I'm not going to bury the lede here. Last week, we made the decision to officially team up with Ty Taylor and the Quantum Astrophysicists Guild to bring Deleveled to the Nintendo Switch eShop when it releases later this year. To say the least, this is incredibly exciting news for us. We don't have much else to share on that front right now but we're shooting to show up simultaneously on Steam and Switch so you'll get to pick up our puzzle-platformer on your preferred platform. (Also, I sometimes overdo it with alliteration.) Since our most recent update, Kyle and I have been working hard to make Deleveled a bit more visually interesting. Our aesthetic for the game has (obviously) been quite minimal up to this point and we don't plan on straying far from that. We have, however, always wanted to explore how the game felt with some cool geometric background art, though, and we've begun mocking up and implementing some of our favorite concepts. We feel good enough about several of them that I went ahead and updated our screenshot gallery on this very store page. We're hoping that every background we end up using will have some level of animation and even responsiveness to what's going on in the game world. Submissions are open for the Seattle Indies Expo, an annual showcase during PAX West weekend of the best independent games from the Pacific Northwest. Deleveled was originally conceived at last year's Seattle Indies Game Jam and we've gotten a ton of support from our local community since resuming development on it in January. We very much want to show off what will hopefully be an almost-released game at SIX later this year so we're working hard on the main piece of the submission requirements that we don't yet have: a gameplay trailer. Naturally, that trailer will also be posted here once it's done, hopefully within the next week or two. Finally, Kyle manned the demo table this past weekend at the iFEST Indie Game Festival. He and a ton of other local indie developers showed off their games and got a ton of good feedback that we'll, of course, be taking into account as we continue our work. The long and short of the feedback we got is that "people still seem to like this game", which, you know: whew! Thanks a ton to everybody who stopped by and to iFEST for putting on such a cool event for our community! As always, if you're interested in seeing more of the day-to-day progress we're making on Deleveled, give @DeleveledGame a follow on Twitter. Find Kyle at @ToasterFuel and me at @jpnance. Patrick
Deleveled
ToasterFuel
The Quantum Astrophysicists Guild
2020-09-10
Indie Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(64 reviews)
http://deleveledgame.com/
https://store.steampowered.com/app/1045580 
Deleveled Linux [223.33 M]
Find creative ways to use gravity to your advantage as you navigate the mind-bending world of Deleveled.
In Deleveled, you simultaneously control two characters: one who falls down and one who falls up. Neither of them can jump but they can exchange momentum through solid surfaces. That'll have to suffice as you help them make their way through dozens of puzzle-platforming challenges.
Each level contains several pairs of switches that must all be turned on before you're allowed to exit. You're only allowed to flip two switches at a time so you'll have to think strategically to solve each puzzle.
- OS: Ubuntu 18.04
- Processor: 1.2GHzMemory: 256 MB RAMStorage: 100 MB available space
- Memory: 256 MB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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