TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 MicroTown 

 

Developer

 Snowy Ash Games 

 

Publisher

 Snowy Ash Games 

 

Tags

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2019-08-30 

 

Steam

 € £ $ / % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/931270 

 
Public Linux depots

 MicroTown Linux [82.11 M] 




LINUX STREAMERS (0)




EA Update #9 - Soundtrack

This small update adds a soundtrack to the game.

Key changes

The game now has a proper custom soundtrack made by composer Jos Ramn "Bibiki" Garca. There is the main theme and 8 gameplay tracks. This is obviously not a large update, but I'm super-excited about the new music and wanted to add it to the game as soon as possible. Previously, there was a single gameplay track running on a loop. It was a lovely track, but it got old really, really fast. And it was a stock track, so not original work.

I also needed a proper music system to support multiple tracks and proper transition between them. It's mostly just picking a random track with a bunch of rules about not repeating things. There is one interesting consideration though. If you've ever listened to a soundtrack/album on repeat, you know that your brain learns which tracks follow which. Even years later, you can instantly tell which song will follow next. This is something I wanted to avoid, so the music system stores the history of recently played tracks and avoids repeating the same consequitive tracks.

Here's an example of a random track order:



You can see that all tracks appear roughly equally, but the order is different and there is always "spacing" between the same track.

Here's an example of the sort of debugging I may have to create to support a new system, like the music system in this case:


You can see a bunch of things that hint at the internal logic. I could probably make a full write-up about all the decisions and details of the music system, but now I'm just padding this update post :)

Future plans

I am currently working on the season update and this is my planned next update in the near future. It's about 85% complete for the immediate milestones.

The main reason for the update delay is that I had to work on a new save system. I will talk about this properly in the next update post. Unfortunately, new saves won't be compatible with the old save format. However, I intend to release a separate save upgrade release of the game that can perform a one-time conversion of the saves should you wish to do so.

Changelog

Changes

Added new game soundtrack (menu track and 8 gameplay tracks)
Gameplay tracks will play randomly, but avoid recent repeats or following the same order
Music tracks swap with an interval in-between (instead of cross-fading)
Music toggling now quickly fades out/in the track (instead of instant switch)

Fixes

Selecting between buildings with different item transit setups would not update the HUD transit selection buttons properly

Rudy
Snowy Ash Games


[ 2020-11-22 18:32:42 CET ] [ Original post ]