




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Game data will be automatically uploaded to the cloud, allowing you to continue your cities or regions on any device running the Steam version of the game. Please let us know if you experience any issues with it. You can disable Steam Cloud in Steam's properties for TheoTown.
Thank you for your continued support!
Hello, TheoTown Community!
We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts.
And here's the exciting part: it's completely free! So, keep an eye out, because the Biome Update is headed your way in just a few short days.
Other noteworthy changes:
Added the new region Tributaries
Added a dirt track
Added more road decorations
Added more fences
Added area measurement for city / region creation
Changed highway graphics
And of course we did plenty of bug fixes ...
You can find the full changelog here: https://bit.ly/2WAIirB
Our forum: https://forum.theotown.com
Discord: https://discord.gg/theotown
Thank you for your support and happy building!
Hello everyone,
We are very excited to announce a major update to the game that we believe will take it to the next level, literally. After careful consideration and feedback from our players, we have decided to incorporate anime graphics into TheoTown.
Starting today, you will see new and improved anime-style graphics in place of the old pixelated ones. The new graphics are vibrant, dynamic, and will bring a whole new level of excitement to your city building experience.
As part of this update, we are also introducing a new gacha system where you can select a mayor for your city with special abilities and anime-style graphics. These mayors will come with unique skills and designs that will make your city stand out.
We are also pleased to announce that the game in the coming days will be rebranded and known officially as "TheoTown x anime". This title represents the merging of two unique worlds: the retro pixel graphics of TheoTown and the colorful, animated world of anime. Just the way you all like it!
We want to thank our amazing team of developers and our designers (Kulche) who worked tirelessly to make this happen. We also appreciate the feedback and support from our players, who helped us make this decision.
As part of this update, we have also replaced the profile pictures in the TheoTown Forum with anime avatars to match the new theme. We hope you enjoy this new update and look forward to your continued support.
Sincerely,
Your TheoTown x anime team
Hello everyone,
you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount.
Trailers:
For Linux and MacOS users: The source of the storage location path was changed from system wide to $HOME environment variable to support embedded environments like e.g. running Steam via snap. If your game data is missing you may have to migrate it to the new location manually. That new location depends on the value of $HOME that applies to the game. The old storage location will always be /home/user/TheoTown You can find the full changelogs for game updates here: https://bit.ly/2WAIirB
New smooth zoom option Adjust how trees are drawn in build tools Add more frames to various buildings Option to reset cities in newly generated regions (can be turned off to save storage) Improve construction sites Update various translations Fix tunnel entry drawing Fix construction sites did not use all frames available You can find the full changelog here: https://bit.ly/2WAIirB
Fix potential bridge frames related crash Fix potential crash when executing road decoration actions You can find the full changelog here: https://bit.ly/2WAIirB
Hassan II mosque by AdmiralCarl Fix action place marker drawing Fix Android Files app access on game files was limited Plugin related: Add support for car tails that feature 8 frames per variant Add "exit speed" attribute to road and road decorations Add fun condition "call" that can be used to query Lua script(s) Add experimental road and road decoration float array attribute "parcel speeds" You can find the full changelog here: https://bit.ly/2WAIirB
You can find the full changelog here: https://bit.ly/2WAIirB
Open heightmap function in create city/region screen Add more lights by DESOLAN Add new folder option in file manager Add support to import multiple files at once in file manager Apply Android flag to show option to retain data upon uninstall Rename .settings.json into settings.json Fix disasters in uber mode You can find the full changelog here: https://bit.ly/2WAIirB
Open heightmap function in create city/region screen Add more lights by DESOLAN Add new folder option in file manager Add support to import multiple files at once in file manager Apply Android flag to show option to retain data upon uninstall Rename .settings.json into settings.json Fix disasters in uber mode You can find the full changelog here: https://bit.ly/2WAIirB
Automatic file migration to Scoped Storage on Android 10 (Q) and newer Add more light definitions by Kulche and DESOLAN Allow to build water on hills by default Fix coast graphics Fix sound issue in tile dialog Plugin related Add support for animations on fences and flying objects Add TheoTown.loadCity() and TheoTown.execute() Lua functions You can find the full changelog here: https://bit.ly/2WAIirB
Add more light definitions by Kulche and DESOLAN Allow to build water on hills by default Fix coast graphics Fix sound issue in tile dialog Plugin related Add support for animations on fences and flying objects Add TheoTown.loadCity() and TheoTown.execute() Lua functions You can find the full changelog here: https://bit.ly/2WAIirB
Basically another update for bug fixing Fix auto build of plugin buildings when unloaded Fix building coloring issue Fix road and road decoration light switching times Fix water near map edge drawing You can find the full changelog here: https://bit.ly/2WAIirB
Basically another update for bug fixing Fix auto build of plugin buildings when unloaded Fix building coloring issue Fix road and road decoration light switching times Fix water near map edge drawing You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water border frames Add load/unload/exit script event functions Add Tile.isCoast function Fix remove tool behavior Fix drawing of buildings near coast You can find the full changelog here: https://bit.ly/2WAIirB
Basically an update for bug fixing Fix inherited, native drafts were hidden in regions which didn't allow plugins Fix stage background sometimes did not show the current city Fix optional parameter of City.save() was ignored Fix background of removal price dialog Fix graphical glitches in list boxes Fix draw building water ground issues Fix influence dialog animation Attempt to fix some other issues You can find the full changelog here: https://bit.ly/2WAIirB
Basically an update for bug fixing Fix inherited, native drafts were hidden in regions which didn't allow plugins Fix stage background sometimes did not show the current city Fix optional parameter of City.save() was ignored Fix background of removal price dialog Fix graphical glitches in list boxes Fix draw building water ground issues Fix influence dialog animation Attempt to fix some other issues You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water Add Lua functions for legacy ground height and fix build building zone issues Improve tile based water drawing Fix water drawing under buildings You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water Add Lua functions for legacy ground height and fix build building zone issues Improve tile based water drawing Fix water drawing under buildings You can find the full changelog here: https://bit.ly/2WAIirB
Add internal heightmaps Experimental texture sharing for flat ground near slopes Update translations Various bug fixes Plugin related: Add support for level 2 ground (basically ground decals) Add more Lua functionality Add "add price" attribute Add support for tool markers Experimental support for diagonal roads and cars You can find the full changelog here: https://bit.ly/2WAIirB
Add support for level 2 ground (basically ground decals) Experimental texture sharing for flat ground near slopes You can find the full changelog here: https://bit.ly/2WAIirB
Add support for level 2 ground (basically ground decals) Experimental texture sharing for flat ground near slopes You can find the full changelog here: https://bit.ly/2WAIirB
Update libraries Support for add price attribute in more drafts Fix road remove event was triggered too late You can find the full changelog here: https://bit.ly/2WAIirB
Update libraries Support for add price attribute in more drafts Fix road remove event was triggered too late You can find the full changelog here: https://bit.ly/2WAIirB
New things: Add missing plugins dialog Zoom towards mouse pointer Replace currency symbol from to Add Big Cemetery Add bigger minimap option to experimental settings Bugfixes: Fix potential cause of saving issues Fix exceptions during loading haven't been escalated properly Fix city background drawing Fix some influences that should be hidden have been visible For plugin creators: Add EVENT_UPGRADE for building listeners Add emergency road flag and adjust default road flags for roads, cars and road decorations Add simple lua precompiler
Changelog Add new type of fences that can be placed in between tiles Make hard game mode harder Fix flooding placed water on slopes Allow game to run in software rendering mode to fix issues with some graphic drivers Update lwjgl to solve launching issues in Linux For plugins creators Added object type fence to define fences, see this post on how to define a fence Added attribute "drivable" to cars More light definitions, more about that in this topic
Hey there, I'm glad to announce another update that not only fixes some nasty bugs and updates some translations but also adds new content Changelog Add Wooden bridge for dirt road Add some pre-built interchanges Update various translations Allow to adjust water depth in water tool Some UI adjustments for PC Fix spawning behavior of cars in context of terrain Fix some graphical issues Fix road decoration in compositions only worked on ground Fix beach tool Fix pipe tool Fix displayed "days built" information Fix animation placement on swat cars Fix font rendering for Arabic language For Plugin Creators: Add attribute "service cars" for service buildings to control number of spawned cars Add "days built" condition (Tile.getBuildingDaysBuilt for Lua)
Hi, the game is finally available for Linux and Mac OS X. Furthermore the integration of Steam's APIs has started. For now that allows you to upload screenshots into the public gallery and rate downloaded plugins. Changelog New icons by Kulche Support for gallery screenshot uploads and rating downloaded plugins Half price for modifications on terrain if not changing water/land Support water on terrain as experimental feature; Potential graphical issues are there for technical reasons, they will be fixed once we find out how Fix curves when building highway Fix label tool wasn't aware of terrain Fix neighborhood commercial didn't take waste into account Fix view in follow car tool Fix building tunnels on flat terrain
Hey, it's time for another updatesteamhappy This update includes: Ambient sound effects Adjustments to building performance A setting for VSync Constant level option in road tool Add support to generate regions/cities from height map images Fix flooding disaster Fix path finding on hills Fix various issues with airport on hills Fix various other bugs How the height map thingy works: 1. Get an height map image, e.g. from here: https://terrain.party/ 2. Place the image into C:\Users\your username\TheoTown 3. Enter the name of the image (including the file extension, e.g. .png) as seed when creating a new city
Hey there, we are here to provide you with some bug fixes: Add support for high DPI; please disable DPI compatibility mode in case you've enabled it before Due to request building animation was added to medium and hard game modes Use right mouse click to scroll like with a joystick Revert terrain tool Fix elevated trains on terrain Fix preview for building train stations in rotated cities Fix drawing issue near water Fix fireworks didn't work properly Fix building tool in context of terrain Fix restart button New features have to wait until major issues have been resolved. Please be patient.
ESC Game menu
M Minimap
+ PUP Zoom in
- PDOWN Zoom out
WASD/arrows Scrolling
Q Turn left
E Turn right
12345 Speed control
6 General city info
7 Rating
8 Rank
9 Date
0 Budget
COMMA Ranks
PERIOD Alert
APPOSTROPHE Demand
DEL Show deletion selector
TAB Select next tool from toolbar
SHIFT + TAB Reversed tool selection
SPACE Show info about selected tool
ENTER Use current selected tool
R Roads
T Terrain
Y Energy
U Water
I Education
O Park
P Police
F Fire dept
G Road deco
H Health
J Sport
K Management
L Award
Z Zones
X Disaster
C Recent
V Hills
B Asphalt
N Tree
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