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Biome Update


Hello, TheoTown Community! We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts. And here's the exciting part: it's completely free! So, keep an eye out, because the Biome Update is headed your way in just a few short days. Other noteworthy changes: Added the new region Tributaries Added a dirt track Added more road decorations Added more fences Added area measurement for city / region creation Changed highway graphics And of course we did plenty of bug fixes ... You can find the full changelog here: https://bit.ly/2WAIirB Our forum: https://forum.theotown.com Discord: https://discord.gg/theotown Thank you for your support and happy building!


[ 2023-10-24 14:56:49 CET ] [ Original post ]


TheoTown x anime

Hello everyone, We are very excited to announce a major update to the game that we believe will take it to the next level, literally. After careful consideration and feedback from our players, we have decided to incorporate anime graphics into TheoTown. Starting today, you will see new and improved anime-style graphics in place of the old pixelated ones. The new graphics are vibrant, dynamic, and will bring a whole new level of excitement to your city building experience.
As part of this update, we are also introducing a new gacha system where you can select a mayor for your city with special abilities and anime-style graphics. These mayors will come with unique skills and designs that will make your city stand out. We are also pleased to announce that the game in the coming days will be rebranded and known officially as "TheoTown x anime". This title represents the merging of two unique worlds: the retro pixel graphics of TheoTown and the colorful, animated world of anime. Just the way you all like it!
We want to thank our amazing team of developers and our designers (Kulche) who worked tirelessly to make this happen. We also appreciate the feedback and support from our players, who helped us make this decision. As part of this update, we have also replaced the profile pictures in the TheoTown Forum with anime avatars to match the new theme. We hope you enjoy this new update and look forward to your continued support. Sincerely, Your TheoTown x anime team


[ 2023-04-01 08:10:48 CET ] [ Original post ]


TheoTown meets Urbek City Builder


Hello everyone, you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount. Trailers:

Get the bundle here: Urbek City Builder | TheoTown Urbek City Builder is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.


[ 2022-07-13 12:59:20 CET ] [ Original post ]


Release 1.10.57

For Linux and MacOS users: The source of the storage location path was changed from system wide to $HOME environment variable to support embedded environments like e.g. running Steam via snap. If your game data is missing you may have to migrate it to the new location manually. That new location depends on the value of $HOME that applies to the game. The old storage location will always be /home/user/TheoTown You can find the full changelogs for game updates here: https://bit.ly/2WAIirB


[ 2022-06-21 11:58:10 CET ] [ Original post ]


Public release 1.10.44

New smooth zoom option Adjust how trees are drawn in build tools Add more frames to various buildings Option to reset cities in newly generated regions (can be turned off to save storage) Improve construction sites Update various translations Fix tunnel entry drawing Fix construction sites did not use all frames available You can find the full changelog here: https://bit.ly/2WAIirB


[ 2022-02-08 07:21:05 CET ] [ Original post ]


Release 1.9.93

Fix potential bridge frames related crash Fix potential crash when executing road decoration actions You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-04-23 08:44:23 CET ] [ Original post ]


Release 1.9.91

Hassan II mosque by AdmiralCarl Fix action place marker drawing Fix Android Files app access on game files was limited Plugin related: Add support for car tails that feature 8 frames per variant Add "exit speed" attribute to road and road decorations Add fun condition "call" that can be used to query Lua script(s) Add experimental road and road decoration float array attribute "parcel speeds" You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-04-22 11:18:27 CET ] [ Original post ]


Release 1.9.83

You can find the full changelog here: https://bit.ly/2WAIirB

  • Added tile based water animation
  • Added building attribute "draw water ground" to signal game to draw water under the building
  • Added support for custom water (see here)
  • Added "draw water ground" attribute for specifying what type of water to draw beneath a building
  • Added water height smoothing after placing water or land
  • Added tile based water sparkle
  • Added Tile.setGroundHeight, Builder.getZonePrice Lua functions
  • Added draft script load/unload event functions
  • Added script:exit event function
  • Added support for custom water border frames using the attribute "water border frames"
  • Added drafts picked by eye dropper to toolbar history
  • Added Tile.isCoast function
  • Added "add prices" support for road decorations
  • Added support for animations on fences, helicopters and planes
  • Added non-privileged plugin support for waste and body disposal buildings
  • Added lights for various buildings made by DESOLAN and Kulche
  • Added heightmap import functionality
  • Added more light definitions by DESOLAN
  • Added support to remove 2nd level ground by placing normal ground
  • Added font for tagalog language
  • Fixed diagonal one-way roads had to provide custom dirs array
  • Fixed an interesting script execution concurrency issue which could cause some strange crashing
  • Fixed coasts always drew default water under them
  • Fixed draw water ground attribute lead to slightly blue colored buildings
  • Fixed out of money preview in tools when using a mouse
  • Fixed inherited, native drafts were hidden in regions which didn't allow plugins
  • Fixed not enough money dialog did not show amount on premium versions while using German language
  • Fixed stage background sometimes did not show the current city
  • Fixed visual result of "draw water borders":false did not include coast
  • Fixed optional parameter of City.save() was ignored
  • Fixed background of removal price dialog showed performed removal
  • Fixed graphical glitches in list boxes with zebra pattern item backgrounds
  • Fixed draw building water ground did not work correctly for rotated cities
  • Fixed dialog animation was shown when switching between influences in tile info dialog
  • Fixed auto build plugin buildings were still built in cities with not allowed plugins
  • Fixed pollution color could color bleed into neighboring buildings
  • Fixed start screen background would change upon rebuilding the window
  • Fixed water near map edge drawing
  • Fixed some translation issues
  • Fixed missing railing issue for roads on slopes
  • Fixed some grass ground used old, rough coast graphics
  • Fixed aligned building tool did not build zones
  • Fixed experimental mode was required to build water on hills
  • Fixed doubled income didn't show length in feature selector
  • Fixed gifts and comments sidebar buttons were not hidden in hide ui mode
  • Fixed hidden upgrades would still add up to total building upgrades
  • Fixed click sound did not abort when leaving tile dialog via influence view
  • Fixed "disable plugin" action on plugin error stage did not work on PC
  • Fixed upgrade drafts could cause Lua crashes when a type was specified
  • Fixed automatic disasters still occurred in uber mode
  • Fixed legacy settings file was hidden by default
  • Fixed remove tool was broken when asking about removal price
  • Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath
  • Changed some Lua function permissions
  • Updated libraries
  • Adjusted terrain shading
  • Water related adjustments
  • Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them
  • Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game
  • Adjusted Lua Builder library to build zones automatically
  • Attempt to fix cyclic worker executor is null issue
  • Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread
  • Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)
  • Adjust road decoration light switching
  • Attempt to fix strange lines near gradient frames
  • Merge sandbox and free mode into one, as they are functionally the same
  • Adjust max building size limit for all buildings to 16x16
  • Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button
  • Move City.load and City.execute into TheoTown module
  • Ensure that car paths are validated in regard to road flags before re-using them
  • Updated translations


[ 2021-04-01 09:13:56 CET ] [ Original post ]


Release 1.9.83

Open heightmap function in create city/region screen Add more lights by DESOLAN Add new folder option in file manager Add support to import multiple files at once in file manager Apply Android flag to show option to retain data upon uninstall Rename .settings.json into settings.json Fix disasters in uber mode You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-31 10:39:07 CET ] [ Original post ]


Release 1.9.83

Open heightmap function in create city/region screen Add more lights by DESOLAN Add new folder option in file manager Add support to import multiple files at once in file manager Apply Android flag to show option to retain data upon uninstall Rename .settings.json into settings.json Fix disasters in uber mode You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-31 10:38:50 CET ] [ Original post ]


Release 1.9.82

Automatic file migration to Scoped Storage on Android 10 (Q) and newer Add more light definitions by Kulche and DESOLAN Allow to build water on hills by default Fix coast graphics Fix sound issue in tile dialog Plugin related Add support for animations on fences and flying objects Add TheoTown.loadCity() and TheoTown.execute() Lua functions You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-29 19:01:01 CET ] [ Original post ]


Release 1.9.82

Add more light definitions by Kulche and DESOLAN Allow to build water on hills by default Fix coast graphics Fix sound issue in tile dialog Plugin related Add support for animations on fences and flying objects Add TheoTown.loadCity() and TheoTown.execute() Lua functions You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-29 19:00:36 CET ] [ Original post ]


Release 1.9.81

Basically another update for bug fixing Fix auto build of plugin buildings when unloaded Fix building coloring issue Fix road and road decoration light switching times Fix water near map edge drawing You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-15 12:43:30 CET ] [ Original post ]


Release 1.9.81

Basically another update for bug fixing Fix auto build of plugin buildings when unloaded Fix building coloring issue Fix road and road decoration light switching times Fix water near map edge drawing You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-15 12:41:59 CET ] [ Original post ]


Release 1.9.80

Add support for custom water border frames Add load/unload/exit script event functions Add Tile.isCoast function Fix remove tool behavior Fix drawing of buildings near coast You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-12 19:40:45 CET ] [ Original post ]


Release 1.9.79

Basically an update for bug fixing Fix inherited, native drafts were hidden in regions which didn't allow plugins Fix stage background sometimes did not show the current city Fix optional parameter of City.save() was ignored Fix background of removal price dialog Fix graphical glitches in list boxes Fix draw building water ground issues Fix influence dialog animation Attempt to fix some other issues You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-12 10:12:41 CET ] [ Original post ]


Release 1.9.79

Basically an update for bug fixing Fix inherited, native drafts were hidden in regions which didn't allow plugins Fix stage background sometimes did not show the current city Fix optional parameter of City.save() was ignored Fix background of removal price dialog Fix graphical glitches in list boxes Fix draw building water ground issues Fix influence dialog animation Attempt to fix some other issues You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-11 18:49:24 CET ] [ Original post ]


Release 1.9.78

Add support for custom water Add Lua functions for legacy ground height and fix build building zone issues Improve tile based water drawing Fix water drawing under buildings You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-08 14:23:27 CET ] [ Original post ]


Release 1.9.78

Add support for custom water Add Lua functions for legacy ground height and fix build building zone issues Improve tile based water drawing Fix water drawing under buildings You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-03-08 14:23:07 CET ] [ Original post ]


Release 1.9.75

Add internal heightmaps Experimental texture sharing for flat ground near slopes Update translations Various bug fixes Plugin related: Add support for level 2 ground (basically ground decals) Add more Lua functionality Add "add price" attribute Add support for tool markers Experimental support for diagonal roads and cars You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-02-26 09:09:43 CET ] [ Original post ]


Release 1.9.75

Add support for level 2 ground (basically ground decals) Experimental texture sharing for flat ground near slopes You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-02-25 16:57:20 CET ] [ Original post ]


Release 1.9.75

Add support for level 2 ground (basically ground decals) Experimental texture sharing for flat ground near slopes You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-02-25 16:56:59 CET ] [ Original post ]


Release 1.9.74

Update libraries Support for add price attribute in more drafts Fix road remove event was triggered too late You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-02-24 13:03:05 CET ] [ Original post ]


Release 1.9.74

Update libraries Support for add price attribute in more drafts Fix road remove event was triggered too late You can find the full changelog here: https://bit.ly/2WAIirB


[ 2021-02-24 13:02:43 CET ] [ Original post ]


Release 1.7.70

New things: Add missing plugins dialog Zoom towards mouse pointer Replace currency symbol from to Add Big Cemetery Add bigger minimap option to experimental settings Bugfixes: Fix potential cause of saving issues Fix exceptions during loading haven't been escalated properly Fix city background drawing Fix some influences that should be hidden have been visible For plugin creators: Add EVENT_UPGRADE for building listeners Add emergency road flag and adjust default road flags for roads, cars and road decorations Add simple lua precompiler


[ 2019-10-30 16:50:39 CET ] [ Original post ]


Take that fence

Changelog Add new type of fences that can be placed in between tiles Make hard game mode harder Fix flooding placed water on slopes Allow game to run in software rendering mode to fix issues with some graphic drivers Update lwjgl to solve launching issues in Linux For plugins creators Added object type fence to define fences, see this post on how to define a fence Added attribute "drivable" to cars More light definitions, more about that in this topic


[ 2019-09-19 10:09:39 CET ] [ Original post ]


Version 1.7.51

Hey there, I'm glad to announce another update that not only fixes some nasty bugs and updates some translations but also adds new content Changelog Add Wooden bridge for dirt road Add some pre-built interchanges Update various translations Allow to adjust water depth in water tool Some UI adjustments for PC Fix spawning behavior of cars in context of terrain Fix some graphical issues Fix road decoration in compositions only worked on ground Fix beach tool Fix pipe tool Fix displayed "days built" information Fix animation placement on swat cars Fix font rendering for Arabic language For Plugin Creators: Add attribute "service cars" for service buildings to control number of spawned cars Add "days built" condition (Tile.getBuildingDaysBuilt for Lua)


[ 2019-07-25 20:48:31 CET ] [ Original post ]


Version 1.7.42

Hi, the game is finally available for Linux and Mac OS X. Furthermore the integration of Steam's APIs has started. For now that allows you to upload screenshots into the public gallery and rate downloaded plugins. Changelog New icons by Kulche Support for gallery screenshot uploads and rating downloaded plugins Half price for modifications on terrain if not changing water/land Support water on terrain as experimental feature; Potential graphical issues are there for technical reasons, they will be fixed once we find out how Fix curves when building highway Fix label tool wasn't aware of terrain Fix neighborhood commercial didn't take waste into account Fix view in follow car tool Fix building tunnels on flat terrain


[ 2019-06-27 18:06:07 CET ] [ Original post ]


Version 1.7.36

Hey, it's time for another updatesteamhappy This update includes: Ambient sound effects Adjustments to building performance A setting for VSync Constant level option in road tool Add support to generate regions/cities from height map images Fix flooding disaster Fix path finding on hills Fix various issues with airport on hills Fix various other bugs How the height map thingy works: 1. Get an height map image, e.g. from here: https://terrain.party/ 2. Place the image into C:\Users\your username\TheoTown 3. Enter the name of the image (including the file extension, e.g. .png) as seed when creating a new city


[ 2019-06-18 16:20:49 CET ] [ Original post ]


Version 1.7.25

Hey there, we are here to provide you with some bug fixes: Add support for high DPI; please disable DPI compatibility mode in case you've enabled it before Due to request building animation was added to medium and hard game modes Use right mouse click to scroll like with a joystick Revert terrain tool Fix elevated trains on terrain Fix preview for building train stations in rotated cities Fix drawing issue near water Fix fireworks didn't work properly Fix building tool in context of terrain Fix restart button New features have to wait until major issues have been resolved. Please be patient.


[ 2019-06-08 10:38:18 CET ] [ Original post ]


Version 1.7.23

Thank you!


We just release the game, yet we already received numerous feedback about it and we are really thankful about that. Based on your reports we started to fix some bugs: Some localization adjustments Fix terrain modification near water Fix drawing issues on snow Fix helicopter terrain awareness Fix bus route in context of terrain Fix plugin texture caching issue Fix issue with Chinese language Fix drawing issues near water Fix some crashes Furthermore, we added some hotkeys for you so that you can reach often used contents faster: ESC Game menu M Minimap + PUP Zoom in - PDOWN Zoom out WASD/arrows Scrolling Q Turn left E Turn right 12345 Speed control 6 General city info 7 Rating 8 Rank 9 Date 0 Budget COMMA Ranks PERIOD Alert APPOSTROPHE Demand DEL Show deletion selector TAB Select next tool from toolbar SHIFT + TAB Reversed tool selection SPACE Show info about selected tool ENTER Use current selected tool R Roads T Terrain Y Energy U Water I Education O Park P Police F Fire dept G Road deco H Health J Sport K Management L Award Z Zones X Disaster C Recent V Hills B Asphalt N Tree


[ 2019-06-06 17:42:28 CET ] [ Original post ]



TheoTown
blueflower
  • Developer

  • blueflower
  • Publisher

  • 2019-06-05
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 31  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2659 reviews)


  • Review Score

  • https://theotown.com/forum/app.php/portal
  • Website

  • https://store.steampowered.com/app/1084020 
  • Steam Store



  • Linux [185.67 M]

  • Public Linux depots

  • TheoTown is a city building game in which you can build and manage your own city. Take on the role of a city builder and manage multiple cities! Create a town and build it up to an enormous metropolis.
    Be the mayor of each city that can establish amazing skylines and structures, all of which simulate various statistics. Establish great and complex transportation networks. Choose how your citizens will move around! Train stations, airports, bus depots. Manage and customize your transportation vehicles! Pick your aircraft livery , establish your bus routes, build your rail network! Tackle emergency events, such as natural disasters, disease, crime, and fire. Erect world wonders like Big Ben, the Eiffel Tower, the Statue of Liberty and many more! Feel like something is missing? Add it, with user made plugins!

    In contrary to the Android version of this game this is a premium version. That means that there are no Ads nor In-App-Purchases. You receive all the additional contents within one package for a fixed price.
    MINIMAL SETUP
    • Processor: Intel PentiumMemory: 1024 MB RAMStorage: 200 MB available space
    • Memory: 1024 MB RAMStorage: 200 MB available space
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5Memory: 2048 MB RAMStorage: 500 MB available space
    • Memory: 2048 MB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5949 ]

    6.60$ (17%)
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    GAMERSGATE

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    14.0$ (65%)

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