





Be the mayor of each city that can establish amazing skylines and structures, all of which simulate various statistics. Establish great and complex transportation networks. Choose how your citizens will move around! Train stations, airports, bus depots. Manage and customize your transportation vehicles! Pick your aircraft livery , establish your bus routes, build your rail network! Tackle emergency events, such as natural disasters, disease, crime, and fire. Erect world wonders like Big Ben, the Eiffel Tower, the Statue of Liberty and many more! Feel like something is missing? Add it, with user made plugins!
In contrary to the Android version of this game this is a premium version. That means that there are no Ads nor In-App-Purchases. You receive all the additional contents within one package for a fixed price.
Game data will be automatically uploaded to the cloud, allowing you to continue your cities or regions on any device running the Steam version of the game. Please let us know if you experience any issues with it. You can disable Steam Cloud in Steam's properties for TheoTown.
Thank you for your continued support!
Hello, TheoTown Community!
We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts.
And here's the exciting part: it's completely free! So, keep an eye out, because the Biome Update is headed your way in just a few short days.
Other noteworthy changes:
Added the new region Tributaries
Added a dirt track
Added more road decorations
Added more fences
Added area measurement for city / region creation
Changed highway graphics
And of course we did plenty of bug fixes ...
You can find the full changelog here: https://bit.ly/2WAIirB
Our forum: https://forum.theotown.com
Discord: https://discord.gg/theotown
Thank you for your support and happy building!
Hello everyone,
We are very excited to announce a major update to the game that we believe will take it to the next level, literally. After careful consideration and feedback from our players, we have decided to incorporate anime graphics into TheoTown.
Starting today, you will see new and improved anime-style graphics in place of the old pixelated ones. The new graphics are vibrant, dynamic, and will bring a whole new level of excitement to your city building experience.
As part of this update, we are also introducing a new gacha system where you can select a mayor for your city with special abilities and anime-style graphics. These mayors will come with unique skills and designs that will make your city stand out.
We are also pleased to announce that the game in the coming days will be rebranded and known officially as "TheoTown x anime". This title represents the merging of two unique worlds: the retro pixel graphics of TheoTown and the colorful, animated world of anime. Just the way you all like it!
We want to thank our amazing team of developers and our designers (Kulche) who worked tirelessly to make this happen. We also appreciate the feedback and support from our players, who helped us make this decision.
As part of this update, we have also replaced the profile pictures in the TheoTown Forum with anime avatars to match the new theme. We hope you enjoy this new update and look forward to your continued support.
Sincerely,
Your TheoTown x anime team
Hello everyone,
you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount.
Trailers:
Urbek City Builder is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
For Linux and MacOS users:
The source of the storage location path was changed from system wide to $HOME environment variable to support embedded environments like e.g. running Steam via snap.
If your game data is missing you may have to migrate it to the new location manually. That new location depends on the value of $HOME that applies to the game. The old storage location will always be /home/user/TheoTown
You can find the full changelogs for game updates here: https://bit.ly/2WAIirB
New smooth zoom option
Adjust how trees are drawn in build tools
Add more frames to various buildings
Option to reset cities in newly generated regions (can be turned off to save storage)
Improve construction sites
Update various translations
Fix tunnel entry drawing
Fix construction sites did not use all frames available
You can find the full changelog here: https://bit.ly/2WAIirB
Fix potential bridge frames related crash
Fix potential crash when executing road decoration actions
You can find the full changelog here: https://bit.ly/2WAIirB
Hassan II mosque by AdmiralCarl
Fix action place marker drawing
Fix Android Files app access on game files was limited
Plugin related:
Add support for car tails that feature 8 frames per variant
Add "exit speed" attribute to road and road decorations
Add fun condition "call" that can be used to query Lua script(s)
Add experimental road and road decoration float array attribute "parcel speeds"
You can find the full changelog here: https://bit.ly/2WAIirB
You can find the full changelog here: https://bit.ly/2WAIirB
- Added tile based water animation
- Added building attribute "draw water ground" to signal game to draw water under the building
- Added support for custom water (see here)
- Added "draw water ground" attribute for specifying what type of water to draw beneath a building
- Added water height smoothing after placing water or land
- Added tile based water sparkle
- Added Tile.setGroundHeight, Builder.getZonePrice Lua functions
- Added draft script load/unload event functions
- Added script:exit event function
- Added support for custom water border frames using the attribute "water border frames"
- Added drafts picked by eye dropper to toolbar history
- Added Tile.isCoast function
- Added "add prices" support for road decorations
- Added support for animations on fences, helicopters and planes
- Added non-privileged plugin support for waste and body disposal buildings
- Added lights for various buildings made by DESOLAN and Kulche
- Added heightmap import functionality
- Added more light definitions by DESOLAN
- Added support to remove 2nd level ground by placing normal ground
- Added font for tagalog language
- Fixed diagonal one-way roads had to provide custom dirs array
- Fixed an interesting script execution concurrency issue which could cause some strange crashing
- Fixed coasts always drew default water under them
- Fixed draw water ground attribute lead to slightly blue colored buildings
- Fixed out of money preview in tools when using a mouse
- Fixed inherited, native drafts were hidden in regions which didn't allow plugins
- Fixed not enough money dialog did not show amount on premium versions while using German language
- Fixed stage background sometimes did not show the current city
- Fixed visual result of "draw water borders":false did not include coast
- Fixed optional parameter of City.save() was ignored
- Fixed background of removal price dialog showed performed removal
- Fixed graphical glitches in list boxes with zebra pattern item backgrounds
- Fixed draw building water ground did not work correctly for rotated cities
- Fixed dialog animation was shown when switching between influences in tile info dialog
- Fixed auto build plugin buildings were still built in cities with not allowed plugins
- Fixed pollution color could color bleed into neighboring buildings
- Fixed start screen background would change upon rebuilding the window
- Fixed water near map edge drawing
- Fixed some translation issues
- Fixed missing railing issue for roads on slopes
- Fixed some grass ground used old, rough coast graphics
- Fixed aligned building tool did not build zones
- Fixed experimental mode was required to build water on hills
- Fixed doubled income didn't show length in feature selector
- Fixed gifts and comments sidebar buttons were not hidden in hide ui mode
- Fixed hidden upgrades would still add up to total building upgrades
- Fixed click sound did not abort when leaving tile dialog via influence view
- Fixed "disable plugin" action on plugin error stage did not work on PC
- Fixed upgrade drafts could cause Lua crashes when a type was specified
- Fixed automatic disasters still occurred in uber mode
- Fixed legacy settings file was hidden by default
- Fixed remove tool was broken when asking about removal price
- Fixed buildings that did not support terrain were drawn with coast and water border at the same time beneath
- Changed some Lua function permissions
- Updated libraries
- Adjusted terrain shading
- Water related adjustments
- Changed default behavior of water drawing for backwards compatibility with older plugins which rely on drawing water below them
- Adjusted ogl2.1 missing error to make clear that there are GPUs that are not capable to run the game
- Adjusted Lua Builder library to build zones automatically
- Attempt to fix cyclic worker executor is null issue
- Attempt to fix a silent game exit by throwing an exception when trying to save city from outside of main thread
- Disabled script:event functions when neighboring city connections are applied (caused some issues since City libraries are missing at that point)
- Adjust road decoration light switching
- Attempt to fix strange lines near gradient frames
- Merge sandbox and free mode into one, as they are functionally the same
- Adjust max building size limit for all buildings to 16x16
- Adjust button behaviour to let buttons loose selection on tap when said tap moves outside of the button
- Move City.load and City.execute into TheoTown module
- Ensure that car paths are validated in regard to road flags before re-using them
- Updated translations
Open heightmap function in create city/region screen
Add more lights by DESOLAN
Add new folder option in file manager
Add support to import multiple files at once in file manager
Apply Android flag to show option to retain data upon uninstall
Rename .settings.json into settings.json
Fix disasters in uber mode
You can find the full changelog here: https://bit.ly/2WAIirB
Open heightmap function in create city/region screen
Add more lights by DESOLAN
Add new folder option in file manager
Add support to import multiple files at once in file manager
Apply Android flag to show option to retain data upon uninstall
Rename .settings.json into settings.json
Fix disasters in uber mode
You can find the full changelog here: https://bit.ly/2WAIirB
Automatic file migration to Scoped Storage on Android 10 (Q) and newer
Add more light definitions by Kulche and DESOLAN
Allow to build water on hills by default
Fix coast graphics
Fix sound issue in tile dialog
Plugin related
Add support for animations on fences and flying objects
Add TheoTown.loadCity() and TheoTown.execute() Lua functions
You can find the full changelog here: https://bit.ly/2WAIirB
Add more light definitions by Kulche and DESOLAN
Allow to build water on hills by default
Fix coast graphics
Fix sound issue in tile dialog
Plugin related
Add support for animations on fences and flying objects
Add TheoTown.loadCity() and TheoTown.execute() Lua functions
You can find the full changelog here: https://bit.ly/2WAIirB
Basically another update for bug fixing
Fix auto build of plugin buildings when unloaded
Fix building coloring issue
Fix road and road decoration light switching times
Fix water near map edge drawing
You can find the full changelog here: https://bit.ly/2WAIirB
Basically another update for bug fixing
Fix auto build of plugin buildings when unloaded
Fix building coloring issue
Fix road and road decoration light switching times
Fix water near map edge drawing
You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water border frames
Add load/unload/exit script event functions
Add Tile.isCoast function
Fix remove tool behavior
Fix drawing of buildings near coast
You can find the full changelog here: https://bit.ly/2WAIirB
Basically an update for bug fixing
Fix inherited, native drafts were hidden in regions which didn't allow plugins
Fix stage background sometimes did not show the current city
Fix optional parameter of City.save() was ignored
Fix background of removal price dialog
Fix graphical glitches in list boxes
Fix draw building water ground issues
Fix influence dialog animation
Attempt to fix some other issues
You can find the full changelog here: https://bit.ly/2WAIirB
Basically an update for bug fixing
Fix inherited, native drafts were hidden in regions which didn't allow plugins
Fix stage background sometimes did not show the current city
Fix optional parameter of City.save() was ignored
Fix background of removal price dialog
Fix graphical glitches in list boxes
Fix draw building water ground issues
Fix influence dialog animation
Attempt to fix some other issues
You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water
Add Lua functions for legacy ground height and fix build building zone issues
Improve tile based water drawing
Fix water drawing under buildings
You can find the full changelog here: https://bit.ly/2WAIirB
Add support for custom water
Add Lua functions for legacy ground height and fix build building zone issues
Improve tile based water drawing
Fix water drawing under buildings
You can find the full changelog here: https://bit.ly/2WAIirB
Add internal heightmaps
Experimental texture sharing for flat ground near slopes
Update translations
Various bug fixes
Plugin related:
Add support for level 2 ground (basically ground decals)
Add more Lua functionality
Add "add price" attribute
Add support for tool markers
Experimental support for diagonal roads and cars
You can find the full changelog here: https://bit.ly/2WAIirB
Add support for level 2 ground (basically ground decals)
Experimental texture sharing for flat ground near slopes
You can find the full changelog here: https://bit.ly/2WAIirB
Add support for level 2 ground (basically ground decals)
Experimental texture sharing for flat ground near slopes
You can find the full changelog here: https://bit.ly/2WAIirB
Update libraries
Support for add price attribute in more drafts
Fix road remove event was triggered too late
You can find the full changelog here: https://bit.ly/2WAIirB
Update libraries
Support for add price attribute in more drafts
Fix road remove event was triggered too late
You can find the full changelog here: https://bit.ly/2WAIirB
New things:
Add missing plugins dialog
Zoom towards mouse pointer
Replace currency symbol from to
Add Big Cemetery
Add bigger minimap option to experimental settings
Bugfixes:
Fix potential cause of saving issues
Fix exceptions during loading haven't been escalated properly
Fix city background drawing
Fix some influences that should be hidden have been visible
For plugin creators:
Add EVENT_UPGRADE for building listeners
Add emergency road flag and adjust default road flags for roads, cars and road decorations
Add simple lua precompiler
Changelog
Add new type of fences that can be placed in between tiles
Make hard game mode harder
Fix flooding placed water on slopes
Allow game to run in software rendering mode to fix issues with some graphic drivers
Update lwjgl to solve launching issues in Linux
For plugins creators
Added object type fence to define fences, see this post on how to define a fence
Added attribute "drivable" to cars
More light definitions, more about that in this topic
Hey there, I'm glad to announce another update that not only fixes some nasty bugs and updates some translations but also adds new content
Changelog
Add Wooden bridge for dirt road
Add some pre-built interchanges
Update various translations
Allow to adjust water depth in water tool
Some UI adjustments for PC
Fix spawning behavior of cars in context of terrain
Fix some graphical issues
Fix road decoration in compositions only worked on ground
Fix beach tool
Fix pipe tool
Fix displayed "days built" information
Fix animation placement on swat cars
Fix font rendering for Arabic language
For Plugin Creators:
Add attribute "service cars" for service buildings to control number of spawned cars
Add "days built" condition (Tile.getBuildingDaysBuilt for Lua)
Hi, the game is finally available for Linux and Mac OS X.
Furthermore the integration of Steam's APIs has started. For now that allows you to upload screenshots into the public gallery and rate downloaded plugins.
Changelog
New icons by Kulche
Support for gallery screenshot uploads and rating downloaded plugins
Half price for modifications on terrain if not changing water/land
Support water on terrain as experimental feature; Potential graphical issues are there for technical reasons, they will be fixed once we find out how
Fix curves when building highway
Fix label tool wasn't aware of terrain
Fix neighborhood commercial didn't take waste into account
Fix view in follow car tool
Fix building tunnels on flat terrain
Hey, it's time for another updatesteamhappy
This update includes:
Ambient sound effects
Adjustments to building performance
A setting for VSync
Constant level option in road tool
Add support to generate regions/cities from height map images
Fix flooding disaster
Fix path finding on hills
Fix various issues with airport on hills
Fix various other bugs
How the height map thingy works:
1. Get an height map image, e.g. from here: https://terrain.party/
2. Place the image into C:\Users\your username\TheoTown
3. Enter the name of the image (including the file extension, e.g. .png) as seed when creating a new city
Hey there,
we are here to provide you with some bug fixes:
Add support for high DPI; please disable DPI compatibility mode in case you've enabled it before
Due to request building animation was added to medium and hard game modes
Use right mouse click to scroll like with a joystick
Revert terrain tool
Fix elevated trains on terrain
Fix preview for building train stations in rotated cities
Fix drawing issue near water
Fix fireworks didn't work properly
Fix building tool in context of terrain
Fix restart button
New features have to wait until major issues have been resolved. Please be patient.
Thank you!
We just release the game, yet we already received numerous feedback about it and we are really thankful about that.Based on your reports we started to fix some bugs:
Some localization adjustments
Fix terrain modification near water
Fix drawing issues on snow
Fix helicopter terrain awareness
Fix bus route in context of terrain
Fix plugin texture caching issue
Fix issue with Chinese language
Fix drawing issues near water
Fix some crashes
Furthermore, we added some hotkeys for you so that you can reach often used contents faster:
[code]ESC Game menu
M Minimap
+ PUP Zoom in
- PDOWN Zoom out
WASD/arrows Scrolling
Q Turn left
E Turn right
12345 Speed control
6 General city info
7 Rating
8 Rank
9 Date
0 Budget
COMMA Ranks
PERIOD Alert
APPOSTROPHE Demand
DEL Show deletion selector
TAB Select next tool from toolbar
SHIFT + TAB Reversed tool selection
SPACE Show info about selected tool
ENTER Use current selected tool
R Roads
T Terrain
Y Energy
U Water
I Education
O Park
P Police
F Fire dept
G Road deco
H Health
J Sport
K Management
L Award
Z Zones
X Disaster
C Recent
V Hills
B Asphalt
N Tree[/code]
Minimum Setup
- Processor: Intel PentiumMemory: 1024 MB RAMStorage: 200 MB available space
- Memory: 1024 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
- Processor: Intel Core i5Memory: 2048 MB RAMStorage: 500 MB available space
- Memory: 2048 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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