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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Ghost Grab 3000 

 

Developer

 Matt Glanville 

 

Publisher

 Matt Glanville 

 

Tags

 Indie 

 

Singleplayer 

Release

 2019-11-08 

 

Steam

 € £ $ / % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/1047580 

 
Public Linux depots

 Ghost Grab 3000 Depot - Linux [129.41 M] 




LINUX STREAMERS (0)




GunSuit Guardians - available NOW in Early Access!



Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival.

Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction.

GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.

It's time to shoot, fly and defend the sky!

https://store.steampowered.com/app/2278830/GunSuit_Guardians/


[ 2023-03-31 16:27:39 CET ] [ Original post ]

GunSuit Guardians - demo now available!



About
Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival.

Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction.

GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.

Play the demo and add GunSuit Guardians to your Wishlist!

https://store.steampowered.com/app/2278830/GunSuit_Guardians/

Watch the Trailer

[previewyoutube=9TnCFK5AMm8;full][/previewyoutube]


[ 2023-03-09 17:31:36 CET ] [ Original post ]

Minor Patch

Changed the start and end dates of the upcoming Halloween event.


[ 2022-09-26 16:43:06 CET ] [ Original post ]

It's Ghost-Grabbing Season!

Halloween is back, and so is the Ghost Grab 3000 spooky special!
Pumpkins have taken the place of Ghosts.
Coins will appear more often.



https://store.steampowered.com/app/1047580/Ghost_Grab_3000/

Be sure to follow me on Steam and check out my new game Dungeon Deathball while you're at it!

https://store.steampowered.com/app/861330/Dungeon_Deathball/

Enjoy!

Matt


[ 2021-10-29 00:09:32 CET ] [ Original post ]

Dungeon Deathball is OUT NOW!

My new game is released after more than 3 years in Early Access. Check it out!

https://store.steampowered.com/app/861330/Dungeon_Deathball/

[h3]TACTICS, TERROR & TOUCHDOWNS[/h3]

Dungeon Deathball is a turn-based, tactical death-sport where you desperately try to score touchdowns, outsmart savage beasts and survive a randomly-generated gauntlet of blood, guts and goals.



[h3] Lead your team of captives to freedom![/h3]

They've been imprisoned for as long as they can remember. Now their only chance of freedom is to survive a series of barbaric trials for the entertainment of bloodthirsty hordes. Win the game and your team will be released, but be warned: the penalty for failure is death.



https://store.steampowered.com/app/861330/Dungeon_Deathball/

Follow me on Steam | [b]Mailing List | Discord | Patreon | Twitter | Facebook | YouTube | Homepage[/b]


[ 2021-10-13 17:17:59 CET ] [ Original post ]

Dungeon Deathball has a release date!



Dungeon Deathball is touching down!

I've been developing the game in Early Access since July 2018. In those 3 years it has undergone countless changes and improvements based on feedback from players around the world. It's now the biggest, deepest and most complex game I've ever made.

And I'm happy to say it's... it's done!

Well, apart from a few finishing touches of course.

[h2]Dungeon Deathball will transition out of Early Access on 13th October.[/h2]

I've been busy preparing for release, which includes making a fancy new trailer that you can watch on the Steam page now!



In the meantime, here are some quick things you can do to help the game's chances of success...

[h3] Add it to your Wishlist[/h3]
If you add Dungeon Deathball to your Wishlist then you will be receive an email notification the moment it is released on Steam.



[h3] Leave a Review[/h3]
Already bought Dungeon Deathball in Early Access? Then please remember to leave a review! It really helps to boost the game's visibility and let others know whether it's worth buying.

[h3] Follow me on Steam[/h3]
If you follow me then you'll be updated of all my new game releases and major news updates.

---

If you're a Curator here on Steam then please get in touch. I'm happy to send out review copies.

That's all for now. See you on launch day!

Matt


[ 2021-09-22 18:21:06 CET ] [ Original post ]

This is Grab-o-ween

Prepare to get spooked in this special Halloween event!

From 27th October until 2nd November, the grim apocalypse is going to get a little grimmer.

Pumpkins have taken the place of Ghosts.
Coins will appear more often.



[h3]Played Ghost Grab 3000 before?[/h3]

Then prepare to dive back in and fill your buckets! And check out these recent updates to see what's been added lately.

[h3]Had it on your wishlist for a while?[/h3]

Then enjoy the biggest discount yet: a spooky 66% off!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/

Remember to follow me on Steam for more updates.



Enjoy!

Matt


[ 2020-10-29 19:00:51 CET ] [ Original post ]

Update 1.5 adds helpful hints in those chaotic moments

You know the situation all too well...

You've snagged dozens of ghosts with your Grapple Beam.
The screen is full of spooks.
Bullets are flying everywhere.

Amidst the chaos, you can't find that one remaining ghost that you need to grab to finish the wave.

Well now a helpful little icon will appear over any un-grabbed ghosts, showing you which ones to aim for.



These icons will only appear when you've completed 90% of a wave. So they don't get in your way too often, just when you really need the extra help.

[h2] Changes[/h2]

  • Added 'remaining ghosts' indicators when you've cleared 90% of a wave.
  • Added Unity Analytics to better understand how people are playing the game.
  • Replaced an older link with a link to my Mailing List on the Quit screen.


Be sure to check out my other games on Steam. There are more small arcade games like this one to sink your teeth into.





P.S. Don't forget: Ghost Grab 3000 is available on Nintendo Switch now too!


[ 2020-08-26 14:39:26 CET ] [ Original post ]

Update 1.4 now available!

[h3]An update for Ghost Grab 3000 is out now with plenty of bug fixes and improvements.[/h3]

Did you know this game recently released on Nintendo Switch? Well... it did! And this update brings the new stuff that was added to it over to the PC version. I hope you like it!

Read on for the full list of updates.



Remember! You can subscribe to my free Mailing List () if you want to stay up-to-date with all my latest game development news.





[h2] Changes[/h2]

  • In-game HUD is more condensed and moved towards the screen edges.
  • Your high score is now displayed when you start a new run (see screenshot above).
  • Scene transitions are now smoother and cleaner.
  • Windowed mode now runs at 960 x 540 with better-looking black border UI during gameplay.
  • Remaining ghosts now disappear when you restart or quit after hitting Game Over.
  • Added sound effect when a new level is unlocked.
  • Audio for final score count-up lasts longer if you got a new high score.
  • Background colour now begins on a nice-looking default start colour every time.
  • Changed layout of pause menu.
  • Added initial loading screen with new developer logo.
  • Added icons and animations to the leaderboards during network activity.
  • Added more horizontal and rotational screen shake to Nuke.


[h2] Bug fixes[/h2]
  • Fixed error if you quit the leaderboards while scores were still downloading.
  • Fixed game-breaking issue where ghosts would stop spawning if you quit during a Nuke sequence.
  • Fixed "Wave clear" text being spread over 2 lines in German.
  • Fixed ghost shimmer effect remaining active on the wrong ghost when you grab another nearby.
  • Fixed achievement pop-up playing 'disappear' animation without playing 'appear' first.
  • Fixed coin counter playing 'appear' animation after you try to buy something you can't afford in the Robot Shop.
  • Fixed grapple icon remaining active behind the level progress bar if you Nuke while enemies are grappled.
  • Fixed ghosts' shimmer effects remaining active after you die.


Enjoy the new changes! And remember to follow me to stay updated with all my new games and discounts.




[ 2020-08-11 12:47:31 CET ] [ Original post ]

Join my Mailing List!



Hello, friends!

Just a gentle reminder that I have a free Mailing List for all my big game updates.

Enjoy my games?
Want to be first to know when I release new ones?
Want to press your ear directly into the megaphone when I shout into it?

Then please consider subscribing!

(I promise I'll be respectful of your time. I won't spam you too often or shout into the megaphone too loudly.)



Thanks for supporting me and my work!

Matt


[ 2020-06-05 18:32:44 CET ] [ Original post ]

Update 1.3



[h3]About this update[/h3]
This update addresses some large exploits which allowed players to get absurdly high scores by playing in a way that was not very fun or challenging. It also adds many 'quality of life' improvements and adds more character to your robot, GG. The result is a much more fair and stable game which is a smoother experience for new players and veterans alike.

As a result, any future updates can now focus on adding new content. I have a few new modes and unlocks I'd love to try out. No promises yet, but that's what I'm thinking right now.

Several of these new changes in v1.3 (along with the changes in the previous update) were made in direct response to player feedback. I'm very grateful whenever anyone shares their feedback as it helps me to improve the game and understand how you're playing it.

[previewyoutube=921XBIHX1sQ;full][/previewyoutube]

Anyway, here's what's new...

[h3]Gameplay changes[/h3]

  • EMPs now use an 'inventory' system instead of battery energy. This was changed to address an exploit where you could essentially use EMP endlessly on higher waves because you regenerated energy so quickly. You now need EMPs in your inventory to use this ability. Destroyed ghosts now sometimes drop EMP tokens; collect them to stock up on EMP uses, up to a maximum of 9 at a time.
  • The number of ghosts required to clear a wave now matches the number that spawn, so you should never finish a wave with stray ghosts left over.
  • If your battery is low when you chain enough ghosts to clear a wave you'll get a little energy boost for free. This prevents tedious waiting with nothing to do at the end of a wave while your battery recharges.
  • Battery auto-regeneration doesn't kick in until 1 second after spending some energy.
  • Power-ups last for a few seconds longer before expiring.


[h3]Visual/Feedback changes[/h3]
  • Added lots of new animations to GG which give helpful feedback about the current state of the game.
  • Added a pop-up to show how many points you earned from each chain (underneath score counter).
  • Battery gauge now shows segments when you deplete/replenish energy to show how much you lost/gained.
  • Nuke counter HUD now uses a numerical display like the new EMP display.
  • The 'hit pause' effect is now restricted to 3 per EMP and 5 per Boost to prevent too much pausing during busy moments.
  • Added effect over player when you first start the game.
  • Improved readability of Nintendo Switch controller icons.
  • Added secondary set of Nintendo Switch controller icons (A/B/X/Y icons).
  • Swapped A and B buttons in menus on Nintendo Switch controllers.
  • Power-ups cannot be collected for a second when they first appear, to give you a chance to see what spawned before collecting one accidentally.
  • 'Energy gain' visual effects have been reversed so they look more like absorption when you catch bullets with your beam.
  • Reduced screenshake intensity when you take damage.


[h3]Other changes[/h3]
  • Greatly improved load times when switching between background scenes.
  • Improved save speed in several cases.
  • Data is now always saved as and when the application quits.
  • Added option to view leaderboards from the "Get Ready" screen in main menu.
  • Leaderboards now show an icon next to your own score and your friends' scores.
  • GameJolt leaderboards can be browsed page by page (up to top 100 scores).
  • Updated Patreon list in the credits (thanks to these awesome people!)
  • Stage 2's music now loops cleanly (thanks to Luke Warner for the fix!)


[h3]Bug fixes[/h3]
  • Fixed visual glitch when HUD elements changed colour while faded.
  • Enemy knockback no longer continues while game is paused.
  • Fixed enemy knockback not working the first time it's started.
  • Prevented bullets being able to hurt you after they've left the level area.
  • 3D background scene is now affected by camera shake.
  • Fixed ghosts' stun particle effects remaining active when they respawn.
  • Potential fix for Boost not working after switching to a different application and back.
  • Fixed ghost spawn effect being partially clipped behind other objects.




Thank you to everyone who has provided feedback on Ghost Grab 3000 since release. It's been so helpful in refining the game into its new and improved form. Please share your thoughts on the discussion boards if you have any feedback or if you find any bugs.

For more updates please remember to...





Thanks! Enjoy the new update!

Matt


[ 2020-02-27 10:32:32 CET ] [ Original post ]

Update 1.2

Version 1.2 is now available, and there's a 30% discount this week to celebrate!

Here's what's new...

[h3]Performance improvements[/h3]
I have implemented an 'object pooling' system which results in significant performance boosts, particularly on low-end PCs and especially when there are many objects appearing and being destroyed during gameplay.

Boring technical details: The game now keeps a cache of disabled gameobjects in memory which can be simply enabled/disabled, instead of being created/destroyed which resulted in lots of garbage collection spikes.

[h3]Rebalancing[/h3]
Certain Robot Mod combinations and power-ups could be exploited to make the game too easy and not fun if played in a certain way. This has been addressed with the following changes:

  • The power of these Robot Mods has been reduced a little to make this tactic harder to pull off, whilst avoiding making them completely redundant. This affects Snake, Viper, Woodpecker and Eel mods.
  • The 'EMP Range' power-up increases your range a little less each time, so it doesn't give you full reach of most of the screen when fully upgraded.
  • Using the EMP ability now costs the same amount of battery energy as a Grapple Beam chain pop. So if you are using a Robot Mod than affects the Grapple Beam cost, the EMP will
    be affected too (rather than it always having a fixed cost).

There are more changes in the works to address other exploits too.

[h3]Level boundaries[/h3]
The edges of the level are now displayed as hazard stripes that only appear when you're nearby, rather than thick black borders around the entire screen.



Note: these borders are only visible using certain display resolutions. If your monitor's native resolution is 1080p then you won't see them. This is normal, because the screen edges are aligned with the level boundaries.

[h3]Interface fading[/h3]
Interface elements now fade away when you go near them. No longer will you fall victim to a cheeky ghost that was hiding behind your health bar or score counter.



[h3]Leaderboard filter[/h3]
You can now filter the Steam leaderboard by your personal high score. This mode is displayed by default.

[h3]Bug fixes[/h3]
  • You can no longer move outside the level boundaries when moving quickly.
  • You will no longer get stuck outside the level boundaries if you use an EMP when you're in the corner of the screen.
  • Standalone builds no longer crash if you have no internet connection when the leaderboard is displayed.
  • EMP sound effect is no longer cut off before it finishes.


Thank you to everyone who has supported this game since release last year. It means the world to me, and I hope you enjoy the new improvements in this update!

For more updates please remember to


Matt


[ 2020-01-13 14:25:34 CET ] [ Original post ]

Update v1.1

The first update to Ghost Grab 3000 is here!

This is a free update for anyone who has purchased the game. Please download the new version for the best experience.

One of the changes in this update was in part requested by No Hands! Lets Play, who is playing the game using only his chin. In earlier versions, the mouse cursor was always locked during gameplay. You now have the option to unlock it so you can use third party software to control the game using the mouse.

Changes:

  • When playing on ultra widescreen displays the game's aspect ratio is now clamped to a 16:9. There are two reasons for this. Firstly, it addresses a number of problems where menus and interfaces would not display correctly. Secondly, all players now have the same (or similar) size gameplay space. This puts all players on an even playing field, ensures consistency of difficulty and makes leaderboards more fair.
  • Black borders may be displayed at the edge of the gameplay areas if your display is not 16:9.
  • Added a 'Cursor Lock' setting in the Options menu. By default, the cursor is hidden and displayed at different times depending on the game state. You can now force it to always be hidden, or always be visible and unlocked.
  • Saving data is now split into smaller chunks so it's quicker when exiting certain menus.
  • An icon is displayed over the Robot Shop button if there are mods available to buy (this was included in v1.0 but was not in the previous patch notes).


Bug fixes:
  • Ghosts are now correctly knocked away if you Boost or EMP them while they're close to the edges of the screen.


Thank you to everyone who has provided feedback so far! I'm working on some more changes and updates so please follow my Steam Developer page to stay up to date.

Matt


[ 2019-11-17 22:52:01 CET ] [ Original post ]

Ghost Grab 3000 is OUT NOW!



It's finally here! Check out the new launch trailer.

[previewyoutube=N0EIoMzeQ1s;full][/previewyoutube]

Ghost Grab 3000 is available now for Windows, Mac and Linux.

BUY NOW

There is a 25% launch discount, so grab it while it's nuke-hot.

Also available as part of the following bundles for even bigger stackable discounts:


[ 2019-11-08 21:22:25 CET ] [ Original post ]

Ghost Grab 3000 will nuke Steam in 2 days



Are you ready to GRAB, CHAIN and DESTROY the wretched roaming souls of humanity?



Get your Grapple Beam fully charged... You're gonna need it if you want to survive this arcade apocalypse.


  • An endless score-chaser with a unique game mechanic.
  • Chain ghosts together and destroy them all at once for huge score multipliers.
  • Includes Steam leaderboards, achievements, cloud saves and 8 languages.

Check out the store page for more info.

Add Ghost Grab 3000 to your wishlist to be reminded when it's released!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-11-07 02:04:25 CET ] [ Original post ]

Release date moved to 8th November

Hi everyone.

After some careful consideration I've decided to move the release date for Ghost Grab 3000 back to 8th November.

The previous date (31st October) was selected for its spooky factor, but I failed to account for the Steam Halloween Sale that would be happening that same week.

When you release a game on Steam there's a tiny window of time where the game is visible on the front page under the "New Releases" section. During that window you can potentially get hundreds of thousands of people seeing your game. But I'd miss out on that if I released during the sale, as the sale would be dominating the Steam front page.

For that reason, I've decided to postpone the release by 8 days.

I hope you understand why can't afford to miss out on that free traffic, as it's basically the biggest opportunity you ever get to attract new players.

I will use that extra week to polish the game even more and make it worth the wait!

If you haven't already, please add Ghost Grab 3000 to your Steam wishlist!


[ 2019-10-17 12:39:54 CET ] [ Original post ]

Watch 6 minutes of gameplay

I just posted a 6-minute video of unedited, uninterrupted arcade ghost-chaining bullet hell gameplay.

Check it out:

[previewyoutube=-xjXchnGXus;full][/previewyoutube]

Ghost Grab 3000 is coming to Steam this Halloween.

Remember to add it to your WISHLIST to be notified when it's released.


[ 2019-10-14 19:04:32 CET ] [ Original post ]

RELEASE DATE, Achievements and Tutorials!



Ghost Grab 3000 is hitting Steam on...

HALLOWEEN 2019

I hope that's not too spooky for you, but that's just the way things are in 3000 AD.

There's a bunch of new stuff coming, some of which is in the new pre-release build available on Patreon. Find out more here: https://www.patreon.com/posts/29913369



Please remember to add it to your Wishlist!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-09-12 18:14:49 CET ] [ Original post ]

Singled Out now available!



My new game Singled Out is now available on Steam!

Check it out!

https://store.steampowered.com/app/1144150/Singled_Out/

P.S. If you own my other games you can get it as part of the Complete Egg Carton Bundle with a 20% discount to say "thanks for supporting me and my work". You make it possible for me to do this full-time, and I'm eternally grateful!


[ 2019-09-04 16:26:15 CET ] [ Original post ]

NUKES - now detonating in Alpha 0.16



You are being entrusted with the nuke codes.

No pressure.

Find out what else is new in the latest early access build here: https://www.patreon.com/posts/29183028

If you're interested in getting early access to Ghost Grab 3000, you can do that today by joining my Patreon: https://www.patreon.com/join/mattglanville

Please remember to add Ghost Grab 3000 to your Wishlist!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-08-16 17:53:58 CET ] [ Original post ]

Alpha v0.15 greatly expands controller support

I just released the latest alpha build, version 0.15, for Patreon supporters.

Discover what's new in this update here: https://www.patreon.com/posts/28831730

Using a controller is the recommended way to play Ghost Grab 3000, and this update adds support for a wide range of input devices. This is all thanks to Rewired, a popular plugin that handles a lot of the under-the-hood technicalities.

What controller do you prefer to use? Let me know in the comments below and I'll make sure the most popular ones are supported!

If you're interested in getting early access to Ghost Grab 3000, you can do that today by joining my Patreon: https://www.patreon.com/join/mattglanville

Please remember to add Ghost Grab 3000 to your wishlist too!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-08-01 22:15:48 CET ] [ Original post ]

Update 0.14 (alpha) now available via Patreon



Hello!

Another quick update to say that development of Ghost Grab 3000 has made some big steps forward recently, thanks to the awesome playtest feedback from my amazing supporters on Patreon. The latest alpha version is available now for Patreon supporters.

Last month I said I might hit beta in a couple of weeks. It looks like that didn't happen (looking after a new baby also turned out to be quite hard work) but rest assured I'm very busy getting this game finished and in your hands!

I've been working hard to improve readability during the game's more intense moments, adding the new 'Wide Beam' power-up and fixing a number of pesky bugs.

Find out what else is new in this blog post:
https://www.patreon.com/posts/ghost-grab-3000-28614564



Want early access to Ghost Grab 3000?
Join my Patreon on the $5 tier (or higher) and play it today!
https://www.patreon.com/join/mattglanville


Otherwise, please remember to add it to your Wishlist and follow my Steam Developer page.

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/

Thanks!

- Matt


[ 2019-07-26 20:07:31 CET ] [ Original post ]

Join my Mailing List!



Hey folks! Just a quick update to let you know that I now have a Mailing List!

Please sign up if you'd like to receive free email updates about my games, events and discounts delivered straight to your inbox.

I promise I'll be respectful of your time and not send too many emails.



Thanks! Check out the links below too for more info and ways to follow me!

Matt



[ 2019-07-02 18:40:13 CET ] [ Original post ]

Update 0.12 (alpha)



Just a quick update to say that development is coming along well and I just released a closed alpha build of version 0.12. You can read full notes on what I've been working on here: https://www.patreon.com/posts/ghost-grab-3000-27915759

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/

I've recently implemented localisation, so the game will support several languages at launch. I've also made the first Steam test builds for Mac and Linux.

I hope to reach Beta in the next couple of weeks or so, and I'm now aiming for an August release on Steam (fingers crossed).

If you're interested in trying out early versions of the game, you can get instant access by joining me on Patreon.





Thanks for checking out my game.

Please remember to follow my Steam Developer page!

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-06-26 17:09:42 CET ] [ Original post ]

Alpha milestone reached!

Hey everyone! While I haven't been posting updates here on the Steam page, rest assured that development of Ghost Grab 3000 is in full swing and coming along very well.



Alpha

In fact, I'm very happy to announce that the game reached its Alpha milestone today!

For those of you who aren't familiar with the term, Alpha basically means that the game is 'feature complete' and contains at least a rudimentary form of every element that's intended to be in the final version.

Some of those elements still need work, some are still using placeholder graphics, and there are still bugs to be squashed, but the important part is that you can have a complete experience that closely resembles the final game.



New feature: Robot Mod Shop

A big new feature that I implemented over the last couple of weeks is the Robot Mod system. You can equip your robot with a variety of components that modify its abilities and performance in different ways. There are 3 different types of mods, so you can combine them in different ways to create a build that works for your play style.

All of these can be bought and equipped in the Robot Shop, where you can spend any coins you've collected during your struggle. It's all in-game currency of course... no micro-transactions here!

The rest of development

I'm very happy with how the game is progressing and I hope to reach Beta pretty soon.

Early access to pre-release builds is available through my Patreon. There are some very generous folks supporting development of the game there. If you want to play Ghost Grab 3000 before its full release on Steam (plus a bunch of other prototypes and more) that's the place to go!

Until then, please be sure to...



Thanks! I can't wait to finish this game and let you play it! :)

Matt

https://store.steampowered.com/app/1047580/Ghost_Grab_3000/


[ 2019-06-11 00:14:38 CET ] [ Original post ]