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Name

 The Last Dogma 

 

Developer

 Sasha Darko 

 

Publisher

 Sasha Darko 

 

Tags

 Indie 

 

Singleplayer 

Release

 2015-06-30 

 

Steam

 1,74€ 1,24£ 1,74$ / 75 % 

 

News

 32 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/374510 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 The Last Dogma Depot SteamOS [2.4 G] 


DLC

 The Last Dogma - Soundtrack (FLAC & MP3) 


 Sacred Line 




LINUX STREAMERS (0)




News-schmews




The game is now named "The Last Dogma - Wilder Wein Edition" to reflect many significant updates it got since release.
I didn't post any updates in the last months due to lack of feedback, but now it seems there are problems with Chapter Select menu and some new in-game texts, which will be fixed in the next patch.
If you found some bug or a typo, please let me know.

Soundtrack DLC is now available on YouTube:
https://youtu.be/PLHPBRWPQtM

DRM-Free Standard version of the game is now upgraded to Deluxe. Which means that the soundtrack is now available for FREE (I love when people spell it like that, like "free" is a magic word) for all buyers of non-Steam version:
https://sashadarko.itch.io/the-last-dogma


[ 2017-03-09 21:14:54 CET ] [ Original post ]

WW Edition / The complete soundtrack is now available on YouTube




The game is now named "The Last Dogma - Wilder Wein Edition" to reflect many significant updates it got since release.
I didn't post any updates in the last months due to lack of feedback, but now it seems there are problems with Chapter Select menu and some new in-game texts, which will be fixed in the next patch.
If you found some bug or a typo, please let me know.

Soundtrack DLC is now available on YouTube:
https://youtu.be/PLHPBRWPQtM

DRM-Free Standard version of the game is now upgraded to Deluxe. Which means that the soundtrack is now available for FREE (I love when people spell it like that, like "free" is a magic word) for all buyers of non-Steam version:
https://sashadarko.itch.io/the-last-dogma


[ 2017-03-09 21:11:05 CET ] [ Original post ]

The Last Dogma is 66% OFF during Halloween Sale

Starting Friday, October 28th, SLG Remix is on sale for 66% off for the entire Halloween Weekend!

Buy it for just 2.37$!

And don't forget about the soundtrack, which is now available for 75% OFF!

http://store.steampowered.com/app/374840/?snr=1_5_9__405


[ 2016-10-29 19:23:29 CET ] [ Original post ]

The Last Dogma 1.6 LA is now available for Windows

The new big update is now available. It features new terrain textures, rewritten dialogues, different character movement, graphics bug fixes and many other things. See more details in the previous announcement.

Linux version will be uploaded soon.

The next update most likely will be the last one.


[ 2016-03-24 10:22:55 CET ] [ Original post ]

The Last Dogma 1.6 LA is now available for Windows

The new big update is now available. It features new terrain textures, rewritten dialogues, different character movement, graphics bug fixes and many other things. See more details in the previous announcement.

Linux version will be uploaded soon.

The next update most likely will be the last one.


[ 2016-03-24 10:22:55 CET ] [ Original post ]

News about the next update - Textures, Movement and No Guns (Late Access)



I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating).
There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it.
Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512).

This how terrain on the first level looks now:
http://imgur.com/a/JbJpD

And this is how it looked before:
http://steamcommunity.com/sharedfiles/filedetails/?id=634962390

Most importantly, these new textures still create the same atmosphere of desolation which I wanted, despite being more "bright".

The character movement was changed significantly and the new movement system feels somewhat similar to The Vanishing of Ethan Carter. Speaking of which, the game as whole moves to the side of being "walking simulator", just the very first level is no longer has any enemies and weapons.

I'll change the title of the game to "The Last Dogma - Late Access" until I finish working on all these new updates. It's not "October Edition" anymore, obviously.


[ 2016-03-11 11:36:34 CET ] [ Original post ]

News about the next update - Textures, Movement and No Guns (Late Access)



I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating).
There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it.
Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512).

This how terrain on the first level looks now:
http://imgur.com/a/JbJpD

And this is how it looked before:
http://steamcommunity.com/sharedfiles/filedetails/?id=634962390

Most importantly, these new textures still create the same atmosphere of desolation which I wanted, despite being more "bright".

The character movement was changed significantly and the new movement system feels somewhat similar to The Vanishing of Ethan Carter. Speaking of which, the game as whole moves to the side of being "walking simulator", just the very first level is no longer has any enemies and weapons.

I'll change the title of the game to "The Last Dogma - Late Access" until I finish working on all these new updates. It's not "October Edition" anymore, obviously.


[ 2016-03-11 11:36:34 CET ] [ Original post ]

Director's Cut Announcement

I'm working on the final big update for the Unity4-based version of the game (which will be labeled "Director's Cut"). After that I'll be working on a Unity5-based remake and looking for a US publisher to release it (I'm done with marketing and I don't want to deal with atrocious Steam payment system anymore).
Transiting from Unity 4 to Unity 5 can just kill the game (messing up every single object and make all scripts obsolete), so Unity5 remake might be in development for months or won't be released at all (if I won't find the publisher).
Fun fact: transiting from just Unity 4.2 to 4.3 back in a day destroyed the project completely (at least I had a backup).

So...

Planned features / goals for Director's Cut:
- Alternate version of the main campaign without any shooting (with an alternate story) + some other plot changes
- More polish (including fancy animated interludes), more consistent style
- Bigger levels
- Need to make sure there aren't any spelling errors / typos left, for that I'm looking for a third proofreader
- Updated sounds / graphics / GUI / controls
- New videos / updated old ones
- System which will inform you how many secrets you found on the level (at least there would be a pop-up saying what secret you found when you find it)

What most definitely will be in Unity 5 remake:
- Better graphics with physics-based shaders (because we are all know that 99% of people play 3D first person games for cutting edge graphics)
- Controller support
- Mouse invert
- New characters / secrets
- More animations / effects / scripts
- Fuck if I know, time will tell

Bonus (Update 1.5.7 patch notes)

Update 1.5.7 (November 21)
- New main menu background
- Spelling fixes (textures)
- Font fixes
- Credits GUI fix
- Other fixes


[ 2015-12-05 10:43:23 CET ] [ Original post ]

Director's Cut Announcement

I'm working on the final big update for the Unity4-based version of the game (which will be labeled "Director's Cut"). After that I'll be working on a Unity5-based remake and looking for a US publisher to release it (I'm done with marketing and I don't want to deal with atrocious Steam payment system anymore).
Transiting from Unity 4 to Unity 5 can just kill the game (messing up every single object and make all scripts obsolete), so Unity5 remake might be in development for months or won't be released at all (if I won't find the publisher).
Fun fact: transiting from just Unity 4.2 to 4.3 back in a day destroyed the project completely (at least I had a backup).

So...

Planned features / goals for Director's Cut:
- Alternate version of the main campaign without any shooting (with an alternate story) + some other plot changes
- More polish (including fancy animated interludes), more consistent style
- Bigger levels
- Need to make sure there aren't any spelling errors / typos left, for that I'm looking for a third proofreader
- Updated sounds / graphics / GUI / controls
- New videos / updated old ones
- System which will inform you how many secrets you found on the level (at least there would be a pop-up saying what secret you found when you find it)

What most definitely will be in Unity 5 remake:
- Better graphics with physics-based shaders (because we are all know that 99% of people play 3D first person games for cutting edge graphics)
- Controller support
- Mouse invert
- New characters / secrets
- More animations / effects / scripts
- Fuck if I know, time will tell

Bonus (Update 1.5.7 patch notes)

Update 1.5.7 (November 21)
- New main menu background
- Spelling fixes (textures)
- Font fixes
- Credits GUI fix
- Other fixes


[ 2015-12-05 10:43:23 CET ] [ Original post ]

Update 1.5.6 is now available for Windows

Aside from bringing back Full HD, it completely changes all comic book pages which you read between levels. The update is not fully tested yet and a hotfix will follow it (without announcement). I've already spotted that at least one page wasn't updated.
If your FPS is below 60, please report the issue (including your specs) and switch back to 768p.

- Full HD (1080p) option is back
- ALL comic pages have been changed, all lines have been rewritten and the pages themselves now follow one specific style
- Escape menu GUI has been changed a bit
- Chapter Select: fixed a typo ("When" -> "Then")


[ 2015-11-04 14:19:06 CET ] [ Original post ]

Update 1.5.6 is now available for Windows

Aside from bringing back Full HD, it completely changes all comic book pages which you read between levels. The update is not fully tested yet and a hotfix will follow it (without announcement). I've already spotted that at least one page wasn't updated.
If your FPS is below 60, please report the issue (including your specs) and switch back to 768p.

- Full HD (1080p) option is back
- ALL comic pages have been changed, all lines have been rewritten and the pages themselves now follow one specific style
- Escape menu GUI has been changed a bit
- Chapter Select: fixed a typo ("When" -> "Then")


[ 2015-11-04 14:19:06 CET ] [ Original post ]

Massive October Update! (Windows Linux)

Quite big 1.5.5 update is now available for both Windows and Linux / SteamOS versions.

List of changes:
- Trailer lines have been rewritten, new quotes have been added
- Walking while pressing arrows during dialogues is no more
- Complete redesign of all character avatars (to follow one specific style)
- All interlude messages have been changed and redesigned
- All dialogues now have Helvetica 18" font
- All dialogues now have different pacing (the number of lines appearing at one time is now strictly limited to 3)
- Village / Underground Base dialogues now have new details and have been slightly rewritten
- New character has been added to 1366 Year level
- Developer logo tagline has been changed
- Faily News - few more words have been added
- Inquisition enemies' shields have been removed
- Inquisition enemies' shaders have been changed
- New model added: Table lamp
- New model added: Table lamp 2
- New model added: Cola cup
- Underground base location minor redesign (using new models)
- Village level object shader changes
- "God" word has been removed from the head of the village caretaker
- Poem 1 has been changed
- Other minor fixes


[ 2015-10-29 14:38:44 CET ] [ Original post ]

Massive October Update! (Windows & Linux)

Quite big 1.5.5 update is now available for both Windows and Linux / SteamOS versions.

List of changes:
- Trailer lines have been rewritten, new quotes have been added
- Walking while pressing arrows during dialogues is no more
- Complete redesign of all character avatars (to follow one specific style)
- All interlude messages have been changed and redesigned
- All dialogues now have Helvetica 18" font
- All dialogues now have different pacing (the number of lines appearing at one time is now strictly limited to 3)
- Village / Underground Base dialogues now have new details and have been slightly rewritten
- New character has been added to 1366 Year level
- Developer logo tagline has been changed
- Faily News - few more words have been added
- Inquisition enemies' shields have been removed
- Inquisition enemies' shaders have been changed
- New model added: Table lamp
- New model added: Table lamp 2
- New model added: Cola cup
- Underground base location minor redesign (using new models)
- Village level object shader changes
- "God" word has been removed from the head of the village caretaker
- Poem 1 has been changed
- Other minor fixes


[ 2015-10-29 14:38:44 CET ] [ Original post ]

Update 1.5.3 Hotfix Is Now Available for Calculator and Toster platforms

List of changes:

- Key model on the first level is now visible (and has been replaced with the new one)
- Blood trail fixes
- NPC model shader fixes
- Level select shaders have been changed from Diffuse to Self-Illuminated
- Other minor shader fixes





[ 2015-10-25 14:27:09 CET ] [ Original post ]

Update 1.5.3 Hotfix Is Now Available for Calculator and Toster platforms

List of changes:

- Key model on the first level is now visible (and has been replaced with the new one)
- Blood trail fixes
- NPC model shader fixes
- Level select shaders have been changed from Diffuse to Self-Illuminated
- Other minor shader fixes





[ 2015-10-25 14:27:09 CET ] [ Original post ]

Update 1.5.3 Is Now Available for PC

List of changes:

- Tutorial: Subtitle typos fixed
- Tutorial: More options for the crate and new monologues
- Village: Major dialogue fixes + more bits of the new writing direction
- Village: "Collect" icon removed
- Desert: Fall damage removed
- Underground base: Blood texture fixes
- Underground base: Note to Diana rewritten
- Underground base: "Touch" and "Collect" icons removed
- Year 1366: "Touch" and "Collect" icons removed
- Year 1366: Fall damage removed
- City: small shader fix for the line on the garage door
- City: "Touch" and "Collect" icons removed
- Menu: dot added
- Credits: minor fixes
- Developer note screen: minor fix


[ 2015-10-24 21:21:11 CET ] [ Original post ]

Update 1.5.3 Is Now Available for PC

List of changes:

- Tutorial: Subtitle typos fixed
- Tutorial: More options for the crate and new monologues
- Village: Major dialogue fixes + more bits of the new writing direction
- Village: "Collect" icon removed
- Desert: Fall damage removed
- Underground base: Blood texture fixes
- Underground base: Note to Diana rewritten
- Underground base: "Touch" and "Collect" icons removed
- Year 1366: "Touch" and "Collect" icons removed
- Year 1366: Fall damage removed
- City: small shader fix for the line on the garage door
- City: "Touch" and "Collect" icons removed
- Menu: dot added
- Credits: minor fixes
- Developer note screen: minor fix


[ 2015-10-24 21:21:11 CET ] [ Original post ]

Update 1.5.2 Is Now Available for PC

New 32 mb is now available. It's practically a big fix for the first level, which changes its color palette, image effects, player movement and also includes some other minor things. I wasn't satisfied with colors there and Glow effect was too heavy. I'm not a fan of Glow Effect in games, but it's an essential component for the first level to create an atmosphere I wanted. I hope I managed to reach a compromise with Glow settings in the new update.

- Color correction on the first level (now everything looks different and has much more bright colors, more pleasing to the eyes)
- Dialogue with laughing cultist is now different and fits new writing direction
- Gun animation parameters have been changed (first level)
- Bloom has been disabled (first level)
- Gloom has been heavily reduced and now has different color settings (first level)
- Fall damaged has been removed (first level)
- First level object fixes (size, shininess, etc.)
- Shader fixes (first level)
- Small main menu fix ("cartridge" replaced with "developer commentary")


[ 2015-10-10 19:20:33 CET ] [ Original post ]

Update 1.5.2 Is Now Available for PC

New 32 mb is now available. It's practically a big fix for the first level, which changes its color palette, image effects, player movement and also includes some other minor things. I wasn't satisfied with colors there and Glow effect was too heavy. I'm not a fan of Glow Effect in games, but it's an essential component for the first level to create an atmosphere I wanted. I hope I managed to reach a compromise with Glow settings in the new update.

- Color correction on the first level (now everything looks different and has much more bright colors, more pleasing to the eyes)
- Dialogue with laughing cultist is now different and fits new writing direction
- Gun animation parameters have been changed (first level)
- Bloom has been disabled (first level)
- Gloom has been heavily reduced and now has different color settings (first level)
- Fall damaged has been removed (first level)
- First level object fixes (size, shininess, etc.)
- Shader fixes (first level)
- Small main menu fix ("cartridge" replaced with "developer commentary")


[ 2015-10-10 19:20:33 CET ] [ Original post ]

Update 1.5.1 Is Now Available for PC

List of changes:

- All characters on level "Year 1366" now speak entirely different sort of English
- First enemy soldier rotation fix
- Subtitles fix: from "fly" to "flight"
- Changed the line "near Koslovo" to "somewhere near Koslovo"
- Dialogue fix for cultist Nikolai
- Minor camera changes
- Splash Screen 2 is now removed

+ something else, I'm sure of it


[ 2015-10-02 00:54:06 CET ] [ Original post ]

Update 1.5.1 Is Now Available for PC

List of changes:

- All characters on level "Year 1366" now speak entirely different sort of English
- First enemy soldier rotation fix
- Subtitles fix: from "fly" to "flight"
- Changed the line "near Koslovo" to "somewhere near Koslovo"
- Dialogue fix for cultist Nikolai
- Minor camera changes
- Splash Screen 2 is now removed

+ something else, I'm sure of it


[ 2015-10-02 00:54:06 CET ] [ Original post ]

Update 1.5 (Part I + II) and Free DLC Game Are Now Available

Update 1.5 is now available for both PC and Linux. Subtitles were added to both Main and Secret campaigns. The update also includes numerous fixes and small overhauls.

Free DLC game "Sacred Line" is now also available for download, PC only. Since The Last Dogma is based on both Sacred Line and Sacred Line Genesis games, it made perfect sense to make it available as a bonus DLC.


[ 2015-08-31 19:08:53 CET ] [ Original post ]

Update 1.5 Part I

Update 1.5 Part I is now available for PC and Linux.
Part II will add subtitles for Secret World campaign, it should be ready in a week.

- The game now has subtitles
- Physics fixes
- Texture fixes
- The camera now slightly moves during the intro and ending scenes
- Minor spelling fixes
- Faily News updated: new details and minor fixes
- Story Note overhaul
- Poem 2 was removed
- Running squirrel was removed


[ 2015-08-24 22:26:56 CET ] [ Original post ]

1.5x Series Update Announcement: Subtitles and Localization



Subtitles
Next big update will finally bring subtitles to the game, which will help a lot to non-Native English speakers and people who don't speak English at all (I'm not a Native speaker myself).
I realized that it was a mistake for me not focusing on players from North Europe and Southern Europe. For all these years of development I've seen only one American who would not hate the game, but I've also seen a lot of positive responses/reviews/curiosity from European underground and major press. One fan from Italy even became a very active tester and helped me a lot with the game development, not even knowing English and communicating with the help of Google Translate.

If you want to help to translate the game to your language, please write me to sashadarko(a)gmail(dot)com

New content
Some sounds will be replaced and some models will get new textures.

FPS System
Another important thing I'll think about is action system and enemies. They either will be entirely cut or overhauled.

Achievements - Cancelled
I was also working on Steam achievements to motivate players to look for secrets, but I have zero motivation to do anything extra for Steam (for the obvious reasons) and working on such useless thing is just a waste of time anyway also because there are lots of Steam users who use Steam Achievement Manager.



[ 2015-08-08 12:24:24 CET ] [ Original post ]

Update 1.4 Is Now Available for PC and Linux

Major 80+ mb update 1.4 is available now for both PC and Linux.
It has significant game graphics changes and lots of new things (new shaders, new particles, new textures, etc.)
You can see some screenshots below.

- All terrains now have a brand new custom shader with Bump Mapping (most terrain textures now have a very different look as the result)
- Level 1366 now features Volumetric Fog (changes the whole mood of the level and makes it more mystical)
- New shaders for objects and people
- Some cultists now have hair
- Textures now have higher resolution
- New textures have been added
- Village has been retextured and redesigned
- Forest near the village now has a new particle (falling leaves)
- Object placement fixes
- Other fixes



[ 2015-08-02 12:09:55 CET ] [ Original post ]

Update 1.3.7 (July 25 2015)

New update is now available.
UPD: Now also available for Linux as a 1.2 GB patch (includes all previous PC-only updates).

- Most flickering objects on Underground Base level have been fixed
- Dialogue system has been revamped
- All dialogues with cultists have been rewritten (except the one with laughing cultist, will be changed in the next update). Now they also feature more details and 4th wall breaking is gone
- Arial Bold 16" is now the default font for all dialogues (most likely will be changed in the next update)
- Minor design fixes


[ 2015-07-25 18:08:37 CET ] [ Original post ]

Update 1.3.6 (July 24 2015)

New update is now available (PC only).

- Dialogue with cultist at the base has been entirely changed and now he gives a hint how to find a secret portal on the level
- Other minor dialogue fixes
- Minor design fixes for Underground Base location
- Rebels no longer have helmets
- There are no more infinite blood fountains and dropping ammo clips
- Something else


[ 2015-07-24 14:23:22 CET ] [ Original post ]

Update 1.3.5 (July 16 2015)

New update is now available (for PC only).

- Major graphics fixes (including complete removal of blurring from all levels)
- Major optimization / FPS fixes for Village and Underground Base locations
- Village and Underground Base locations were significantly redesigned
- Replaced shaders (including new skin shader for hand)
- Some of flickering objects on Underground Base were fixed
- Most physically active objects are now static and no longer can be dragged, their "orange" shader is also has been replaced
- New poster in Tutorial location
- Minor spelling fixes
- Other minor fixes


[ 2015-07-16 14:32:48 CET ] [ Original post ]

The Last Dogma now has Trading Cards!

You can now make money out of this game or pay for a virtual image file to be featured on your profile, getting some virtual XP numbers.
But I urge you to be just a little bit old school and actually trade your other cards instead of dealing with money.

Badge levels are following: "Disbeliever", "Atheist", "Heretic", "Blasphemer" and finally "Satanist".

Free "Sacred Line" DLC is ready for release and features 1.3 build of the game (which is available only at Computer Bild website at the moment), but hasn't been reviewed by Valve employees (it's been a week now).


[ 2015-07-14 07:49:36 CET ] [ Original post ]

Launch Trailer Is Now Updated (Director's Cut)

This new trailer was supposed to be available right before launch, but the project file got corrupted so it forced me to re-create the whole trailer project from the scratch, also changing things I wanted to change in the process. It took some days, but here it is now.


[ 2015-07-02 21:26:06 CET ] [ Original post ]

The Last Dogma Is Now Available For Purchase / Free DLC Game Announcement

The game is now available for PC and Linux.

To celebrate, the very original prototype of the game which started it all (Sacred Line), will be available for free as a DLC (1.3b build) in a few days.


[ 2015-06-30 19:30:45 CET ] [ Original post ]

Update 1.3b (June 27 2015)

Major 83 mb update is now available.
A small hotfix for it will be uploaded later.


[ 2015-06-27 00:17:17 CET ] [ Original post ]