The past week a bunch of improvements and upgrades landed in the game, thanks to tons of player feedback! Here's a summary of the biggest ones: $$ 0.25.18 2020-08-06 Bug fix: "Statue takes damage" bounty $$ 0.25.17 2020-08-05 Edit bounties in main menu $$ 0.25.16 2020-08-05 Deterministic focus Focus was previously determined by CDF sampling the decision outputs from the Derkling. This meant that a Derkling couldn't precisly determine which enemy to focus on, but could only give them higher likelyhood to be choosen. This has now been replaced with a simple argmax. The reason for sampling was originally to give battles variation; I wanted each battle to be unique, and sampling outputs was an easy way to do so. But as the game has evolved there are now other factors that ensure that each battle is unique, reducing the need for this. $$ 0.25.15 2020-08-05 Bug fix: attachment slots wrong order when creature is "away". $$ 0.25.14 2020-08-04 Nerf Cleaver: Casting is aborted when the target goes out of range. This tweak applies to all abilities; a target must remain in range for an ability to "hit", and channeling abilities (Heal, Vampire gland) will stop channeling if the target goes out of range. To be considered "in range", the target must also be in front of the caster. $$ 0.25.13 2020-08-04 Tweak matchmaking Matchinmaking is reworked in this version. Instead of each opponent in the same group having an equal chance to be choosen, they are now weighted by the "points opportunity". For each opponent in your group, you have a maximum of 10 potential points since they are a best of five, and a victory counts as two points. So if you for instance have one victory and one tie against a particular opponent, then you'll have 3p (this is how it worked before this patch as well). Since the maximum is 10p, you have a 7p "opportunity", which is also the weight for the chance of choosing this opponent. There's also an indicator added next to each opponent, which will tell you what your current "best of five" state is. $$ 0.25.12 2020-08-03 Derkling tags It's now possible to "tag" your Derklings, to easier arrange them into groups! $$ 0.25.11 2020-08-03 Nerf helium bubble: Remove "is on ground" requirement for casting abilities Abilities can now be cast when the Derkling is in the air. This means that they can cast abilities while being in a helium bubble. $$ 0.25.10 2020-08-03 Save/Load/Reset brains $$ 0.25.9 2020-08-03 Manual gold bonus If you see a behaviour you'd like to reward a bit extra, you can now do that with the "manual gold bonus" button! The reward can be configured in "Misc bounties". Enjoy!
Pixling World
Fredrik Norén
Fredrik Norén
2020-07-28
Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
Mostly Positive
(19 reviews)
https://pixling.world
https://store.steampowered.com/app/1102370 
Derk Content Linux [166.92 M]
Some of the things you can enjoy in this game:
- Real darwinian evolution.
- Hundreds of thousands of creatures in a single world.
- The latest from artificial intelligence research used to power and evolve their brains.
- A complex environment with a realistic water cycle including evaporation, rain and groundwater.
- A community of other players, all collaborating to find the most interesting creatures.
- OS: Ubuntu 14
- Processor: 1.6 GHz Intel Core i5Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512mb Video Memory. capable of supporting WebGL 2.0
- Storage: 100 MB available space
[ 5951 ]
[ 3198 ]