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Update v.1.2 - Level Design and More Localizations
More than a month passed since the last update. So I had more than enough time to watch lots of videos and streams about Knightin'+. Guess that any game developer likes to watch somebody playing his or her game. Besides having fun, it's a great way to gather feedback. Do you see where this is going? Right, it's time to announce new update 1.2! Besides lots of tiny tweaks, fixes, improvements and even an ability to enter cheat codes with a gamepad there are 2 things that I want to tell about.
First of all I noticed that people have troubles on several floors because of the level design flaws. Lots of changes were made but only 2 major ones deserve to be told about in detail. Floor 1-1 was designed in a way that player was able to find a puzzle room before finding the solution. I thought that it will stimulate players to explore the whole floor, but they seem to be more eager to just brute-force the solution. Oh well, who could have thought? So sarcasm aside, I changed the layout of floor 1-1 in a way that player won't be able to find a puzzle before the solution. And you know what? I'm pretty satisfied with the result. Floor 2-1 had a room with lots of bear traps and a checkpoint that confused lots of people. They thought that it's impossible to walk around the traps. Yep, the ability to walk behind the columns is not very obvious because of the distorted perspective. So I changed the layout of this room too. It won't confuse anybody ever. Muhaha!
Also players with gamepads kept missing the reset puzzle control hints. After a little research I realized that they didn't recognize the icon of the Select button. That's why icon was changed to look like the one on Xbox controller because it's the most common one. Yes, it's a tiny change that probably doesn't deserve to be mentioned here. But, man, I had to load this weight off my mind!
And here are some good news for German and Japanese people. Yep, Knightin'+ was translated to your languages, guys!
Well, I don't have much more to say. Hope that you'll enjoy the new update. Just trying my best to make Knightin'+ a better experience for all of us. Keep being awesome and have a nice play!
[ 2019-10-03 22:49:54 CET ] [ Original post ]
Greetings!
More than a month passed since the last update. So I had more than enough time to watch lots of videos and streams about Knightin'+. Guess that any game developer likes to watch somebody playing his or her game. Besides having fun, it's a great way to gather feedback. Do you see where this is going? Right, it's time to announce new update 1.2! Besides lots of tiny tweaks, fixes, improvements and even an ability to enter cheat codes with a gamepad there are 2 things that I want to tell about.
Level Design Improvements
First of all I noticed that people have troubles on several floors because of the level design flaws. Lots of changes were made but only 2 major ones deserve to be told about in detail. Floor 1-1 was designed in a way that player was able to find a puzzle room before finding the solution. I thought that it will stimulate players to explore the whole floor, but they seem to be more eager to just brute-force the solution. Oh well, who could have thought? So sarcasm aside, I changed the layout of floor 1-1 in a way that player won't be able to find a puzzle before the solution. And you know what? I'm pretty satisfied with the result. Floor 2-1 had a room with lots of bear traps and a checkpoint that confused lots of people. They thought that it's impossible to walk around the traps. Yep, the ability to walk behind the columns is not very obvious because of the distorted perspective. So I changed the layout of this room too. It won't confuse anybody ever. Muhaha!
Also players with gamepads kept missing the reset puzzle control hints. After a little research I realized that they didn't recognize the icon of the Select button. That's why icon was changed to look like the one on Xbox controller because it's the most common one. Yes, it's a tiny change that probably doesn't deserve to be mentioned here. But, man, I had to load this weight off my mind!
New Localizations
And here are some good news for German and Japanese people. Yep, Knightin'+ was translated to your languages, guys!
Thanks for Reading!
Well, I don't have much more to say. Hope that you'll enjoy the new update. Just trying my best to make Knightin'+ a better experience for all of us. Keep being awesome and have a nice play!
[ 2019-10-03 22:49:54 CET ] [ Original post ]
Knightin'+
Muzt Die Studios
Developer
Muzt Die Studios
Publisher
2019-07-26
Release
Game News Posts:
7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(202 reviews)
Public Linux Depots:
- Knightin'+ Linux 64 [193.76 M]
- Knightin'+ Linux 32 [198.71 M]
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
Knightin'+ is a classic adventure game made by one person (yep, it's me) inspired by the amazing masterpieces from 90s. So what can you expect from this game? Let's sum up.
Knightin'+ is a classic adventure game made by one person (yep, it's me) inspired by the amazing masterpieces from 90s. So what can you expect from this game? Let's sum up.
- Classic adventure gameplay (i.e. explore the dungeon, fight monsters, solve puzzles, collect loot, unlock new abilities, proceed to the next dungeon)
- Tongue-in-cheek story (that shouldn't be taken seriously by any means)
- Stylish pixel art graphics
- Catchy soundtrack
- Full controller support
MINIMAL SETUP
- OS: Ubuntu 14.04 / SteamOS
- Processor: 1.4GHz processor or faster
- Graphics: Integrated graphics should be fine
- OS: Ubuntu 16.04 / SteamOS
- Processor: 2 GHz Dual Core
- Graphics: 512 MB NVidia or ATI Graphics Card
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