The Voxel Tycoon State of Affairs
We are an independent developer. This means we are free to work on the game in the way we feel will be better for Voxel Tycoon and our future players. This also means we have no strict deadlines, and thus can continue polishing things without sacrificing quality. This exact method resulted in all the stuff weve done already and you found interesting when joining our ever-growing community. When we see something not quite fit our level of quality, we may return to that feature and work more on it until were satisfied with it. This is the main reason why our estimated deadlines are not met. With all of that aside, we do have a strong motivation to release Voxel Tycoon alpha as soon as possible. The day when you can finally play the game, and when we find out what we did right and wrong, is the most important day for us. In the end, we are just balancing these aspects quality, and release.
As some of you may know, there are just two guys working on the game, full time, 7 days per week without holidays. In the beginning, we worked remotely, but in April we gathered our equipment in one room where we set up an improvised office.
The most important things that arent done yet are as follows: Under active development
Everything that needed to make the game basically playable except listed above. Of course, theres a lot of things will be tuned here and there, but nothing that major that can move release for months.
Maxim is improving the user experience of laying out roads, rails, and conveyors as we feel previous implementations were too hard to use without outbursts of rage. Andrew is working on the final implementation of the modular stations (or hubs) concept, which defines how stations, cities, storage facilities, and factories interact with each other. If you havent yet, we invite you to join our Discord community where you can talk to us, or just see what were up to.
There are two reasons for this. First, as the game is in a very active state of development, it gets broken over and over again as we change features. And second, even more important as you read before, many parts of the game go through many iterations. Anything we show in a video could (and probably would) change before the game makes it to alpha release. We simply dont want to misinform you.
A month or so before the release, we will run a closed beta test with some trusted community members. [quote] You shouldnt ask to be a beta tester, we will choose it ourselves. Whether or not you have donated will have no effect on this. Dont feel left out if you arent picked - the real, open beta test will be Early Access. Remember that the alpha, when its out, will still be in early stages of life - as such, it will probably still be buggy enough to give the full range beta-testing experience! [/quote] Around the same time, well start to publish a lot more gameplay footage, as well as sending the game to our press contacts. Youll definitely get a final idea of what to expect from the game before buying it. Its at that moment when we will probably post a final, solid release date.
Big thanks for your support, guys. Special appreciation goes to the kind folks who donate their money to us, not expecting anything in exchange. Especially our Patrons you rock! This is an incredible journey for us, and we hope were making it fun enough for you as well.
[ 2018-09-16 15:12:40 CET ] [ Original post ]
If youve been following the development of VT for some time, you may notice that our estimated release date has changed several times. It was never an exact date, but regardless, we didnt meet them. From that, a reasonable question arises - why is that? And whats taking so long? [quote] An estimated alpha release date is 2018 at the moment. [/quote]
The bright side of Indie
We are an independent developer. This means we are free to work on the game in the way we feel will be better for Voxel Tycoon and our future players. This also means we have no strict deadlines, and thus can continue polishing things without sacrificing quality. This exact method resulted in all the stuff weve done already and you found interesting when joining our ever-growing community. When we see something not quite fit our level of quality, we may return to that feature and work more on it until were satisfied with it. This is the main reason why our estimated deadlines are not met. With all of that aside, we do have a strong motivation to release Voxel Tycoon alpha as soon as possible. The day when you can finally play the game, and when we find out what we did right and wrong, is the most important day for us. In the end, we are just balancing these aspects quality, and release.
A few words about the team
As some of you may know, there are just two guys working on the game, full time, 7 days per week without holidays. In the beginning, we worked remotely, but in April we gathered our equipment in one room where we set up an improvised office.
Whats left to do?
The most important things that arent done yet are as follows: Under active development
- Final tools
- Modular stations / Hubs
- Electricity
- Pipes / Liquids
- Finalized UI
- Geological surveying
- Tech Tree / Research and Development
Whats already done?
Everything that needed to make the game basically playable except listed above. Of course, theres a lot of things will be tuned here and there, but nothing that major that can move release for months.
Whats in development right now?
Maxim is improving the user experience of laying out roads, rails, and conveyors as we feel previous implementations were too hard to use without outbursts of rage. Andrew is working on the final implementation of the modular stations (or hubs) concept, which defines how stations, cities, storage facilities, and factories interact with each other. If you havent yet, we invite you to join our Discord community where you can talk to us, or just see what were up to.
Why are there so few gameplay videos out at the moment?
There are two reasons for this. First, as the game is in a very active state of development, it gets broken over and over again as we change features. And second, even more important as you read before, many parts of the game go through many iterations. Anything we show in a video could (and probably would) change before the game makes it to alpha release. We simply dont want to misinform you.
Release flow
A month or so before the release, we will run a closed beta test with some trusted community members. [quote] You shouldnt ask to be a beta tester, we will choose it ourselves. Whether or not you have donated will have no effect on this. Dont feel left out if you arent picked - the real, open beta test will be Early Access. Remember that the alpha, when its out, will still be in early stages of life - as such, it will probably still be buggy enough to give the full range beta-testing experience! [/quote] Around the same time, well start to publish a lot more gameplay footage, as well as sending the game to our press contacts. Youll definitely get a final idea of what to expect from the game before buying it. Its at that moment when we will probably post a final, solid release date.
Thank you!
Big thanks for your support, guys. Special appreciation goes to the kind folks who donate their money to us, not expecting anything in exchange. Especially our Patrons you rock! This is an incredible journey for us, and we hope were making it fun enough for you as well.
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(1377 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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