Coming in 0.85: Logistics network
In this update, we completely revamp how buildings and vehicles interact with each other. Mines, stations, labs, and warehouses are now part of the brand new logistics network that enables an interchange of items between these buildings in a similar manner. The new system provides a fair and controllable distribution of cargo between these buildings. In addition, it also introduces new ways of interaction between them. For example, any of said buildings now can be connected to conveyors, so, for example, a mine can output resources directly to a conveyor belt. The same applies to any station, a lab, etc. Or, they can even exchange cargo directly (in some range) without any intermediate warehouses. This enables cases that were not possible previously, like moving cargo between a train and a truck without any intermediate storage.
Another building that greatly benefits from this is the lab: it can now accept goods directly from stations or conveyors without the need to build warehouses around them.
A new Logistics tab was added to all buildings that are part of the logistics network. On this tab, you can see at a glance what cargo is available or requested by the network of connected buildings. Also, it enables an overlay where all the connections are shown visually.
No more wondering if a new customer that just opened falls into the range of your station or not!
All the buildings that historically were missing windows finally got them! Mine window:
Device window:
Warehouse window:
Stay tuned for the next post to discover what to expect from the next major milestone for Voxel Tycoon and the whole community! https://store.steampowered.com/app/732050/Voxel_Tycoon/
[ 2021-03-05 20:52:51 CET ] [ Original post ]
With the 0.85 update (aka Steam Early Access release) coming real soon, we want to introduce to you what it brings to the table. This devlog entry will be the first in a series where we cover the new features and changes this update delivers to Voxel Tycoon.
Logistics overhaul
In this update, we completely revamp how buildings and vehicles interact with each other. Mines, stations, labs, and warehouses are now part of the brand new logistics network that enables an interchange of items between these buildings in a similar manner. The new system provides a fair and controllable distribution of cargo between these buildings. In addition, it also introduces new ways of interaction between them. For example, any of said buildings now can be connected to conveyors, so, for example, a mine can output resources directly to a conveyor belt. The same applies to any station, a lab, etc. Or, they can even exchange cargo directly (in some range) without any intermediate warehouses. This enables cases that were not possible previously, like moving cargo between a train and a truck without any intermediate storage.
Another building that greatly benefits from this is the lab: it can now accept goods directly from stations or conveyors without the need to build warehouses around them.
Logistics UI
A new Logistics tab was added to all buildings that are part of the logistics network. On this tab, you can see at a glance what cargo is available or requested by the network of connected buildings. Also, it enables an overlay where all the connections are shown visually.
No more wondering if a new customer that just opened falls into the range of your station or not!
Mine, warehouse, and device windows
All the buildings that historically were missing windows finally got them! Mine window:
Device window:
Warehouse window:
Thats it for today!
Stay tuned for the next post to discover what to expect from the next major milestone for Voxel Tycoon and the whole community! https://store.steampowered.com/app/732050/Voxel_Tycoon/
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 97
🎹🖱️Keyboard + Mouse
Very Positive
(1385 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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