Coming in 0.85: A new way to set up a schedule
From 0.85, you can set multiple orders per one stop. It helps to group related orders and manipulate them as one piece.
After a stop has been added to the schedule, you can add as many orders as you want. A vehicle will execute all of them after arriving at this stop. There are also a few useful presets, allowing you quickly add common orders to the schedule.
Additionally, you can now change the order of stops or orders just by dragging them around.
Therere some other improvements too:
Sometimes the automatic pathfinding doesnt suit your needs, and you might want to direct your vehicles through the exact locations of your network. Previously, this involved building expensive and space-consuming intermediate stations. Now, theres a new kind of station at your disposal, the only purpose of which is to serve as a waypoint. Its cheap and takes no extra space!
Also, previously, a vehicle arriving at a station always performed a complete stop even its intended to just pass through it. A lot of precious time and power were wasted as a result. But no more! When adding a stop to your schedule, just choose a preset called Waypoint. This way, a vehicle will pass the destination without any delay. You can also force this behavior manually in the new picker at the interface of the stop.
Both special waypoint stations and regular stations could be set up as waypoints.
While we dont have a full-featured route management window yet, weve made some improvements to the current route picker.
The first thing youll notice is that the color of the route is now more readable, but theres more. From the new three-dots menu, you can now see a list of all the vehicles attached to the exact route. Also, removing the last vehicle from a route no longer automatically removes a route, so you can be sure your precisely set orders wont be lost. To remove the routes no longer needed, use the three-dots menu in the route picker. And the last related improvement allows you to remove a vehicle from a route, but keep its schedule. Cloning routes now will be a bit easier.
The Details tab of the Vehicle Window received a facelift too, and now has a more modern look that is in line with the other windows in the game.
Wagon sorting yard by Fredrik Leftin
Stay tuned for the next post to discover what to expect from the next major milestone for Voxel Tycoon and the whole community! https://store.steampowered.com/app/732050/Voxel_Tycoon/
[ 2021-03-10 19:28:31 CET ] [ Original post ]
With 0.85, the Vehicle Window receives a huge facelift.
Some changes are already obvious, but lets switch to Edit mode and see what it reveals.
Stops and orders
From 0.85, you can set multiple orders per one stop. It helps to group related orders and manipulate them as one piece.
After a stop has been added to the schedule, you can add as many orders as you want. A vehicle will execute all of them after arriving at this stop. There are also a few useful presets, allowing you quickly add common orders to the schedule.
Additionally, you can now change the order of stops or orders just by dragging them around.
Therere some other improvements too:
- Hold Shift to add many stops to the schedule at once
- Added Wait for N seconds order
- Option to force a vehicle to turn around at the stop
- When you pick exact cars to apply an order to, you can see what kind of cargo they are moving
Waypoints
Sometimes the automatic pathfinding doesnt suit your needs, and you might want to direct your vehicles through the exact locations of your network. Previously, this involved building expensive and space-consuming intermediate stations. Now, theres a new kind of station at your disposal, the only purpose of which is to serve as a waypoint. Its cheap and takes no extra space!
Also, previously, a vehicle arriving at a station always performed a complete stop even its intended to just pass through it. A lot of precious time and power were wasted as a result. But no more! When adding a stop to your schedule, just choose a preset called Waypoint. This way, a vehicle will pass the destination without any delay. You can also force this behavior manually in the new picker at the interface of the stop.
Both special waypoint stations and regular stations could be set up as waypoints.
Route management improvements
While we dont have a full-featured route management window yet, weve made some improvements to the current route picker.
The first thing youll notice is that the color of the route is now more readable, but theres more. From the new three-dots menu, you can now see a list of all the vehicles attached to the exact route. Also, removing the last vehicle from a route no longer automatically removes a route, so you can be sure your precisely set orders wont be lost. To remove the routes no longer needed, use the three-dots menu in the route picker. And the last related improvement allows you to remove a vehicle from a route, but keep its schedule. Cloning routes now will be a bit easier.
Vehicle Details tab facelift
The Details tab of the Vehicle Window received a facelift too, and now has a more modern look that is in line with the other windows in the game.
Bonus
Wagon sorting yard by Fredrik Leftin
Thats it for today!
Stay tuned for the next post to discover what to expect from the next major milestone for Voxel Tycoon and the whole community! https://store.steampowered.com/app/732050/Voxel_Tycoon/
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(1377 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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