Coming in 0.85: Passengers!
[url=https://voxeltycoon.xyz/assets/posts/passengers/3.png]
In every house in the city, there are people living! And they dont just sit tight in their flats but have a desire to commute to other places and eventually get back. Now, its your responsibility to enable them to reach their destinations. And theres a whole new fleet of vehicles specific to transferring passengers ready to help, from buses to passenger rail cars to hi-end multiple-unit shuttle trains! After you build a station in a city, hop into its window to see passengers that would like to take a ride from that station and where they want to go. [url=https://voxeltycoon.xyz/assets/posts/passengers/4.png]
A usual passenger route often goes through many stops in one city where a bus collects all the available passengers, and then they are transferred to many stops in the other city. Then the same has to be repeated backward. This results in massive schedules with many stops repeated which is a bit cumbersome to set up and maintain. To address this, weve introduced alternative schedule traverse order, called Back and Forth. [url=https://voxeltycoon.xyz/assets/posts/passengers/6.png]
When its enabled, a vehicle will traverse from the top of the schedule to the bottom and then back, resulting in a much more compact list of orders with the same functionality. Same schedule with default traverse order vs Back and forth: [url=https://voxeltycoon.xyz/assets/posts/passengers/5.png]
Shuttle trains are trains that have driving cabs on both sides, and that allows them to move on both sides at full speed without changing their direction on stations. This feature was already introduced in one of the previous updates, but it didnt have many applications before. Now, with passenger trains added, and especially in conjunction with back and forth schedules, shuttle trains allow to build more clean and effective designs.
Weve completely reworked the city window for 0.85. You can now see the state of all aspects of the citys well-being, including the new passenger card. [url=https://voxeltycoon.xyz/assets/posts/passengers/1.png]
Not to mention, it has a new look which is in line with other game windows now.
Another thing that you can notice from the City Window is the city type. From 0.85, each city will have one of these types: industrial, tourist, or mixed. Industrial cities depend more on supplying stores and industries for rapid growth, with passenger transportation still contributing but to a lesser extent. Tourist cities, in contradiction, more dependent on the coverage by passenger transport and passenger satisfaction. Mixed cities depend on both of these aspects equally.
To make placing stations easier in the dense city environment, weve enabled auto-demolish when youre building them. Keep in mind that demolishing city buildings still costs money (a lot), so plan carefully! Another feature is auto-level - it will help you to place a building in a bumpy environment - but again, for your
An amazing design of a non-blocking intersection by refreshfr:
Mountain branch line by Fredrik Leftin: [url=https://voxeltycoon.xyz/assets/posts/passengers/2.png]
Thats just our first attempt at how we see passengers. We plan to iterate on them during the Early Access: for example, in the short-term, we want to teach passengers to switch vehicles and even modes so you could build more sophisticated and interesting routes. We cant wait to get your hands on the 0.85 update and hear your thoughts. Oh, and we have something to announce soon, so stick around! https://store.steampowered.com/app/732050/Voxel_Tycoon/
[ 2021-03-21 14:39:04 CET ] [ Original post ]
This is the third installment of the series of posts where we cover the new features and changes the upcoming 0.85 (aka Steam Early Access) update delivers to Voxel Tycoon:
Passengers are arriving to Voxel Tycoon
[url=https://voxeltycoon.xyz/assets/posts/passengers/3.png]
In every house in the city, there are people living! And they dont just sit tight in their flats but have a desire to commute to other places and eventually get back. Now, its your responsibility to enable them to reach their destinations. And theres a whole new fleet of vehicles specific to transferring passengers ready to help, from buses to passenger rail cars to hi-end multiple-unit shuttle trains! After you build a station in a city, hop into its window to see passengers that would like to take a ride from that station and where they want to go. [url=https://voxeltycoon.xyz/assets/posts/passengers/4.png]
Back and forth traverse mode
A usual passenger route often goes through many stops in one city where a bus collects all the available passengers, and then they are transferred to many stops in the other city. Then the same has to be repeated backward. This results in massive schedules with many stops repeated which is a bit cumbersome to set up and maintain. To address this, weve introduced alternative schedule traverse order, called Back and Forth. [url=https://voxeltycoon.xyz/assets/posts/passengers/6.png]
When its enabled, a vehicle will traverse from the top of the schedule to the bottom and then back, resulting in a much more compact list of orders with the same functionality. Same schedule with default traverse order vs Back and forth: [url=https://voxeltycoon.xyz/assets/posts/passengers/5.png]
Shuttle trains
Shuttle trains are trains that have driving cabs on both sides, and that allows them to move on both sides at full speed without changing their direction on stations. This feature was already introduced in one of the previous updates, but it didnt have many applications before. Now, with passenger trains added, and especially in conjunction with back and forth schedules, shuttle trains allow to build more clean and effective designs.
City Window update
Weve completely reworked the city window for 0.85. You can now see the state of all aspects of the citys well-being, including the new passenger card. [url=https://voxeltycoon.xyz/assets/posts/passengers/1.png]
Not to mention, it has a new look which is in line with other game windows now.
City specialization
Another thing that you can notice from the City Window is the city type. From 0.85, each city will have one of these types: industrial, tourist, or mixed. Industrial cities depend more on supplying stores and industries for rapid growth, with passenger transportation still contributing but to a lesser extent. Tourist cities, in contradiction, more dependent on the coverage by passenger transport and passenger satisfaction. Mixed cities depend on both of these aspects equally.
Auto-demolish and auto-level
To make placing stations easier in the dense city environment, weve enabled auto-demolish when youre building them. Keep in mind that demolishing city buildings still costs money (a lot), so plan carefully! Another feature is auto-level - it will help you to place a building in a bumpy environment - but again, for your
Community spotlight
An amazing design of a non-blocking intersection by refreshfr:
Mountain branch line by Fredrik Leftin: [url=https://voxeltycoon.xyz/assets/posts/passengers/2.png]
Cant wait for your feedback
Thats just our first attempt at how we see passengers. We plan to iterate on them during the Early Access: for example, in the short-term, we want to teach passengers to switch vehicles and even modes so you could build more sophisticated and interesting routes. We cant wait to get your hands on the 0.85 update and hear your thoughts. Oh, and we have something to announce soon, so stick around! https://store.steampowered.com/app/732050/Voxel_Tycoon/
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(1377 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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