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Back to work


Hello fellow tycoons! If you wonder how things are going on with the development of the game right now, this post is for you. The next big feature we are working on is the rework of rail and road systems. It is a huge task and its results wont be available to testers for a few more updates. Please be patient on that, we want to make everything right this time so we dont need to remake it for the 5th time Of course, it would be too long time to wait before this update will be released. So, we continue to work on other updates and plan to release them on regular basis. For example, the next update adds - and many of you already guessed it - the highly requested vehicle auto-replacement functionality. However, those of you who follow the development closely (like our beta testers) might have noticed that the update pace has slowed down a bit. Some of you might even think that the game is abandoned but not so fast! We just took a little summer vacation after 5 years of work on the game. This mostly involved not laying on the beach but finally completing some overdue personal business. Remember this incident? The time has come to remove the plate from Andrews shoulder, and now its done! It had to be removed earlier, but we couldnt just take our dedication from the Early Access release. Another thing we did is moving to other cities. It was planned some time ago and it finally happened. Its still two different cities, so we continue to work remotely. Now, as we finished these real-life things, we are ready to get back to work. The pace of updates will speed up soon. Also, we are looking for a possibility of expanding our team with more developers to speed up the development even further. Cant share anything on that at the moment, but hopefully, everything will work out. What we know for sure is that we are not going anywhere, and the future of Voxel Tycoon is bright. At the moment of writing, the game has 85% of positive reviews on Steam. We cant stop thank you people for such a warm welcome of Voxel Tycoon. It means a lot to us And its worth mentioning that by no means do we think Voxel Tycoon is close to being done. Theres a ton of work ahead, and we absolutely inspired to make these plans a reality, together with you!


[ 2021-09-05 21:08:45 CET ] [ Original post ]



Voxel Tycoon
Voxel Tycoon
  • Developer

  • Voxel Tycoon
  • Publisher

  • 2021-04-15
  • Release

  • Strategy Simulation EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1385 reviews)


  • Review Score

  • http://voxeltycoon.xyz
  • Website

  • https://store.steampowered.com/app/732050 
  • Steam Store



  • Voxel Tycoon Linux [476.18 M]

  • Public Linux depots

  • Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.

    Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.

    Trains and Rail Networks


    Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!

    Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.

    Not By Rail Alone


    Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.

    More to Come!


    We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!

    Mining and Processing


    Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.

    Renewable resources, like forestry and water, are also subjects of interest.

    Manage Local Logistics


    Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.

    Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.

    Research New Technologies


    Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.

    Infinite World


    Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.

    The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.

    For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!

    Supply Cities' Needs


    Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!

    Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.

    Passengers are Important, Too!


    Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.

    Moddable from Day One


    Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.

    Workshop Support


    We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: Dual Core 2GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB VRAM
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: Quad Core 3GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    24.49$ (18%)
    4.00$ (80%)
    6.36$ (82%)
    16.99$ (15%)
    5.67$ (56%)
    3.63$ (82%)
    8.49$ (15%)
    14.44$ (15%)
    8.30$ (72%)
    10.00$ (60%)
    8.47$ (15%)
    17.19$ (14%)
    18.39$ (8%)
    16.97$ (15%)
    5.33$ (82%)
    8.49$ (43%)
    33.81$ (15%)
    4.59$ (8%)
    16.99$ (15%)
    3.07$ (80%)
    12.27$ (18%)
    2.17$ (78%)
    33.97$ (15%)
    2.20$ (80%)
    16.88$ (16%)
    13.79$ (8%)
    9.60$ (68%)
    16.99$ (15%)
    2.00$ (90%)
    13.19$ (12%)
    GAMERSGATE

    [ 1903 ]

    2.25$ (92%)
    0.56$ (81%)
    8.44$ (66%)
    1.69$ (89%)
    5.1$ (83%)
    2.1$ (74%)
    1.69$ (89%)
    0.56$ (89%)
    0.53$ (92%)
    7.23$ (71%)
    5.62$ (44%)
    3.4$ (83%)
    0.79$ (89%)
    13.49$ (55%)
    3.75$ (81%)
    0.59$ (40%)
    3.83$ (77%)
    14.99$ (50%)
    0.75$ (92%)
    2.55$ (87%)
    22.49$ (25%)
    7.49$ (63%)
    2.0$ (80%)
    1.31$ (81%)
    7.5$ (81%)
    5.99$ (40%)
    0.53$ (92%)
    0.66$ (87%)
    3.0$ (85%)
    5.25$ (74%)

    FANATICAL BUNDLES

    Time left:

    3 days, 8 hours, 47 minutes


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    26 days, 8 hours, 47 minutes


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    8 days, 8 hours, 47 minutes


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    39 days, 8 hours, 47 minutes


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    45 days, 8 hours, 47 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 2 hours, 47 minutes


    Time left:

    6 days, 2 hours, 47 minutes


    Time left:

    15 days, 2 hours, 47 minutes

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