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Update 0.87 which brings mass vehicle replacement is now available on the beta branch!
Changelog:
Added mass vehicle replacement! Choose what kind of vehicles on what routes should be replaced, and let the game do the rest
Vehicles are properly going to depots now instead of just teleporting
Vehicle can be sent to the closest depot or to a depot of your choice
Also, there's an option to tow (teleport) a vehicle to a depot for a fee
City growth slowed down by 25 percent
Added Steam Cloud saves support
Space button now pauses the game by default (existing players might need to reset their key bindings)
Added a separate horn volume slider to the Settings
Analytics: Added button to Settings which opens personal data management page to see what data are collected or opt-out from collection
Fleet window: Added multi-select support with Shift or drag
Fixed wrong required population for industrial cities
Fixed Plant Trees Tool plants only one kind of biome trees
Fixed game fails to start if one of the saves is corrupted
Fixed Vehicle station window doesn't properly reflect when a serviced vehicle's route changed
Fixed invalid calculation of velocity on slopes in some cases
Fixed refitting a vehicle causes a "cash paid" sound, even though it's free
Fixed rare issue where storage buildings keep interacting even if they are disconnected in UI
Modding: Fixed .road assets ignore Hidden flag
Modding: Added WorldGeneratorManager which allows swapping the vanilla worldgen with custom IWorldGenerator implementation
Modding: Fixed AssetHandlerImportCompleted callback was not called for the last asset handler
Modding: Fixed mods do not always load in the alphabetical order
Modding: 0Harmony.dll updated to the latest version
Modding: Unity updated to 2020.3.23
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