GAMEPLAY You can now rotate and scale decorations it's time to get creative! Inputs and outputs in devices are now fixed Made renaming cities significantly more affordable Trains that have both electric and diesel/steam engines now able to move on non-electrified rails IMPROVEMENTS Builder window: Improved with categories, search, filtering, sorting, and view options Builder window: Scroll to last placed building on open Conveyors: Improved conveyor direction prediction logic now it should require much less manual direction changes Conveyors: Mismatching directions will be highlighted with special indicator, clicking on it will automatically fix direction Conveyors: Devices now can be build closer to each other without need to demolish conveyors You can now choose what budget items should contribute to displayed total Fleet window: Added ability to mass release vehicles from depot Fleet window: Added ability to mass cancel send to depot Fleet window: Vehicles are sorted by name in the way human would expect New game window: Added search by mods New game window: Added ability to toggle all mods Mass replacement: Added ability to pause/resume and remove all current replacements Mass replacement: Added ability to pause a replacement Mass replacement: Replacement will preserve cargo if possible Mass replacement: Reduced notification spam if vehicle can't find a depot for replacement When placing a signal, distance to closest neighbors will be shown Added highlight of non-electrified parts of the track when using electrification tool Added option to configure world grid step Added possibility to rename depots and labs Added hint for supporter (yellow) drivers, mayors, etc. Hitting F1 now will leave indicators on screen and hide other UI, to hide indicators too hit F1 again Clicking on the current research name in the Lab window will reveal the research in the tech tree Vehicle units which is not compatible with the current consist won't be hidden but instead grayed out with informative message You can now teleport to the passengers destination by clicking on their icon in the station window Passengers weight reduced from 1t to 150kg Hotkeys on loading screens are now reflect user changes to bindings Loading screens now show arbitrary messages instead of listing loaded assets If game fails to load to main menu because of a mod, the mod will be automatically disabled, and game will be restarted New asset load error window added providing extended info and actions based on context (like Verify files integrity or Go to Workshop page) Added debug console ( Ctrl + `) New red banner will be shown at the top of the screen on critical errors, clicking on it will open the console Improved windows auto-layout to prevent them from being partially obscured by other UI as much as possible FIXES Fixed coupling issues with DB ICE 3 and other MUs Fixed flipped engine with tender are displaying incorrectly Fixed task units can't be changed after other units were removed and task became locked to unexistant unit Fixed Plant trees tool always places only the first possible decoration for this biome Fixed game freezes when selling huge amount of vehicles at the same time Fixed modern vehicles can be sent or copied to tier 1 depots Fixed vehicles can be replaced to modern ones in tier 1 depots via mass replacement Fixed 0-sized buildings can be placed in closed regions M1 players: please give this build a try and let us know if there're memory leak problems or crashes MODDING You can now choose what pack to load in Asset Editor to significantly improve load times Added .category asset which is used by builder to categorize builings Decorations now can be animated Spot lights now can be rotated Added smokes support for trucks and buses Conveyor max length now can be set in asset Direction of devices inputs and outputs are now strictly set in assets Asset URIs are no longer case sensitive Fixed rare case where StorageNetworkBuilding siblings not marked dirty on built (thanks Nebruzias!) 0Harmony.dll updated to 2.2.2 Added Font Awesome 6 Unity updated to 2021.3.9
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(1377 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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