0.87.3 intermediate update is available!
The recent lock of device inputs/output directions made possible the new feature that was requested by modders for quite some time already. This update introduces support for devices capable of producing more than one product. Even more, products now can have different probabilities of yield. For example, it is now possible to create a device that will process raw coal and output charcoal every time, but also - with a very small probability - it can output a shiny pricey diamond. Or, there could be a uranium ore processing device that will yield the regular uranium 99.99% of the time, but also there's a 0.01% chance of outputting some rare isotope. The main intended usage of this feature is devices yielding byproducts, but we are sure that our awesome community will find many creative ways to (ab)use it!
To accommodate the new feature we had to redesign how product recipes are displayed in the device and recipe picker windows.
The new design allows displaying more than one output product, output probabilities, as well as exact inputs and outputs assignments. There're also new device indicators that show input and output directions and locations in the world, as well as the items expected to come in and out. And they are not just here to inform, they are also interactive: clicking on it allows you to configure item assignments.
Our intention was always to make Voxel Tycoon as moddable as possible. But not every type of asset easily supports this. For example, the currently selected language is loaded just as the game starts. If this language comes from a mod and the player decided to unsubscribe from this mod, from the game perspective an asset required to even show the main menu is just missing, and the game won't be able to start. The same applies to currencies and city names assets, since they are also used in the main menu. Thanks to the new error handling system, the game is now able to gracefully handle such situations. So, we've implemented the missing parts and now the modding of languages, currencies, and city and people names is finally possible.
It's time to reticulate some splines for some serious
In the process of reworking the device window, we have also touched the devices' internals a bit. Besides other changes intended to streamline devices' logic flow, we have fixed the issue that was in the game from the very beginning: previously, items inside devices were not saved between sessions, and effectively they just got vaporized when you load your game. While it wasn't such a big problem in most cases, it's always better to know that your hard-earned products are safe now.
Continuing efforts on improving conveyor building, we got the bug squashed where the conveyor builder tool was placing double overlapping conveyor pieces in some cases. These double pieces produced weird issues where items cant pass through otherwise looking alright conveyor junctions.
This is probably the last minor update for the 0.87 version. Stay tuned for what's coming next!
[ 2022-11-15 13:44:09 CET ] [ Original post ]
This is an intermediate update mostly focused on modding improvements, but also has some fixes inside. Check the full changelog if you are really curious.
Support for devices with multiple outputs
The recent lock of device inputs/output directions made possible the new feature that was requested by modders for quite some time already. This update introduces support for devices capable of producing more than one product. Even more, products now can have different probabilities of yield. For example, it is now possible to create a device that will process raw coal and output charcoal every time, but also - with a very small probability - it can output a shiny pricey diamond. Or, there could be a uranium ore processing device that will yield the regular uranium 99.99% of the time, but also there's a 0.01% chance of outputting some rare isotope. The main intended usage of this feature is devices yielding byproducts, but we are sure that our awesome community will find many creative ways to (ab)use it!
UI changes
To accommodate the new feature we had to redesign how product recipes are displayed in the device and recipe picker windows.
The new design allows displaying more than one output product, output probabilities, as well as exact inputs and outputs assignments. There're also new device indicators that show input and output directions and locations in the world, as well as the items expected to come in and out. And they are not just here to inform, they are also interactive: clicking on it allows you to configure item assignments.
Languages, city and people names, and currencies modding support
Our intention was always to make Voxel Tycoon as moddable as possible. But not every type of asset easily supports this. For example, the currently selected language is loaded just as the game starts. If this language comes from a mod and the player decided to unsubscribe from this mod, from the game perspective an asset required to even show the main menu is just missing, and the game won't be able to start. The same applies to currencies and city names assets, since they are also used in the main menu. Thanks to the new error handling system, the game is now able to gracefully handle such situations. So, we've implemented the missing parts and now the modding of languages, currencies, and city and people names is finally possible.
It's time to reticulate some splines for some serious
A few fixes
Items no longer got vaporized inside devices between sessions
In the process of reworking the device window, we have also touched the devices' internals a bit. Besides other changes intended to streamline devices' logic flow, we have fixed the issue that was in the game from the very beginning: previously, items inside devices were not saved between sessions, and effectively they just got vaporized when you load your game. While it wasn't such a big problem in most cases, it's always better to know that your hard-earned products are safe now.
Double conveyor fix
Continuing efforts on improving conveyor building, we got the bug squashed where the conveyor builder tool was placing double overlapping conveyor pieces in some cases. These double pieces produced weird issues where items cant pass through otherwise looking alright conveyor junctions.
That's it for now
This is probably the last minor update for the 0.87 version. Stay tuned for what's coming next!
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(1377 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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