Passengers 2.0 Update
Passengers were introduced with the Early Access release, and their behavior since then has been pretty simple: they waiting for a bus or train to take them directly to their destination. They dont want to switch stations, not to mention transport modes (e.g. from bus to train or vice versa).
With this update, passengers are much more smart they are now aware of concept of switching stations, and even transport modes. And they can do it more than once! Passengers can take a bus, then switch it to a train, then switch again to another bus in order to get where they need. This should unlock you a new level of flexibility when planning your routes.
First time since the Steam Early Access release, were introducing a new kind of cargo to deliver: mail! Collect it at passenger stations to deliver it to recipients, using intermediate stations to transfer between modes of transport.
To let you better understand whats going on with passengers and mail on your transport network, weve made several improvements to UI. First, weve updated the passenger and mail popups to be more readable and compact. It now groups passengers by destination, and also highlights unreachable directions, for example, due to lack of transport on a route.
Second, passenger stations now have new labels indicating amount of passenger and mail awaiting on this station.
Last but not least, current passenger coverage is now shown when placing passenger stations. This makes it easier to distribute them and achieve 100% coverage more efficiently.
There is always room for improvement, so we will continue to work on both the gameplay and user interface aspects of passengers and mail in future updates.
Were thrilled to announce that well be taking part in the Base Builder Fest, starting on January 23! This is the first Steam Event for us and we are really looking forward to see how it will go. Also, we understand that some of you who don't have the game yet were affected by the recent regional price changes. During the Fest, you (or your friends) will have a great opportunity to get the game for a lower price. Oh, and by the way, if you like our game and havent wrote a review yet: please do that! It helps a lot
We are happy to announce that Voxel Tycoon will be available to stream through GeForce NOW later this month! Play anywhere from almost any device: GeForce NOW instantly transforms your laptop, desktop, Mac, TV, Android device, iPhone, or iPad into the powerful PC gaming rig youve always dreamed of. One important thing though: to get your saves available on GFN, you should have them in the Cloud. To make this process a bit easier, weve added a new toggle to the save dialog, allowing you explicitly put the new save to Cloud.
Of course, you can always toggle Cloud sync from the list of saved games by clicking the cloud icon.
Building upon the work made in the Minor Update, we continue to make building palette more easy to use when you have a lot buildings from mods. This time, weve added Favorites functionality. Buildings added to favorites will be always displayed on top.
Weve improved the visual appearance of trucks with trailers in tight turns. This should be especially noticeable on road-trains, such is the
The game always used the so-called hardware cursor (rendered by the OS, not the game). It rendered independently of the game and doesnt get affected by the game performance so it always moves fluidly even in case of FPS drops. However, it doesn't respect the game's UI scale (only the OS scale). In some cases this might be a problem. As a workaround for such situations, we've added support for software cursor (rendered by the game). It might be least responsive at times, but it scales with the UI properly. You can toggle it in Settings General Use software cursor.
A friendly reminder: therere over 200 mods waiting for you in the Workshop, made by talented and creative members of our amazing community. You will find dozens of new trains, cars, buildings, entire supply chains, and even game mechanics which will give you a new perspective on the Voxel Tycoon experience. Give it a try!
We continue our work on the rails and roads rework (also known as RRR) which will bring rail crossings, better tools for laying roads and rails, and many other related improvements. We dont have the timeframe to share yet, but we steadily moving towards it. Meanwhile, the next updates will bring some interesting features, such as vehicle obsolescence and Contracts mechanics, which will add some new twists to the game. Thanks for reading, and see you next time, folks
[ 2023-01-23 14:43:38 CET ] [ Original post ]
Todays update brings you smarter passengers, mail, GeForce NOW support, and other improvements. Plus, we are happy to announce that we are taking part in the Steam Event, first ever in our history!
Smarter passengers
Passengers were introduced with the Early Access release, and their behavior since then has been pretty simple: they waiting for a bus or train to take them directly to their destination. They dont want to switch stations, not to mention transport modes (e.g. from bus to train or vice versa).
With this update, passengers are much more smart they are now aware of concept of switching stations, and even transport modes. And they can do it more than once! Passengers can take a bus, then switch it to a train, then switch again to another bus in order to get where they need. This should unlock you a new level of flexibility when planning your routes.
New kind of freight: Mail
First time since the Steam Early Access release, were introducing a new kind of cargo to deliver: mail! Collect it at passenger stations to deliver it to recipients, using intermediate stations to transfer between modes of transport.
Passenger UI improvements
To let you better understand whats going on with passengers and mail on your transport network, weve made several improvements to UI. First, weve updated the passenger and mail popups to be more readable and compact. It now groups passengers by destination, and also highlights unreachable directions, for example, due to lack of transport on a route.
Second, passenger stations now have new labels indicating amount of passenger and mail awaiting on this station.
Last but not least, current passenger coverage is now shown when placing passenger stations. This makes it easier to distribute them and achieve 100% coverage more efficiently.
There is always room for improvement, so we will continue to work on both the gameplay and user interface aspects of passengers and mail in future updates.
Base Builder Fest
Were thrilled to announce that well be taking part in the Base Builder Fest, starting on January 23! This is the first Steam Event for us and we are really looking forward to see how it will go. Also, we understand that some of you who don't have the game yet were affected by the recent regional price changes. During the Fest, you (or your friends) will have a great opportunity to get the game for a lower price. Oh, and by the way, if you like our game and havent wrote a review yet: please do that! It helps a lot
GeForce NOW
We are happy to announce that Voxel Tycoon will be available to stream through GeForce NOW later this month! Play anywhere from almost any device: GeForce NOW instantly transforms your laptop, desktop, Mac, TV, Android device, iPhone, or iPad into the powerful PC gaming rig youve always dreamed of. One important thing though: to get your saves available on GFN, you should have them in the Cloud. To make this process a bit easier, weve added a new toggle to the save dialog, allowing you explicitly put the new save to Cloud.
Of course, you can always toggle Cloud sync from the list of saved games by clicking the cloud icon.
Other improvements
Add buildings to favorites
Building upon the work made in the Minor Update, we continue to make building palette more easy to use when you have a lot buildings from mods. This time, weve added Favorites functionality. Buildings added to favorites will be always displayed on top.
Better trailers behavior
Weve improved the visual appearance of trucks with trailers in tight turns. This should be especially noticeable on road-trains, such is the
Software cursor
The game always used the so-called hardware cursor (rendered by the OS, not the game). It rendered independently of the game and doesnt get affected by the game performance so it always moves fluidly even in case of FPS drops. However, it doesn't respect the game's UI scale (only the OS scale). In some cases this might be a problem. As a workaround for such situations, we've added support for software cursor (rendered by the game). It might be least responsive at times, but it scales with the UI properly. You can toggle it in Settings General Use software cursor.
Expand the base game with mods
A friendly reminder: therere over 200 mods waiting for you in the Workshop, made by talented and creative members of our amazing community. You will find dozens of new trains, cars, buildings, entire supply chains, and even game mechanics which will give you a new perspective on the Voxel Tycoon experience. Give it a try!
Whats next
We continue our work on the rails and roads rework (also known as RRR) which will bring rail crossings, better tools for laying roads and rails, and many other related improvements. We dont have the timeframe to share yet, but we steadily moving towards it. Meanwhile, the next updates will bring some interesting features, such as vehicle obsolescence and Contracts mechanics, which will add some new twists to the game. Thanks for reading, and see you next time, folks
Voxel Tycoon
Voxel Tycoon
Voxel Tycoon
2021-04-15
Strategy Simulation EA
Game News Posts 97
🎹🖱️Keyboard + Mouse
Very Positive
(1385 reviews)
http://voxeltycoon.xyz
https://store.steampowered.com/app/732050 
Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
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