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Vehicle interiors, tilt and sway, better station queue
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Support for interiors has been a frequently requested feature since the beginning, and now it's finally available. Interiors include driver cabins, passenger seating areas, and other parts of the vehicle's interior space, allowing players to experience vehicles from a first-person perspective. Interiors are totally optional and purely cosmeticthey won't affect performance during normal gameplay as they are visible only in the Ride Your Vehicle mode. But if you love that extra bit of immersion, interiors are a great way to get up close and personal with your favorite vehicles.
Modders can define multiple custom player positions (camera spots) inside (or outside) each wagon, giving players more flexibility in choosing their view, whether it's enjoying different visual perspectives or enhancing specific gameplay scenarios like riding as a passenger or observing the animated cockpit in action. To give you a taste, we've added interiors for a few Tier 1 vehicles, thanks to the awesome work by scailman (who also created a helpful guide). You can check them out now and use them as examples for creating your own mods. We'll be gradually adding more interiors to base vehicles over time.
To help you enjoy the interiors to the fullest, we've revamped the Ride Your Vehicle UI to remove unnecessary windows and toolbars, giving you a cleaner view. We've added new default viewsthird-person view and side viewbeside the already existing hood view and backwards view. Additionally, you can now switch between vehicles by clicking on them directly, without exiting the mode. And last but not least, the camera can now be freely rotated with RMB, without automatically returning to the forward position.
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Wed also like to give a shout-out to the many new mods recently added to the Workshop. Some creators are already working on adding detailed interiors, showcasing the incredible creativity of our community. Were excited to see even more amazing mods in the future!
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Vehicles now tilt and wagons sway when moving, enhancing the sense of realism and adding extra flair to your rides. Enjoy the gentle sway of the wagons with the new side view, or appreciate the movement of the vehicle suspension on tight curves.
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We've implemented an internal vehicle update queue to ensure first-in, first-out behavior at heavily loaded stations, helping to reduce delays and improve efficiency during peak times. Previously, a vehicle could get stuck for very long periods if more vehicles kept arriving at the station repeatedly. Thanks to this change, that is no longer the case.
Whats development without some accidents along the way? Here are a few of them!
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Keep in mind that we occasionally share them in the #dump channel on our Discord server. If youre interested in early sneak peeks, be sure to join us there!
Here's the full changelog for the especially curious. Stay tuned for more updateswe're always working to improve your experience! Thank you to our amazing community for your continued support and feedback. We couldn't do it without you!
[ 2024-11-23 02:00:06 CET ] [ Original post ]
Hello, fellow tycoons! We've got a little intermediate update for you.
Vehicles interiors
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Support for interiors has been a frequently requested feature since the beginning, and now it's finally available. Interiors include driver cabins, passenger seating areas, and other parts of the vehicle's interior space, allowing players to experience vehicles from a first-person perspective. Interiors are totally optional and purely cosmeticthey won't affect performance during normal gameplay as they are visible only in the Ride Your Vehicle mode. But if you love that extra bit of immersion, interiors are a great way to get up close and personal with your favorite vehicles.

Modders can define multiple custom player positions (camera spots) inside (or outside) each wagon, giving players more flexibility in choosing their view, whether it's enjoying different visual perspectives or enhancing specific gameplay scenarios like riding as a passenger or observing the animated cockpit in action. To give you a taste, we've added interiors for a few Tier 1 vehicles, thanks to the awesome work by scailman (who also created a helpful guide). You can check them out now and use them as examples for creating your own mods. We'll be gradually adding more interiors to base vehicles over time.

To help you enjoy the interiors to the fullest, we've revamped the Ride Your Vehicle UI to remove unnecessary windows and toolbars, giving you a cleaner view. We've added new default viewsthird-person view and side viewbeside the already existing hood view and backwards view. Additionally, you can now switch between vehicles by clicking on them directly, without exiting the mode. And last but not least, the camera can now be freely rotated with RMB, without automatically returning to the forward position.
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Wed also like to give a shout-out to the many new mods recently added to the Workshop. Some creators are already working on adding detailed interiors, showcasing the incredible creativity of our community. Were excited to see even more amazing mods in the future!
Tilt and sway
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Vehicles now tilt and wagons sway when moving, enhancing the sense of realism and adding extra flair to your rides. Enjoy the gentle sway of the wagons with the new side view, or appreciate the movement of the vehicle suspension on tight curves.

Better station queue management
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We've implemented an internal vehicle update queue to ensure first-in, first-out behavior at heavily loaded stations, helping to reduce delays and improve efficiency during peak times. Previously, a vehicle could get stuck for very long periods if more vehicles kept arriving at the station repeatedly. Thanks to this change, that is no longer the case.
Bonus
Whats development without some accidents along the way? Here are a few of them!
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Keep in mind that we occasionally share them in the #dump channel on our Discord server. If youre interested in early sneak peeks, be sure to join us there!
Thank you!
Here's the full changelog for the especially curious. Stay tuned for more updateswe're always working to improve your experience! Thank you to our amazing community for your continued support and feedback. We couldn't do it without you!

[ 2024-11-23 02:00:06 CET ] [ Original post ]
Voxel Tycoon
Voxel Tycoon
Developer
Voxel Tycoon
Publisher
2021-04-15
Release
Game News Posts:
101
🎹🖱️Keyboard + Mouse
Mostly Positive
(1410 reviews)
Public Linux Depots:
- Voxel Tycoon Linux [476.18 M]
Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
Inspired by the most notable transport games in history, expanded with all-new features never before seen in the genre.
Trains and Rail Networks
Rent or buy rail equipment, choosing from dozens of available locomotives and railcars. Couple up consists in any combination, just the way you like, with no limits - provided the locomotives can pull it!
Plan detailed, sophisticated rail networks with vast modular terminals and flexible scheduling. Free-form bridging and tunneling, along with a full signaling system, allow you complete freedom to build and expand your business.
Not By Rail Alone
Use trucks and buses to move passengers and cargo short distances. Take commuters around busy city streets, making connections at train stations for long distance travel, or deliver goods by truck from a rail terminal directly to consumers for extra profit.
More to Come!
We are committed to adding more features and modes of transport during Early Access, such as ships and aircraft, and infrastructure to accommodate them. Other features will also be added for existing modes, including something never seen before in a tycoon game: fully functional railway shunting yards!
Mining and Processing
Automate surface and underground mining with open pits or mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.
Renewable resources, like forestry and water, are also subjects of interest.
Manage Local Logistics
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts and pipe networks.
Don't forget that your factories will need energy to operate, too! This can be supplied by building generating stations and power lines, or simply connecting to local utilities and purchasing electricity.
Research New Technologies
Fund and supply research of new technologies, unlocking new buildings, blueprints and vehicles, or upgrades for existing ones.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes and stunning vistas. Prospect for rare resources and opportunities, and find new cities to develop.
The world is endless, so you’ll never run out of space. And space isn't just on the surface - you can explore, dig through (or just blow up) every single voxel, all the way down to bedrock.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan!
Supply Cities' Needs
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers and passengers move in, meaning more potential profit!
Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Passengers are Important, Too!
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places, and have different comfort preferences.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, to writing custom logic using our C# API.
Workshop Support
We support Steam Workshop as the easiest way to deliver plenty of community made mods to you.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Dual Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Quad Core 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 500 MB available space
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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