So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
[ 2021-05-02 01:23:53 CET ] [ Original post ]
- PS CORIOLANUS UX [306.93 M]
BECOME A LEGEND.
General Caius "Coriolanus" Martius is one of Rome's most feared warriors. So, you know, as this is a war story, that's gonna have a happy ending. As a war story in Shakespeare Times(tm), it will 100% have a happier ending than any other happy ending.Yes, that's sarcasm.
Enemies are around every corner. Old vendettas lurk in every shadow. War is never over. Navigate Caius through this poorly-drawn (boy, that joke is really overused by now) visual novel of battle, betrayal, and choices that you have to make every so often that may or may not throw the story in a new direction. A direction that Shakespeare never intended. Scary, right? Total Death of the Author right here.
Navigate a weird lil' adventure game of war and more war, and sometimes politics. The politics of - wait for it:
Modern Warfare.
- TONE SYSTEM: As Caius, the choices you make in how exactly to respond to certain situations may open up other paths down the road
This is totally not a parody or a satire of anything.
50% of all sales go towards the Wounded Warrior Project and Feast of Crispian.
About the Wounded Warrior Project
Wounded Warrior Project is a charity and veterans service organization that offers a variety of programs, services and events for wounded veterans of the military.About Feast of Crispian
Feast Of Crispian is a non-profit organization that brings professional actors and veterans together to strengthen the emotional resources they need to overcome trauma and reintegration issues.- OS: x86 or compatible processorStorage: 600 MB available space
- Storage: 600 MB available space
- OS: x86 or compatible processorStorage: 600 MB available space
- Storage: 600 MB available space
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