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Getting ready for DevGAMM!
On the last week, I've completely redesign the whole progression system in the game: instead of leveling up the heroes' skills, player will spend the earned points to take perks. And there are a lot of different perks planned!
The whole system is much more straightforward and allows for more customizations and different play styles - player will be able to choose from dozens of perks, starting with simple "Add more scores" and not ending with perks which can add new abilities or change the basic attack for a selected Hero. There are three main types of the perks:
The second important part of the game's updates is exactly about group composition. From now on, player can replace Heroes right in the game, combining different classes and adjusting the play style considering different enemies and obstacles. It's heavily based on random - all the heroes replacements can only be dropped from the killed enemies, and player will decide if they need to take the replacement or drop it this time.
There are a lot of minor changes, fixes and improvements, anyone interested in details can look into the Discord channel for all the commits history. Of course, I've started to work on the new levels: I've decided the game should have non-linear elements to add some exploration and maybe backtracking.
Improved the player's movement system to use the proper navigation system [previewyoutube=xt3rEUvYZA8;full][/previewyoutube] Finally added the fifth Hero - Monk!
I'm not even talking about the whole bunch of bugfixes... Anyway, there are still the far road ahead and hope to see you on my next updates and at the DevGAMM!
[ 2019-10-03 00:03:26 CET ] [ Original post ]
The nearest DevGAMM conference will take place in November (21-22nd). It seems there is a lot of time ahead... but in fact, the deadlines to submit the game are much closer. Last weeks I've been pushing the Knightmare Lands forward to implement different features for the showcase and today I want to tell you about the most important things.
Perks system
On the last week, I've completely redesign the whole progression system in the game: instead of leveling up the heroes' skills, player will spend the earned points to take perks. And there are a lot of different perks planned!
The whole system is much more straightforward and allows for more customizations and different play styles - player will be able to choose from dozens of perks, starting with simple "Add more scores" and not ending with perks which can add new abilities or change the basic attack for a selected Hero. There are three main types of the perks:
- Instant: just do something cool once to affect the gameplay (add scores, revive a dead Hero and so on)
- Group perks: affect the whole group (Increase movement speed, allow to choose from more perks next time)
- Hero perks: applied to a specific Hero, the most interesting part. These perks can be common for all heroes (increase max health, improve damage, instant heal) or individual for each of the heroes classes (learn Fire Ray for Sorceress, make all arrows to penetrate enemies for Hunter and so on)
Group composition
The second important part of the game's updates is exactly about group composition. From now on, player can replace Heroes right in the game, combining different classes and adjusting the play style considering different enemies and obstacles. It's heavily based on random - all the heroes replacements can only be dropped from the killed enemies, and player will decide if they need to take the replacement or drop it this time.
...and more!
There are a lot of minor changes, fixes and improvements, anyone interested in details can look into the Discord channel for all the commits history. Of course, I've started to work on the new levels: I've decided the game should have non-linear elements to add some exploration and maybe backtracking.
Improved the player's movement system to use the proper navigation system [previewyoutube=xt3rEUvYZA8;full][/previewyoutube] Finally added the fifth Hero - Monk!
I'm not even talking about the whole bunch of bugfixes... Anyway, there are still the far road ahead and hope to see you on my next updates and at the DevGAMM!
[ 2019-10-03 00:03:26 CET ] [ Original post ]
Major update for internal systems
If you're interested in Knightmare Lands and willing to help with the project please contact me! Email: alexey@norlin.games or Telegram: t.me/norlin_ru. Game designers, tech.artists and level designers are wanted on the first hand![/quote]
[ 2019-08-07 13:05:20 CET ] [ Original post ]
[quote]
Attention please!
If you're interested in Knightmare Lands and willing to help with the project please contact me! Email: alexey@norlin.games or Telegram: t.me/norlin_ru. Game designers, tech.artists and level designers are wanted on the first hand![/quote]
Brief update about the recent progress:
- Major ECS system update: a LOT of refactorting and code changes, getting rid of some technical debt and fixing bunch of annoying bugs - all to prepare path for adding new content!
- Implement completely new attributes system for the characters, to allow proper buffs/debuffs stacking, future pickup bonuses and different effects directly affecting the gameplay.
- Finally I've started to work on the new environment themes: a hot volcano theme, spooky graveyard and searing desert are coming soon!
- Last but not least: game progress saving. With dozens of levels planned, it will definitely be convenient!
[ 2019-08-07 13:05:20 CET ] [ Original post ]
Knightmare Lands
Norlin Games
Developer
Norlin Games
Publisher
Looking for investments
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
3D top-down shoot'em up with a cartoon visuals. Take control over a group of RPG characters to beat an endless crowds of different enemies, level up your group to learn new skills and use a sharp sword and mighty magic to defend your lands! Knightmare Lands.
Work in progress, all screenshots and videos are from pre-alpha version.
Release date to be announced.
Work in progress, all screenshots and videos are from pre-alpha version.
Release date to be announced.
MINIMAL SETUP
- OS: didn't tested yet
- Processor: yesMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: yes
- Storage: 500 MB available space
- OS: didn't tested yet
- Processor: yesMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: yes
- Storage: 500 MB available space
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