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Name

 The Bard's Tale IV: Director's Cut 

 

Developer

 inXile Entertainment 

 

Publisher

 inXile Entertainment 

 

Tags

 

Singleplayer 

Release

 2019-08-27 

 

Steam

 € £ $ / % 

 

News

 6 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/1091980 

 
Public Linux depots

 The Bard's Tale IV: Director's Cut - Linux [40.51 G] 




LINUX STREAMERS (0)




February 20 Patch - The Bard's Tale IV: Director's Cut Update

The Bards Tale IV: Directors Cut February 20 Update


  • Fixed solved trap puzzles becoming unsolved after loading a save game in Kylearan's Tower
  • Adjusted some collision to prevent players getting stuck
  • Fixed bug when entering combat while some Songs of Exploration were active
  • Fixed crash related to navigating the UI
  • Fixed some tooltips having incorrect text in Chinese
  • Fixed crash/hang when exiting game
  • Fixed crash related to inventory filter
  • Fixed crash related to selecting abilities with gamepad
  • Fixed crash when the Blessed affix activated with no room left in the party
  • Fixed some instances of memory corruption that could lead to crashes


[ 2020-02-20 21:20:38 CET ] [ Original post ]

Daily Deal - The Bard's Tale IV: Director's Cut, 66% Off

Today's Deal: Save 66% on The Bard's Tale IV: Director's Cut!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2020-01-20 19:14:00 CET ] [ Original post ]

November 20 Patch - The Bard's Tale IV: Director's Cut Update

We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!


The Bards Tale IV: Directors Cut November 15 Update

Art


  • Dual wielding enemies should now have their second weapon
  • When Illusory Dalgliesh transforms, he should now have his appropriate weapon
  • Fixed some texture issues that display on models at a particular distance
  • Revealing multiple suspicious citizens with a single move will no longer cause issues with their models


Gameplay

  • Players can no longer deploy barricades on occupied squares
  • Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
  • Fixed several issues related to combat positioning and respawning
  • Fixed an issue with a ladder in Mangar's Tower
  • Fixed movement nodes in the chambers beneath Skyhenge
  • Fixes to the puzzle at the top of the Sentry Tower
  • Door to Dwarven ruins will no longer be locked
  • The Redcap will now damage Dwarven party members with its "Headbutt" ability
  • Luck Stones will no longer respawn when transitioning levels
  • Fixed an issue where Gaufroi would not give loot when killed in a specific manner
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
  • Fixed audio distortion in several places around the world
  • Healing potions are no longer consumed twice when in battle
  • Skill cooldown should always trigger in waved combats now


HUD/UI

  • Fixed issues relating to corrupted save files, and fixes to the save/load game menus
  • Added the "History of Caith" cinematic into the "special Features" menu.
  • Cursor will no longer disappear when pressing ESC during the skill tree tutorial
  • Cursor should no longer disappear when talking to NPCs
  • Adjustments to HUD elements for better readability
  • Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
  • Moving an equipped trinket item in your inventory will no longer unequip it
  • Using the escape key will no longer fully back out of the Options menu
  • Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact passive


Stability

  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Equipping archmage robes on a Trow will no longer crash the game
  • Fixed some isolated and specific combat crashes
  • Users are no longer able to launch multiple instances of the game simultaneously
  • Fixed an issue with the final level when settings are on Low
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world


[ 2019-11-20 21:13:09 CET ] [ Original post ]

October 9 Patch - The Bards Tale IV: Directors Cut Update



This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Art


  • Fixed an issue where Priestess Clementia's model would occasionally fail to load.
  • Fixed a graphical issue where the fog on Sinister street would behave inconsistently
  • Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges


Gameplay

  • Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers Guild when Group Chatter was disabled
  • Fixed an issue where NPCs would fail to play their voice lines
  • Fixed an issue where the player could not complete A Heros Rest quest if Necromancers Tome was equipped and not present in the quest inventory
  • Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
  • Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
  • Fixed an issue where players could not interact with objects after defeating Mangar
  • Fixed an issue where the Mangar combat would fail to spawn upon reload
  • Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
  • Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
  • Fixed an issue where party conversations would play out of order
  • Added Strugglers Lament use to the puzzle blocking the Reliquary in Midden Maw
  • Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
  • Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
  • Fixed an issue where Fiona's song tutorial would not play.
  • Fixed an issue where the loading screen music could play in-game after the player loaded a level
  • Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
  • Fixed an issue where party conversations would play out of order
  • Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
  • (Mac and Linux) Fixed an issue where story recap videos were not playing
  • (Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
  • (Mac and Linux) Fixed an issue where the "apply changes button would not appear after making changes in the options menu.
  • (Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload


Hud/UI

  • Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
  • Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
  • Updated Luck Stone tutorial to replace the word Bind with Save across all languages
  • Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
  • Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory


Stability

  • Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
  • Previously corrupted saves may be usable again after this update
  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Fixed a crash that could occur when visiting Sulfur Springs for the first time
  • Fixed some isolated and specific combat crashes


[ 2019-10-09 18:54:45 CET ] [ Original post ]

September 10 Patch - The Bards Tale IV: Directors Cut Update

This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Quest & Progression


  • Fixed an issue where the user is not given the Wildland Whistle at the Adventurers Guild after disabling Party Chatter
  • Fixed collision around certain puzzles and ledges that were allowing the player to fall out of bounds in certain circumstances
  • Fixed messaging for when the player does not have a lockpick in their inventory they will not be informed about it being required to open locked doors

Graphics/Performance

  • Added various art optimizations, collision, and asset loading improvements
  • Improved performance when player opens and closes inventory windows
  • Grass is now once again growing in the Forest of Inshriach
  • (PC) Improved NPC shadows and fixed High and Ultra shadow settings
  • (PC) Lighting adjusted throughout Skara Brae Above, Skara Brae Below, and The Cellars of Kylearan's Tower
  • (Xbox One and PS4) Improved framerate in various levels

Combat

  • Fixed an issue where rapidly issuing commands may cause one of the spaces on the combat grid to become locked
  • Fix for Forceful Wave attack that may cause the character's position to get out of sync
  • Fixed certain issues where charging specific enemies could result in players getting stuck on the environment or produce a misaligned combat grid
  • Fixed an issue where loading an auto save created before a combat animatic could stop the following combat from occurring
  • Fixed an issue where enemies could fail to launch Mangars Mind Jab
  • (Linux) Fixed an issue where enemies in any combat could respawn after reloading the level

Misc.

  • Removed the Save Game option during animatics
  • Fixes and improvements for various party chatter moments
  • Fixed issues where using songs to quickly solve multiple puzzles could cause the puzzles to break
  • Fixed an issue where translation was missing for the 2nd riddle statue in Kylearan's tower
  • Fixed an issue in Mangars Tower where subtitles and VO would fail when ghosts were summoned and interacted with for the first time
  • Fixed an issue where music from loading screen would play during gameplay after a load or level transition
  • Fixed various minor audio issues
  • (PC) Fixed an issue where using the 'Esc' key to close the Mastery Book could break its intended functionality
  • (PC Microsoft Store) Fixed issues with signing in and syncing saves
  • (Mac and Linux) Fixed an issue where all load-game story videos were missing
  • (Linux) Fixed an issue where Rabbie's speech did not have voice or subtitles

Crashes

  • Fixed a possible crash during the 99-wave combat
  • Fixed a possible crash when using the Dragon Breath ability


[ 2019-09-10 19:57:43 CET ] [ Original post ]

Free The Bard's Tale Trilogy for Launch Week

To celebrate launch week we're helping complete your Bard's Tale collection! Purchase The Bard's Tale IV: Director's Cut Standard edition by 9am PDT on September 3 and receive a free copy of the remastered The Bard's Tale Trilogy!

The Bards Tale Trilogy features all three original games (Tales of the Unknown, The Destiny Knight, and Thief of Fate), each remastered with updated graphics and audio, while still retaining the 8-bit spirit of the originals.

The Bards Tale series pioneered the ability to transfer your characters from the first game to the next, and thats been recreated in this remastered Trilogy, allowing you to form a party in the first title and take them on a heroic journey across all three games. Quality of life options such as automapping (put away that graph paper!), an in-game manual and bestiary, and the ability to save your game at any time make the titles more accessible than ever before. However, if youre pining for the 1980s experience and difficulty (take out that graph paper!), The Bards Tale Trilogy features Legacy Mode, a series of options that let you play the game at the original difficulty and without modern amenities.

This is a limited-time offer, so don't delay!


[ 2019-08-27 20:24:07 CET ] [ Original post ]