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Space Grunts 2 DEVLOG #7 Dont mention the Space Pirates


https://www.youtube.com/watch?v=JggWYxIozTE Alrighty, well most of the stuff is covered in this weeks vlog. And Im not going into the whole card-rendering problem I mentioned :D It was a silly solution I had, and its now a much better one, lets keep it at that! One thing is that I might actually do another big update to the system, and pre-render the card graphics into a card-texture.. that way I can also rotate the cards around an angle.. something I cant do now, because the card is build out of various elements including text, which will all look messy if I rotate and position each element by itself. On the topic of drawing! spending time drawing a bunch of new environments also gave me a better feel for the looks Im going after. I noticed that 50s-70s style sci-fi is mostly: shiny, colorful, and round.. for some weird reason. So I started putting more rounded corners on my walls and also tried some uncomfortably brightly colored surroundings. Not really my usual style, but the end result does work. So we now have bright orange floors, neon green walls.. it all makes the game have a certain look and feel that I was after. I might go in and re-do the first areas graphics, which were mostly a base to build upon anyway! With game-progression slowly showing its face in the current build of the game, theres all sorts of things to start thinking about. How does the player progress? how does the player get new cards in his deck? are these cards permanent unlocks? or just for the current game? How many new cards do you get? how many cards do I need to add?! A lot of stuff that I havent really figured out or thought about before this point, as I was simply testing the whole card-battle stuff in combination with the classic Space Grunts turn-based action. But now that Im fairly confident it all works, its time to put some thinking into all the details!


[ 2019-08-19 12:24:40 CET ] [ Original post ]

Space Grunts 2
Orangepixel Developer
Orangepixel Publisher
2019-09-24 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.

Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (Ashworld, Meganoid, Gunslugs and Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.

Space Grunts 2 is currently in VERY EARLY development.

Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

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4.79$ (76%)
GAMERSGATE

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0.9$ (85%)
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4.95$ (67%)
1.74$ (83%)
7.5$ (50%)
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0.59$ (40%)
0.37$ (63%)
3.38$ (77%)
8.49$ (58%)
0.45$ (85%)
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0.84$ (83%)
3.4$ (57%)
0.88$ (82%)
8.7$ (78%)
2.1$ (79%)
1.02$ (87%)
4.5$ (70%)
0.45$ (85%)
17.99$ (28%)
10.87$ (57%)
24.49$ (30%)
42.07$ (23%)
2.25$ (91%)
2.0$ (80%)
4.95$ (67%)
0.45$ (85%)
35.99$ (10%)

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