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DEVLOG #9 Long list of changes


https://www.youtube.com/watch?v=N48bSzXfgMY Riiiiight, another week filled with changes and improvements.. but I also kinda covered it all in this weeks video! So it doesnt leave much to talk about in this blog post. Something that wasnt on the list was a bit of bug-fixing with the card system. At some point during my play-test session I noticed that the attack/defends stats that were mentioned werent getting played and that I either did much more attack points towards the aliens, or that they maybe didnt defend enough. Due to me having re-done the card system a few times, I guess some bugs got in there and altho obvious if you really look at it, these bugs werent as obvious when I just did a play session and not checked the card-stats and alien-stats on every turn because I kinda figured it was all working correctly! I also talked about the plant and spore problem in the video, but even tho I sort-of fixed the issue, Im still not really happy with how the plants work. In Space Grunts one there was just the one type, and it could go either way.. which was much more tactical to base your decision on. How the plants work now, youll basically make a mistake once (hit a poison-spore plant) and from that moment on youll simply try to avoid those plants. A few solutions Im pondering now are: 1) Have more plant variation, so not just 3 types but maybe 12 types, some good, some bad. 2) Have plants be much more rare than they are now, and maybe limit every world (area) to just one plant-type. Down-side is that youre screwed if that plant is the poison one. 3) Have much more spore-effects so that its possible that multiple, or even all, plant types have semi-positive effects. A combination of 1 and 3 might be the best way to go, but thats something Ill just have to try and see how it plays. Anyway! Thats it for this weeks blog!


[ 2019-08-30 12:28:10 CET ] [ Original post ]

Space Grunts 2
Orangepixel Developer
Orangepixel Publisher
2019-09-24 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.

Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (Ashworld, Meganoid, Gunslugs and Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.

Space Grunts 2 is currently in VERY EARLY development.

Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

11.04$ (-455%)
16.00$ (60%)
0.50$ (90%)
41.47$ (17%)
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21.24$ (15%)
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25.46$ (15%)
14.66$ (51%)
18.39$ (8%)
8.39$ (16%)
1.89$ (87%)
3.38$ (83%)
14.99$ (32%)
13.79$ (8%)
25.19$ (16%)
9.09$ (80%)
GAMERSGATE

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12.99$ (35%)
15.0$ (75%)
7.49$ (63%)
0.84$ (83%)
0.45$ (85%)
0.64$ (87%)
0.43$ (91%)
4.5$ (85%)
9.35$ (22%)
2.2$ (78%)
4.75$ (76%)
3.48$ (83%)
8.0$ (60%)
6.0$ (85%)
2.55$ (74%)
5.0$ (50%)
1.91$ (87%)
3.28$ (78%)
4.56$ (89%)
3.48$ (83%)
0.75$ (85%)
9.0$ (64%)
5.0$ (75%)
25.0$ (50%)
8.5$ (79%)
7.7$ (78%)
5.6$ (49%)
5.63$ (62%)
5.0$ (75%)
5.4$ (73%)

FANATICAL BUNDLES

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