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Another week, another big update coming in the form of v0.3.0. With this update I added a whole new control method for mouse-players. The click on a card is replaced with a little drag+drop action, you don't have to drag them a lot, but you do need to drag them a bit towards the played card area.
The main advantage is that there will be less "wrong-card" moments which happened a lot when having to just click to play the cards. Now you can always drag the card back down and it won't be played.
I also hustled the order of the special "infinity" cards a bit, so that the "Skip" turn card is placed at the end of your hand and not at the start. This gives your actual deck more a focus, and hopefully also makes the player more aware of these cards being special in a way.
Besides that there's a bunch of new game-events, and I lowered the amount of Comets in the Comet event (was a bit much). Damage area's of everything are also now much more visual, so Comest, bombs, plasma-bombs, they all clearly show their danger area, making it easier to navigate out of the way.
Check the full list below on all the many changes and improvements made in the last week. For next week I'll be focussing mostly on the important tasks of adding a bunch of new cards, more special cards, and possibly start working on adding an actual end-goal (boss battle).
Full changes list:
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[ 1934 ]
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