Sooo, not a very big list of new stuff this week, but there is one HUGE addition to the game and that's an end-boss! Defeating the boss doesn't really do anything yet, so that's something I'll be working on for next update ( an actual ending ) and I'll also start working on more alien-specific cards, especially for the boss battle.
Besides adding a boss to the game, there's also a collection of new cards and effects and a few big changes in balancing the whole game, I've personally been enjoying this version more than the previous ones due to the balancing in card-drops and alien encounters.. so let me know what you think!
There are now just a few big things left on my to-do list, first one is making an actual ending to the boss-battle , second is adding more cards but also alien-specific cards. Still a few events I want to add, and a couple of hidden/alternate area's for players to encounter and venture into. And finally get some daily-challenges up and running.
Of course I'll also keep balancing and tweaking all the other stuff based on feedback and my own play-throughs!
Now go check out v0.4.0 captains! - Next week the price of the Early Access will also increase !
PS: check last Thursday's dev-vlog on the game's development. It talks about getting the game playable on the move, but also some of the new events in the current version:
https://www.youtube.com/watch?v=_yR1y87YbQw Next Thursday will show the creation of the boss which you can encounter in the game starting now!
Full changes list:
- added: new card - Scope
- added: new card - Infection
- added: new card - Berserker
- added: new card - Freezeray
- added: new card: Invisibility
- added: new passive card - Fighter
- added: light to flames and burners (especially in dark-zone)
- added: little jingle when finding a secret area
- added: small plants now leave just a small spore area
- added: End-boss: The Blob
- fixed: explosion sound triggered too often on cards that didn't need it
- fixed: invisible aliens still show the "anger/sick/confused" twirls
- fixed: babygon now also shuts-down when near EMP
- fixed: if killed at idle entity, cards stay in view
- fixed: invisible blockades popping up after fire or explosions
- tweak: small improved mouse controls
- tweak: soften/smoother lights
- tweak: slight increase in harder opponent spawning earlier in the game
- tweak: slight increase in higher-skilled weapons dropping earlier
- tweak: balancing on drop-rates for all items
[ 2019-10-22 18:11:43 CET ] [ Original post ]
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- Space Grunts 2 Linux Depot [98.13 M]
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (Ashworld, Meganoid, Gunslugs and Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.
Space Grunts 2 is currently in VERY EARLY development.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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