Update v0.5.0: New life forms and secret area's detected, Captain!
Where last weeks update was a lot of fixing and tweaking, this weeks update comes in with a lot of new stuff. New aliens are added, new alternate-levels to be found, a new event or two and a bunch of new cards being sorted into your deck!
I'm not going into any details on these alternate-levels, as it's part of discovering it yourself as a player, but I might eventually do some work on some sort of Wiki pages (cause I usually forget about these secrets myself over time!)
I've been adding a bunch of alien-specific cards to the game, so that aliens now have a bit more choice during battles without having to resort to weird human like weapons.
Make sure to check out last Thursday's vlog showing the creation of the boss:
[previewyoutube=j9ag1ZUzWWg;full][/previewyoutube]
and let me know if you already encountered him! ;)
Full changes list:
- added: Alternate area: Ancient ship
- added: Alternate area: Spidernest
- added: better highlighting of selected cards (especially for mouse/touch controls)
- added: new card Scavenge Box
- added: new card Forcecon
- added: specific cards for Blob-boss
- added: HP point changes now also visible in herocards (HUD)
- added: new cards for the Aliens
- added: Mimic alien
- added: Tentacle alien
- added: Spider-om alien
- added: "Game Saved" dialog/tutorial
- added: loading/new-game hints prompts
- added: Event - Infestation - wall-creepers all over!
- added: new card - Genocide Device
- added: Wall-creepers
- added: Spiderwebs - halt you for 3 turns
- added: Critero alien
Fixes and tweaks:
- fixed: cards floating off when interacting with doors/walls/non-violent-entities
- fixed: improvements to card drag-drop systems
- fixed: starfield rendering
- fixed: save games didn't restore the correct level (always 1 too soon)
- fixed: description of Survivor card now says "last safe spot" instead of "Random spot"
- fixed: hidden wall has no card/codex-image
- fixed: rescue-pod has no card/codex image
- tweak: balancing of mimic-spawns
- tweak: made stronger aliens slightly weaker when they appear as rare-alien in the levels (before their normal level)
[ 2019-10-29 17:11:11 CET ] [ Original post ]
Space Grunts 2
Orangepixel
Developer
Orangepixel
Publisher
2019-09-24
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:- Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (
Ashworld,
Meganoid,
Gunslugs and
Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.
Space Grunts 2 is currently in VERY EARLY development.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).
MINIMAL SETUP- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
12.70$ (15%)
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12.99$ (35%)
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230.39$ (10%)
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1.19$ (88%)
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16.99$ (32%)
33.99$ (15%)
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6.59$ (85%)
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61.99$ (27%)
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