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Update v0.5.0: New life forms and secret area's detected, Captain!


Where last weeks update was a lot of fixing and tweaking, this weeks update comes in with a lot of new stuff. New aliens are added, new alternate-levels to be found, a new event or two and a bunch of new cards being sorted into your deck! I'm not going into any details on these alternate-levels, as it's part of discovering it yourself as a player, but I might eventually do some work on some sort of Wiki pages (cause I usually forget about these secrets myself over time!) I've been adding a bunch of alien-specific cards to the game, so that aliens now have a bit more choice during battles without having to resort to weird human like weapons. Make sure to check out last Thursday's vlog showing the creation of the boss: [previewyoutube=j9ag1ZUzWWg;full][/previewyoutube] and let me know if you already encountered him! ;) Full changes list:

  • added: Alternate area: Ancient ship
  • added: Alternate area: Spidernest
  • added: better highlighting of selected cards (especially for mouse/touch controls)
  • added: new card Scavenge Box
  • added: new card Forcecon
  • added: specific cards for Blob-boss
  • added: HP point changes now also visible in herocards (HUD)
  • added: new cards for the Aliens
  • added: Mimic alien
  • added: Tentacle alien
  • added: Spider-om alien
  • added: "Game Saved" dialog/tutorial
  • added: loading/new-game hints prompts
  • added: Event - Infestation - wall-creepers all over!
  • added: new card - Genocide Device
  • added: Wall-creepers
  • added: Spiderwebs - halt you for 3 turns
  • added: Critero alien
Fixes and tweaks:
  • fixed: cards floating off when interacting with doors/walls/non-violent-entities
  • fixed: improvements to card drag-drop systems
  • fixed: starfield rendering
  • fixed: save games didn't restore the correct level (always 1 too soon)
  • fixed: description of Survivor card now says "last safe spot" instead of "Random spot"
  • fixed: hidden wall has no card/codex-image
  • fixed: rescue-pod has no card/codex image
  • tweak: balancing of mimic-spawns
  • tweak: made stronger aliens slightly weaker when they appear as rare-alien in the levels (before their normal level)


[ 2019-10-29 17:11:11 CET ] [ Original post ]

Space Grunts 2
Orangepixel Developer
Orangepixel Publisher
2019-09-24 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.

Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (Ashworld, Meganoid, Gunslugs and Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.

Space Grunts 2 is currently in VERY EARLY development.

Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

14.21$ (64%)
1.00$ (80%)
24.59$ (18%)
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5.25$ (79%)
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13.39$ (33%)
21.27$ (65%)
1.98$ (90%)
8.47$ (15%)
8.49$ (15%)
1.67$ (83%)
33.17$ (17%)
3.79$ (81%)
16.79$ (16%)
12.74$ (15%)
GAMERSGATE

[ 2625 ]

19.99$ (20%)
4.5$ (85%)
1.76$ (91%)
2.55$ (87%)
1.69$ (79%)
0.9$ (92%)
9.6$ (84%)
9.6$ (68%)
3.6$ (64%)
4.95$ (67%)
5.0$ (75%)
13.99$ (30%)
19.8$ (67%)
3.61$ (82%)
0.85$ (91%)
0.89$ (87%)
0.64$ (87%)
16.19$ (46%)
4.25$ (79%)
2.88$ (71%)
5.0$ (50%)
2.2$ (91%)
19.8$ (67%)
7.88$ (77%)
12.59$ (37%)
4.95$ (67%)
5.63$ (81%)
9.99$ (50%)
20.09$ (33%)
3.28$ (78%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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