Update v0.7.0: We got Leaderboards!
Polish till it shines! This week's update comes with a lot of polish, from simple things like centering text on the screen, to complete new screens like the "Continue game" screen or the Statistics screen.
I've also started on some big re-balancing sessions, as I'm pretty sure the game is TOO challenging at this point, so you'll find that with this update the game has gotten slightly easier and you should be able to get deeper into the space base.
Finally a big feature this week are the Leaderboards! It will now track your best time/level combo and place you in the various boards based on your Character and in the Overall boards. You'll also notice there is a 4th character leaderboard, and I will write up a newsletter soon with the information on unlocking that character, so sign-up if you want it!
In this weeks vlog I talked a little bit about the code that goes into making the aliens move and run around the levels, so if you're interested in that, check out last Thursdays video:
[previewyoutube=ykN7mDr9JT8;full][/previewyoutube]
Full changes list:
- added: Bonus character (subscribe to Newsletter for info coming in next mail!)
- added: Statistics screen
- added: Leaderboards
- added: entity codex
- added: Credits screen
- added: improved interface and restructured menu systems
- added: improved UI
- added: continue game has proper own screen with info on the game
- added: new card Knife
- added: new card Vial
Fixes and tweaks:
- fixed: skill-icons flashing rendering bugs
- fixed: text-wrap bug in speech (hud)
- fixed: limit/slow-down messages shown in HUD
- fixed: using mouse/touch in card-codex caused crash (at last card)
- fixed: leaderboard bibot shows scores of class Grimm
- fixed: most stars in backdrop starfield stood still
- fixed: pause menu opens codex instead of options
- fixed: Dialogs are tapped too quickly and disappear directly. Same with game over screen
- fixed: wall-mounted rockets should show "range" on the floor (like flamers)
- tweak: various card drop-rates and usage stats
- tweak: made avatars more colorful / stand out
- tweak: Gadget can now level-up slightly faster
- tweak: made less tutorials pop-up in a new game session by delaying events/situations
- tweak: made important card info more clear with highlighting
- tweak: few improved sound effects
[ 2019-11-12 19:05:28 CET ] [ Original post ]
Space Grunts 2
Orangepixel
Developer
Orangepixel
Publisher
2019-09-24
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:- Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (
Ashworld,
Meganoid,
Gunslugs and
Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.
Space Grunts 2 is currently in VERY EARLY development.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).
MINIMAL SETUP- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
16.99$ (15%)
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42.99$ (28%)
6.69$ (33%)
17.99$ (10%)
2.38$ (60%)
2.99$ (85%)
55.99$ (7%)
17.29$ (14%)
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49.99$ (17%)
11.98$ (70%)
1.19$ (70%)
17.99$ (10%)
17.49$ (65%)
93.99$ (6%)
18.99$ (37%)
1.19$ (88%)
13.99$ (7%)
6.09$ (13%)
39.99$ (20%)
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49.99$ (17%)
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