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Fight your way through a crashed and alien infested space ship step by step, and one card at a time.
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (Ashworld, Meganoid, Gunslugs and Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.
Space Grunts 2 is currently in VERY EARLY development.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).
Space Grunts 2
OrangepixelDeveloper
OrangepixelPublisher
2019-09-24Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • Space Grunts 2 Linux Depot [98.13 M]
Update 1.1.0: Your most requested feature!

Game Description Image
I heard you loud and clear! So here you go: overview of all the cards in your deck!!... sort of!

So most requested feature I had both on PC but especially after releasing on iOS is a way to see which cards are in your deck. The problem I had with this is that part of the design is that you are blindly pulling cards from the top of your deck and not really know what's gonna happen! BUT I can't ignore the fact that most people wanted a bit more insight into what's available, so I decided to meet you guys halfway.

The pause screen now shows the last 3 picked up cards (especially interesting for new players or when you bump into a card you never seen before), and below that there's a list of all the variations of cards in your deck and how many of each you have. So it should help you keep track of what to pick up (am I low on defensive cards? or am I low on attack cards?).

You can also tap, hover or select the card for a bigger view of what it does... early responses to this have been positive, so I hope this is a good solution? - Let me know what you think!

Besides that a bunch of small bugs and fixes, didn't get around to add any big features due to the launch to iOS!
I did do this weeks video on the creation/decisions behind the Space Grunts 2 trailer, check it here:

Full changes list:

  • added: (mobile) hud now detects screen-notch and moves the hud accordingly
  • added: pause screen now shows info on last cards collected and current deck
  • added: (mobile) swipe-to-move controls (see touch in options)
  • added: "line of sight" now uses gray-scaling instead of blackness for unseen areas

Fixes and tweaks:
  • fixed: "Inventory full" message spamming is now fixed
  • fixed: daily-run scores test sometimes overlapping
  • fixed: high-scores table rendering bugs
  • fixed: bombs dropped by cybergon now highlight their damage radius
  • fixed: (mobile) phantom touch-button in setup

[ 2019-12-10 21:07:31 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
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