Update v1.5.0: Bug fixes and Captain logs
Hello Captains! Guess I'm still not done pushing new stuff to this game.. I just enjoy it so much myself, so that does make it a lot easier to keep working on it!
What also helps is the good feedback I'm getting from players and also see new players really getting into the game and talking about it on Discord - So nice to see!
So this update comes with a few small improvements. I found a weird bug in the level-generator, which mostly popped-up during challenges where you would enter the boss-level and find yourself inside a dark void of nothings ness.. it looked cool, but wasn't very practical ! Found the cause of it, and hopefully it was the only cause, so that it's now fixed.
I also added all the Patrons, who were a Patron during the development of the game, to the credits of the game, thanks again people! And if you want your name in the credits AND support me AND get alpha/beta access to new games I'm working on, then check out the Patreon ;)
Finally, I added some more Captain log voice samples, now every area has it's own samples. On the other end, I also had people requesting the option to turn off the voice sample (mostly due to restarting the game so often, that they got sick of it) ... no hard feelings.. it's just my voice .. BUT the option is added in the sound menu. Altho I also added a little code that will simply not re-trigger the first level's voice on every game session.. so that probably fixes without having to turn it off.
So the updates are still coming, altho a bit smaller than in the early development stages. Next weeks update is already in development, I just have to do some level designing around the new feature... stay tuned for that ;)
Full changes list:
- added: option to Mute captains voice (see sound in setup menu)
- added: Patron-names to the credits screen
- added: More information through Captain logs at start of new areas
Fixes and changes:
- fixed: Cap-log triggers less often (to not annoy players who don't get far in the game yet)
- fixed: bug in level generator causing player to end up in "the void" without a level
- fixed: Flamer entity image in Codex
[ 2020-01-17 09:32:49 CET ] [ Original post ]
Space Grunts 2
Orangepixel
Developer
Orangepixel
Publisher
2019-09-24
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:- Space Grunts 2 Linux Depot [98.13 M]
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel (
Ashworld,
Meganoid,
Gunslugs and
Heroes of Loot). You'll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries while trying to survive the spaceship and doing battle using your playing cards.
Space Grunts 2 is currently in VERY EARLY development.
Follow the game's development though blogs on this site, or semi-weekly vlogs over at youtube (side sidebar for youtube link).
MINIMAL SETUP- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
12.74$ (-28%)
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24.99$ (38%)
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