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Patch 868 - May 17, 2021
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
The First Deserters, the Smugglers and the Lawless have pledged their allegiance to the Marauders. Their camps and missions have been adjusted accordingly. However, the Achievements for these tribes have not yet been updated; they will be soon.
The range of behaviors that the animation team can make NPCs perform during events has been expanded. Some of these added behaviors already existed for outpost NPCs (such as NPC healing NPCs and grenade launcher use), others did not. In addition, a parent-child relationship has been implemented to allow for more efficient management of NPC groups. This modification does not affect all NPCs and creatures of Atys, but only those entities whose appearance and play are controlled by the animators via Ryzom Arkitect (ARK).
The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:
Until now, out of the five in-game Storyline missions, only the "Kitin Rumors" ( those about Allegories) and "Nexus Riches" missions offered a reward (respectively a Yubo Allegory and a Gnoof Mount). In order for each mission to offer a reward, we have split the first into two missions: "Kitin Rumors" and "Allegory Rumors". "Allegory Rumors" now offers the Yubo Allegory as a reward, and "Rumors of Kitins" is one of the four missions that are from now on rewarded. Thus, the two missions of the Prologue ("General Rumor" and "Kitin Rumor") as well as the missions "Mapping the Nexus" and "Very special necklaces!" are each rewarded by a permanent improvement of the effects of the Allegories (once these are engraved again). To wit:
The options for setting up the in-game automatic translation are now available in the "Configuration" window (entry "Language").
[ 2021-05-17 21:15:46 CET ] [ Original post ]
A client patch and server restart took place on May 17, 2021 to implement the following changes, adds and fixes.
New Allegories
- Tepsen was right: a jewel engraved with an Allegory can indeed produce beneficial effects on its wearer (see Rumors about kitins). Indeed, the best jeweler in Atys, Loigi Giurgi, has managed to discover four effects that he is now making available to everyone in exchange for Elyps. Namely:
- Sweet Death: 1% chance to avoid the death penalty that usually follows a resurrection.
- Back on feet: 3% chance to recover, upon resurrection, half of your life, stamina, sap and focus maxima.
- Back in good shape : 2% chance to recover, during your resurrection, three quarters of your life, stamina, sap and focus maxima.
- Back in glory : 1% chance to recover, at the time of your resurrection, the totality of your life, stamina, sap and focus maxima.
- To engrave an allegory, speak to Loigi Giurgi at the north of the Matis Arena.
- An Allegory can only be engraved on an equipped jewel.
- Engraved jewels are personal and can only be exchanged once the engraving of the Allegory has been erased.
- The probability of producing the effects is, as you may have noticed, still very low, but the craftsmen and scientists are working to increase them tenfold (the Rumors will inform you of the progress of this work).
OP Refactoring Tests
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
- Mode: Guild vs. NPC (GvE), where only the guild having declared war can participate in the battle (no allied or enemy PCs on the battlefield).
- Duration: 55 minutes (11 rounds of 5 minutes).
- Declaration: Only one battle per week per guild and per outpost is allowed (so any guild can fight, at best, four battles per week, one on each of the four outposts).
- Schedule: a new battle can start at the beginning of each hour for each outpost. A guild wishing to attack must make its declaration within 5 minutes before the start time. For example, a guild wishing to be the attacking guild for the 9pm battle must make its declaration of war at the earliest 8:55 pm, but before 9:00 pm. If several guilds wish to register, only the first one will be retained, the others will have to try again for a next battle.any battle starts at the first second of the hour following the moment of the declaration as long as this moment precedes it by more than five minutes (thus, for example, a battle declared between 9:00 pm and 9:55 pm will start at 10:00 pm and no guild will be able to make a declaration between 9:55 pm and 10:00 pm).
- Victory conditions: the attacking guild must pass the threshold set for it (10 at most) at the outpost it is attacking.
- Outcome: A won battle does not give the victorious guild possession of the concerned outpost (the latter is returned within the hour to the NPCs who defended it) but any battle fought closes with the granting of a reward.
- Reward: its nature and size are determined by the threshold of the attacked outpost and are displayed as soon as the war is declared. It is automatically awarded to the testing guild at the end of the battle.
- The initial threshold for the four outposts is set at 3.
- The higher the threshold, the higher the reward... and the reverse is true.
- After a defeat (outpost threshold not exceeded during the battle), the outpost threshold will remain the same for the guild.
- After a victory, the offered threshold of the outpost at subsequent battles of the same guild will be increased permanently by one. But if this new threshold is found too difficult to exceed by the guild, the latter can choose to set a lower threshold to the outpost for the next battle.
Three tribes pay allegiance to Marauders
The First Deserters, the Smugglers and the Lawless have pledged their allegiance to the Marauders. Their camps and missions have been adjusted accordingly. However, the Achievements for these tribes have not yet been updated; they will be soon.
Enrichment of the events
The range of behaviors that the animation team can make NPCs perform during events has been expanded. Some of these added behaviors already existed for outpost NPCs (such as NPC healing NPCs and grenade launcher use), others did not. In addition, a parent-child relationship has been implemented to allow for more efficient management of NPC groups. This modification does not affect all NPCs and creatures of Atys, but only those entities whose appearance and play are controlled by the animators via Ryzom Arkitect (ARK).
Bosses Refactoring
The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:
- All species present in a region of Atys produce a Boss to appear in that region.
- Conversely, no Boss of a given species will ever pop in a region where no creatures of that species live (so there is no point hoping to find a vorax Boss in a region where no vorax has ever been seen).
- When a Boss dies on a given site, another Boss, from the same region, is elected to succeed him and appear on the said site within a few days (random duration).
- The level of Bosses is in accordance with the level of the region in which they appear (thus, a level 250 region only hosts level 270 Bosses).
- Two Bosses cannot appear simultaneously on the same site.
- Several Bosses of the same species can appear simultaneously in different regions (such as Armkoo and Armkan), or even several Bosses of the same look (such as Armkoo 220 and Armkoo 270).
- The rotation of Bosses on the sites of the same region is favored. Thus, you will not always meet the same Boss on the same site, but often another of the valid Bosses of the region.
- Step 1: appearances in the Nexus, at a faster pace than usual at first (in order to validate the system without too much delay), then, from the next step on, at the usual pace (every three or four days).
- Step 2: appearances in Prime Roots at the usual pace.
- Step 3: appearances throughout Atys at the usual pace.
Atys and Silan in-game maps
- Map of Atys : it now includes the map of Silan, the one of Almati Wood and the one of the kitins' lair in the latter.
- Silan map: you can now zoom in on the Ranger's Land, so you can find your way around better.
Storyline missions rewards
Until now, out of the five in-game Storyline missions, only the "Kitin Rumors" ( those about Allegories) and "Nexus Riches" missions offered a reward (respectively a Yubo Allegory and a Gnoof Mount). In order for each mission to offer a reward, we have split the first into two missions: "Kitin Rumors" and "Allegory Rumors". "Allegory Rumors" now offers the Yubo Allegory as a reward, and "Rumors of Kitins" is one of the four missions that are from now on rewarded. Thus, the two missions of the Prologue ("General Rumor" and "Kitin Rumor") as well as the missions "Mapping the Nexus" and "Very special necklaces!" are each rewarded by a permanent improvement of the effects of the Allegories (once these are engraved again). To wit:
- completing 1 of the 4 missions multiplies the allegorical effect by 2;
- completing 2 of the 4 missions multiplies the allegorical effect by 3;
- completing 3 of the 4 missions multiplies the allegorical effect by 4;
- completing 4 of the 4 missions multiplies the allegorical effect by 5.
Configuration of DeepL
The options for setting up the in-game automatic translation are now available in the "Configuration" window (entry "Language").
- Ability to disable the flag displaying the source text, for each language.
- Ability to invert the translated text and the original text in tooltip, for each language.
- Ability to entirely deactivate the automatic translation for the Guild, Region, Universe and/or Surroundings channels.
Auras durations indicator
- When an Aura is activated, its icon appears among the Bonuses/Maluses and indicates the remaining duration of its effect (see 2 on the picture).
- Then, once the Aura is dissipated, the same icon indicates the remaining duration of the inability to activate any Aura (see 1 on the picture).
- Finally, the icon disappears from the Bonuses/Maluses when an Aura is activable again.
Miscellaneous
- The time to climb on your mount is reduced to 2 seconds, and the time to dismount is reduced to 1 second (following a suggestion in the Ideas for Ryzom forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/31285/1)
[ 2021-05-17 21:15:46 CET ] [ Original post ]
Ryzom
Winch Gate Property Limited
Developer
Winch Gate Property Limited
Publisher
2016-05-06
Release
Game News Posts:
241
🎹🖱️Keyboard + Mouse
Mixed
(496 reviews)
The Game includes VR Support
Public Linux Depots:
- Ryzom client (Linux 64 bits) [58.76 M]
Enter a unique science fantasy MMORPG and dive into a unique organic living world !
Pick your actions well, for each one of them may impact the world and its inhabitants!
You have absolute freedom!
Would you like to create your own event? The Animation Team is always at your disposal and will gladly support and assist in logistics.
In addition, many guilds are prepared to open their doors to help your character evolve!
For lovers of imaginary languages, the players and Animation Team have created unique languages. Roleplay immersion guaranteed!
Harvesting - allows you to dig materials from the ground depending on season and weather and your skill. It's not so simple once predators get involved!
Crafting - Careful combination of materials depending on their characteristics and colors, allows production of unique weapons and armors. Thousands of recipes are possible.
Discover the beauty of the Forest in the spring, do battle in the Jungle in a rainstorm under a summer sky streaked with lightning, lose yourself in the dunes of the Desert in the fall, or relax enjoying the reflections of a winter sun on the pure water of the Lakes.
Opensource
Ryzom is one of only a few commercial-grade MMORPGs that are fully open source: client, server, tools, and media. Being open source means that Ryzom draws on a vibrant community providing fixes and functionality above and beyond that of what the team can provide. It offers players a unique opportunity to become involved in the development of the game.Sandbox
Far from being a frozen world, Ryzom is constantly evolving in regard to your actions. Will you spark another war? Will you found a lucrative commercial guild or aim for political power? What if your hunting talents could be decisive in the struggle against Kitins?Pick your actions well, for each one of them may impact the world and its inhabitants!
Classless
Ryzom characters are unusual in that they are not bound to a class. That means you don't have to choose between being a warrior, a mage, a harvester or a crafter. You can improve your skills in all these classes with only one character; you do not need to focus on one path. For example, you can, at your leisure, either train your pike handling, put on your magic amplifiers to heal or cast offensive spells, pick up your pickaxe and harvest materials, or go into crafting a new armor or weapon.You have absolute freedom!
Roleplay
Ryzom offers official interactive events (with live NPC's), regular and varied, that evolve according to your actions. Nothing is preordained!Would you like to create your own event? The Animation Team is always at your disposal and will gladly support and assist in logistics.
In addition, many guilds are prepared to open their doors to help your character evolve!
For lovers of imaginary languages, the players and Animation Team have created unique languages. Roleplay immersion guaranteed!
Invasions
Picture yourself, in front of a city gate, looking at a far hill and sighting the scouts of a Kitin swarm. Now picture hundreds of Kitins following them, moving like a united and swarming army. Huge battles call for the cooperation of a great part of the community to counter these threatening invasions. And what if, one day, the Kitin were to win again, threatening hominity for the third time?Consensual PVP
You can fight everywhere, but only when you wish to do so. Duels, outposts battles, faction of region fights... You are free to engage in them... or abstain!Advanced Forage & Harvest
Ryzom features an advanced havesting and crafting system.Harvesting - allows you to dig materials from the ground depending on season and weather and your skill. It's not so simple once predators get involved!
Crafting - Careful combination of materials depending on their characteristics and colors, allows production of unique weapons and armors. Thousands of recipes are possible.
Living mobs
A powerful A.I. system allows for a realistic wildlife behavior: carnivores attack herbivorous herds, realistic and dynamic animal motions make them lively, sometimes endearing, other times worrisome. There are also mass migrations on season changes and different behavior for different species. Take your time to sit and observe the life around you, it's an unforgettable view. But be careful of predators!Dynamic environment
Ryzom is a 3D persistent world consisting of five lush and varied ecosystems. Landscape, wildlife behavior and ground material availability all change according to season, weather and time.Discover the beauty of the Forest in the spring, do battle in the Jungle in a rainstorm under a summer sky streaked with lightning, lose yourself in the dunes of the Desert in the fall, or relax enjoying the reflections of a winter sun on the pure water of the Lakes.
Full character customization
Entirely customizable character appearance upon creation: shape your avatar the way you like it!MINIMAL SETUP
- Processor: 1 GHz single coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 1.2 with 32 MB VRAM
- Storage: 10 GB available space
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