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Patch 2022-04-25 : Outposts Refactoring + Introduction of XPx3 catalyzers
Patch 2022-04-25 : Outposts Refactoring + Introduction of XPx3 catalyzers + ToS & CoC updates A client patch and server restart are scheduled for April 25, 2022, to implement the changes and additions described below. To do this, the game server will be closed for approximately 2 hours on that day.
These changes, though not part of the outposts refactoring itself, are a prerequisite for managing participation in Guild vs. Guild (GvG) or Guild vs. Environment (GvE) outposts battles participation. If a player voluntarily leaves a guild and then rejoining without having joined another guild in the meantime, the guild regains the player's seniority. If a player voluntarily leaves a guild, joining another guild for a maximum of 3 days and then returns to the original guild, the original guild regains the player's seniority. If a player voluntarily leaves a guild, joining another guild for more than 3 days and then returns to the original guild, the original guild will not regain the player's seniority. If a player is expelled from a guild, seniority of that player is lost. Summary: Guild A --> Guildless without time limit --> Guild A: Original join date kept. Guild A --> Guild B for 3 days maximum --> Guild A: Original join date kept. Guild A --> Guild B for more than 3 days --> Guild A: Original join date lost. Guild A --> Expulsion: Original join date lost.
WARNING: The figures below are still provisional and may be adjusted upwards or downwards depending on your feedback.
Outpost materials are randomly redistributed between all outposts approximately every 2 months through a server maintenance reboot.
Only one version of the outpost drill (which harvests outpost materials and flowers) is available for purchase, but the choice of its model (kami, karavan, marauder) remains possible. The price of the drill is the price of the one that was the cheapest of all versions.
The outposts no longer produce Q50 and Q100 materials, but only Q150, Q200 or Q250 materials. From now 12 outposts produce Q150 materials, 8 produce Q200, 8 produce Q250. An outpost produces only one quality of materials at a time. An outpost located in a 50 area (level 50 outpost) produces much less Q250 materials than an outpost located in a 250 area. An outpost located in a 250 area (level 250 outpost) produces the same quantity of materials whatever their quality.
The prices of attacks on outposts lowered as follows, depending on their type and level of the outpost: FvF attack on a level 50 Outpost: 1 million Dappers FvF attack on a level 100 outpost: 2 million Dappers FvF attack on a level 150 outpost: 3 million dappers FvF attack on a level 200 outpost: 4 million dappers FvF attack on a level 250 outpost: 5 million dappers GvE attack on an outpost (whatever its level) : 1 million dappers Prices for GvG attacks on outposts will be announced later.
An outpost battle now lasts 1 hour, with 12 rounds of 5 minutes each. Therefore, the maximum threshold that the attacking guild can reach is now 12. Note that the threshold of an outpost can in some cases exceed 12 (see conditions below). In these cases, the outpost, impossible to conquer, is said to be "blocked" and cannot be attacked.
Currently, a battle of an outpost belonging to a guild can only take place in FvF mode. In a future update, it will become possible for the attacking guild to choose to attack in GvG mode.
Every two months (approximately), 50% of outposts will be recaptured by hostile tribes. Introducing a bidding period to decide which guilds will be able to attack these outposts in GvE. Introducing outpost battles in GvE to take back these outposts from hostile tribes.
Outposts not recaptured by a hostile tribe (i.e. half of them) continue to be governed by FvF battles rules.
The outposts now work in cycles lasting approx. 2 months. A cycle necessarily starts when the server is rebooted, and includes the following steps:
Outpost materials are randomly redistributed among all outposts approximately every 2 months, at the time of a scheduled server reboot. This random redistribution is subject to the following rules: Each material type (Greslin, Armilo, etc.) is represented at least one Q150-producing outpost, one Q200-producing outpost and one Q250-producing outpost. 4 outpost materials (of randomly chosen type) are represented at multiple outposts producing the same quality. (E.g., Vedice can be present at 2 Q250-producing OPs, Maga at 2 Q150-producing OPs, etc.)
Half of the outposts will be captured by hostile tribes. The outposts so captured are: 2 randomly chosen level 50 outposts 2 randomly chosen level 100 outposts 2 randomly chosen level 150 outposts 4 randomly chosen level 200 outposts 4 randomly chosen level 250 outposts The threshold of the outposts recaptured will be increased to 23, which blocks them during the first 24 days following their capture.
Guilds that want to try to reserve the attack of one or more of the above outposts can use the bidding system.
Each guild receives 50 points to bid. Please note that a guild will have this amount reduced by 10 points for each outpost they own. If guild leaders wish to recover points to bid, they can give up one or more outposts held by their guild by interacting with the new outpost banner shown below. The guild leader, or a high officer, has 14 days to use these points to bid for the outposts their guild wishes to attack in GvE mode. To do so, they have to click on the new war banner, located in each capital city and the Marauder's camp, next to the Restoration Specialist and then bid between 1 and 50 points for as many outposts as they wish. Bidding will only be final at the end of the 14 days period, so guilds can revise their bids as many times as they wish during this period. The bids are secret, only the leader and the high officers know how many points the guild has bid and for which outpost(s). At the end of the 14 days period, the guild that bid the most points for an outpost will be granted the opportunity to attack it. In case of a tie, bids of equal amount are cancelled and the system then elects the one of the remaining guilds which bids the most points. Only one guild receives the opportunity to attack a given outpost. Please note that an outpost abandoned by a guild becomes controlled by a hostile tribe, with a random threshold between 19 and 23. Guilds can't bid on it. [img=src]https://app.ryzom.com/app_web_assets/assets/1/op_bet.jpg[/img]
Example 1:
Only members who have been members of the attacking guild for more than 21 days can participate in GvE attacks. There is no defense phase. If a guild win the GvE battle, it takes possession of the outpost. The threshold of the latter increases to 19, which blocks all attacks for the next 16 days (this duration will be adjusted if needed). If a guild lose the GvE battle, the threshold increases to 12, which blocks all attacks for the next 2 days.
Guilds that has been granted the opportunity to launch a GvE attack for outpost are the only ones who can do so as long as the outpost's threshold remains 12, giving them a period of 10 days to do so. When the attack is declared, the threshold of the outpost will automatically be set to 5 and the battle commences immediately. The attacking guild has 1 hour to win 6 rounds and achieve victory. If the attacking guild lose the GvE battle, the threshold of the outpost will be increased to 12, which blocks all attacks for the 2 next days. The outpost is no longer reserved for the guild, and any other guild can launch a GvE attack for it.
If the threshold of an outpost captured by a hostile tribe drops to 11 or below before the guild which was granted the opportunity to attack have done so, it is no longer reserved for that guild and any guild can launch a GvE attack at its current threshold (which, in this case, will not be set to 5 as the battle commences).
During the entire bidding period, FvF (and later GvG) attacks remain possible on the outposts not captured by a hostile tribe at the beginning of the cycle. After bidding and GvE battle periods:
When the next cycle is ready to begin, it is announced before its launch at the next server maintenance restart. The materials are then randomly distributed to all outposts again, and half of these are again captured by hostile tribes (see #1 and #2 above).
A new reward has been introduced to the test outposts: XPx3 catalyzers. [h4]Who can use XPx3 catalyzers?[/h4]These new XPx3 catalysers can be used by both Free to Play and Premium players. [h4]What is the effect of XPx3 catalyzers?[/h4]They triple the basic experience points for both F2P and Premium accounts. This means, for Premium accounts, that experience points are tripled instead of doubled. [h4]How to get XPx3 catalyzers?[/h4]For this you need to: 1. Guild attack a test OP (In GvE mode on test OPs in Nexus, and maybe later in GvG mode on new test OPs). 2. Be victorious at this OP. The reward will then appear as an icon in the special bag in your guild window. 3. Guild leader and high officers only: Retrieve the reward in the "Special" tab of the guild window (as shown in the image below) to transfer the XPx3 catalyzers to the guild inventory. [img=src]https://app.ryzom.com/app_arcc/data/app/Scripts//1/6/7/5/assets/get_cats.jpg[/img] [h4]How many XPx3 catalyzers can be obtained at these outposts?[/h4]It depends on the level of the outpost and the threshold reached. (See the table below) [img=src]https://app.ryzom.com/app_arcc/data/app/Scripts//1/6/7/5/assets/cats_rates.jpg[/img] Please note that the amount of XPx3 catalyzers that can be obtained at the test OPs may be re-evaluated based on your feedback.
The Ryzom ToS (Terms of Service) and CoC (Code of Conduct) update summarizes to: Inclusion of Ryzom Chat and Ryzom Discord to the list of our communication sites and venues Minor corrections and rewordings without actual changes of the rules. 1. In I.1. Harassment of a player or of a member of a Ryzom Team Clarification: Chain-killing a character or their animals is considered harassment, unless it is done by attackers or defenders in outpost battles. 2. In I.5. Disturbance of an in-game event Clarification about the process applied. 3. In III.4 Multiboxing Extension of the limitation to 2 accounts simultaneously connected, beyond just PvP battles, to all outpost battles, in order to include outpost battles in GvE mode introduced with this patch. 4. In III.9. Disrespect of the PvP rules > Rules regarding outposts battles Description of the difference between guild-held and hostile tribe-held outposts introduced by the present patch. The Ryzom Team remains at your disposal for any additional information and wishes you a good game! The Ryzom Team remains at your disposal for any additional information and best wishes to you! Ryzom Team
[ 2022-04-27 13:12:14 CET ] [ Original post ]
Content Patch 903 (2022-04-25)
Patch 2022-04-25 : Outposts Refactoring + Introduction of XPx3 catalyzers + ToS & CoC updates A client patch and server restart are scheduled for April 25, 2022, to implement the changes and additions described below. To do this, the game server will be closed for approximately 2 hours on that day.
Changes regarding guild members seniority
These changes, though not part of the outposts refactoring itself, are a prerequisite for managing participation in Guild vs. Guild (GvG) or Guild vs. Environment (GvE) outposts battles participation. If a player voluntarily leaves a guild and then rejoining without having joined another guild in the meantime, the guild regains the player's seniority. If a player voluntarily leaves a guild, joining another guild for a maximum of 3 days and then returns to the original guild, the original guild regains the player's seniority. If a player voluntarily leaves a guild, joining another guild for more than 3 days and then returns to the original guild, the original guild will not regain the player's seniority. If a player is expelled from a guild, seniority of that player is lost. Summary: Guild A --> Guildless without time limit --> Guild A: Original join date kept. Guild A --> Guild B for 3 days maximum --> Guild A: Original join date kept. Guild A --> Guild B for more than 3 days --> Guild A: Original join date lost. Guild A --> Expulsion: Original join date lost.
Changes in the outposts system
WARNING: The figures below are still provisional and may be adjusted upwards or downwards depending on your feedback.
GENERALITIES
Changes regarding all outposts
Rotation of materials between all outposts
Outpost materials are randomly redistributed between all outposts approximately every 2 months through a server maintenance reboot.
Changes regarding outpost drills
Only one version of the outpost drill (which harvests outpost materials and flowers) is available for purchase, but the choice of its model (kami, karavan, marauder) remains possible. The price of the drill is the price of the one that was the cheapest of all versions.
Changes regarding the quality of the materials produced on an outpost
The outposts no longer produce Q50 and Q100 materials, but only Q150, Q200 or Q250 materials. From now 12 outposts produce Q150 materials, 8 produce Q200, 8 produce Q250. An outpost produces only one quality of materials at a time. An outpost located in a 50 area (level 50 outpost) produces much less Q250 materials than an outpost located in a 250 area. An outpost located in a 250 area (level 250 outpost) produces the same quantity of materials whatever their quality.
Outpost attacks price reduction
The prices of attacks on outposts lowered as follows, depending on their type and level of the outpost: FvF attack on a level 50 Outpost: 1 million Dappers FvF attack on a level 100 outpost: 2 million Dappers FvF attack on a level 150 outpost: 3 million dappers FvF attack on a level 200 outpost: 4 million dappers FvF attack on a level 250 outpost: 5 million dappers GvE attack on an outpost (whatever its level) : 1 million dappers Prices for GvG attacks on outposts will be announced later.
Outpost battles duration reduction
An outpost battle now lasts 1 hour, with 12 rounds of 5 minutes each. Therefore, the maximum threshold that the attacking guild can reach is now 12. Note that the threshold of an outpost can in some cases exceed 12 (see conditions below). In these cases, the outpost, impossible to conquer, is said to be "blocked" and cannot be attacked.
Addition (in a future update) of GvG outpost battles
Currently, a battle of an outpost belonging to a guild can only take place in FvF mode. In a future update, it will become possible for the attacking guild to choose to attack in GvG mode.
Changes regarding half of outposts
Every two months (approximately), 50% of outposts will be recaptured by hostile tribes. Introducing a bidding period to decide which guilds will be able to attack these outposts in GvE. Introducing outpost battles in GvE to take back these outposts from hostile tribes.
What remains unchanged (for now) for all outposts
Outposts not recaptured by a hostile tribe (i.e. half of them) continue to be governed by FvF battles rules.
CREATION OF CYCLES FOR THE OUTPOSTS
The outposts now work in cycles lasting approx. 2 months. A cycle necessarily starts when the server is rebooted, and includes the following steps:
1) Rotation of outpost materials
Outpost materials are randomly redistributed among all outposts approximately every 2 months, at the time of a scheduled server reboot. This random redistribution is subject to the following rules: Each material type (Greslin, Armilo, etc.) is represented at least one Q150-producing outpost, one Q200-producing outpost and one Q250-producing outpost. 4 outpost materials (of randomly chosen type) are represented at multiple outposts producing the same quality. (E.g., Vedice can be present at 2 Q250-producing OPs, Maga at 2 Q150-producing OPs, etc.)
2) Capture of 50% of the OPs by hostile tribes
Half of the outposts will be captured by hostile tribes. The outposts so captured are: 2 randomly chosen level 50 outposts 2 randomly chosen level 100 outposts 2 randomly chosen level 150 outposts 4 randomly chosen level 200 outposts 4 randomly chosen level 250 outposts The threshold of the outposts recaptured will be increased to 23, which blocks them during the first 24 days following their capture.
3) Bidding period
Guilds that want to try to reserve the attack of one or more of the above outposts can use the bidding system.
Bidding system operation
Each guild receives 50 points to bid. Please note that a guild will have this amount reduced by 10 points for each outpost they own. If guild leaders wish to recover points to bid, they can give up one or more outposts held by their guild by interacting with the new outpost banner shown below. The guild leader, or a high officer, has 14 days to use these points to bid for the outposts their guild wishes to attack in GvE mode. To do so, they have to click on the new war banner, located in each capital city and the Marauder's camp, next to the Restoration Specialist and then bid between 1 and 50 points for as many outposts as they wish. Bidding will only be final at the end of the 14 days period, so guilds can revise their bids as many times as they wish during this period. The bids are secret, only the leader and the high officers know how many points the guild has bid and for which outpost(s). At the end of the 14 days period, the guild that bid the most points for an outpost will be granted the opportunity to attack it. In case of a tie, bids of equal amount are cancelled and the system then elects the one of the remaining guilds which bids the most points. Only one guild receives the opportunity to attack a given outpost. Please note that an outpost abandoned by a guild becomes controlled by a hostile tribe, with a random threshold between 19 and 23. Guilds can't bid on it. [img=src]https://app.ryzom.com/app_web_assets/assets/1/op_bet.jpg[/img]
Examples of bidding system
Example 1:
- --- The guild A bid 10 points
- --- The guild B bid 15 points
- --- The guild C bid 25 points
- --- The guild A bid 10 points
- --- The guild B bid 25 points
- --- The guild C bid 25 points
4) GvE battles period
Only members who have been members of the attacking guild for more than 21 days can participate in GvE attacks. There is no defense phase. If a guild win the GvE battle, it takes possession of the outpost. The threshold of the latter increases to 19, which blocks all attacks for the next 16 days (this duration will be adjusted if needed). If a guild lose the GvE battle, the threshold increases to 12, which blocks all attacks for the next 2 days.
GvE attacks of outposts captured by a hostile tribe, when their threshold is 12
Guilds that has been granted the opportunity to launch a GvE attack for outpost are the only ones who can do so as long as the outpost's threshold remains 12, giving them a period of 10 days to do so. When the attack is declared, the threshold of the outpost will automatically be set to 5 and the battle commences immediately. The attacking guild has 1 hour to win 6 rounds and achieve victory. If the attacking guild lose the GvE battle, the threshold of the outpost will be increased to 12, which blocks all attacks for the 2 next days. The outpost is no longer reserved for the guild, and any other guild can launch a GvE attack for it.
GvE attacks of outposts captured by a hostile tribe, when their threshold is < 12
If the threshold of an outpost captured by a hostile tribe drops to 11 or below before the guild which was granted the opportunity to attack have done so, it is no longer reserved for that guild and any guild can launch a GvE attack at its current threshold (which, in this case, will not be set to 5 as the battle commences).
5) GvG / FvF period
During the entire bidding period, FvF (and later GvG) attacks remain possible on the outposts not captured by a hostile tribe at the beginning of the cycle. After bidding and GvE battle periods:
- FvF (and later GvG) attacks become possible again on the outposts recaptured by a guild from a hostile tribe;
- GvE attacks become possible for any guild for outposts still under control of a hostile tribe.
6) Cycle completion period
When the next cycle is ready to begin, it is announced before its launch at the next server maintenance restart. The materials are then randomly distributed to all outposts again, and half of these are again captured by hostile tribes (see #1 and #2 above).
Introduction of XPx3 catalyzers from the test outposts
A new reward has been introduced to the test outposts: XPx3 catalyzers. [h4]Who can use XPx3 catalyzers?[/h4]These new XPx3 catalysers can be used by both Free to Play and Premium players. [h4]What is the effect of XPx3 catalyzers?[/h4]They triple the basic experience points for both F2P and Premium accounts. This means, for Premium accounts, that experience points are tripled instead of doubled. [h4]How to get XPx3 catalyzers?[/h4]For this you need to: 1. Guild attack a test OP (In GvE mode on test OPs in Nexus, and maybe later in GvG mode on new test OPs). 2. Be victorious at this OP. The reward will then appear as an icon in the special bag in your guild window. 3. Guild leader and high officers only: Retrieve the reward in the "Special" tab of the guild window (as shown in the image below) to transfer the XPx3 catalyzers to the guild inventory. [img=src]https://app.ryzom.com/app_arcc/data/app/Scripts//1/6/7/5/assets/get_cats.jpg[/img] [h4]How many XPx3 catalyzers can be obtained at these outposts?[/h4]It depends on the level of the outpost and the threshold reached. (See the table below) [img=src]https://app.ryzom.com/app_arcc/data/app/Scripts//1/6/7/5/assets/cats_rates.jpg[/img] Please note that the amount of XPx3 catalyzers that can be obtained at the test OPs may be re-evaluated based on your feedback.
Terms of Service & Code of Conduct update
The Ryzom ToS (Terms of Service) and CoC (Code of Conduct) update summarizes to: Inclusion of Ryzom Chat and Ryzom Discord to the list of our communication sites and venues Minor corrections and rewordings without actual changes of the rules. 1. In I.1. Harassment of a player or of a member of a Ryzom Team Clarification: Chain-killing a character or their animals is considered harassment, unless it is done by attackers or defenders in outpost battles. 2. In I.5. Disturbance of an in-game event Clarification about the process applied. 3. In III.4 Multiboxing Extension of the limitation to 2 accounts simultaneously connected, beyond just PvP battles, to all outpost battles, in order to include outpost battles in GvE mode introduced with this patch. 4. In III.9. Disrespect of the PvP rules > Rules regarding outposts battles Description of the difference between guild-held and hostile tribe-held outposts introduced by the present patch. The Ryzom Team remains at your disposal for any additional information and wishes you a good game! The Ryzom Team remains at your disposal for any additional information and best wishes to you! Ryzom Team
[ 2022-04-27 13:12:14 CET ] [ Original post ]
Ryzom
Winch Gate Property Limited
Developer
Winch Gate Property Limited
Publisher
2016-05-06
Release
Game News Posts:
242
🎹🖱️Keyboard + Mouse
Mixed
(496 reviews)
The Game includes VR Support
Public Linux Depots:
- Ryzom client (Linux 64 bits) [58.76 M]
Enter a unique science fantasy MMORPG and dive into a unique organic living world !
Pick your actions well, for each one of them may impact the world and its inhabitants!
You have absolute freedom!
Would you like to create your own event? The Animation Team is always at your disposal and will gladly support and assist in logistics.
In addition, many guilds are prepared to open their doors to help your character evolve!
For lovers of imaginary languages, the players and Animation Team have created unique languages. Roleplay immersion guaranteed!
Harvesting - allows you to dig materials from the ground depending on season and weather and your skill. It's not so simple once predators get involved!
Crafting - Careful combination of materials depending on their characteristics and colors, allows production of unique weapons and armors. Thousands of recipes are possible.
Discover the beauty of the Forest in the spring, do battle in the Jungle in a rainstorm under a summer sky streaked with lightning, lose yourself in the dunes of the Desert in the fall, or relax enjoying the reflections of a winter sun on the pure water of the Lakes.
Opensource
Ryzom is one of only a few commercial-grade MMORPGs that are fully open source: client, server, tools, and media. Being open source means that Ryzom draws on a vibrant community providing fixes and functionality above and beyond that of what the team can provide. It offers players a unique opportunity to become involved in the development of the game.Sandbox
Far from being a frozen world, Ryzom is constantly evolving in regard to your actions. Will you spark another war? Will you found a lucrative commercial guild or aim for political power? What if your hunting talents could be decisive in the struggle against Kitins?Pick your actions well, for each one of them may impact the world and its inhabitants!
Classless
Ryzom characters are unusual in that they are not bound to a class. That means you don't have to choose between being a warrior, a mage, a harvester or a crafter. You can improve your skills in all these classes with only one character; you do not need to focus on one path. For example, you can, at your leisure, either train your pike handling, put on your magic amplifiers to heal or cast offensive spells, pick up your pickaxe and harvest materials, or go into crafting a new armor or weapon.You have absolute freedom!
Roleplay
Ryzom offers official interactive events (with live NPC's), regular and varied, that evolve according to your actions. Nothing is preordained!Would you like to create your own event? The Animation Team is always at your disposal and will gladly support and assist in logistics.
In addition, many guilds are prepared to open their doors to help your character evolve!
For lovers of imaginary languages, the players and Animation Team have created unique languages. Roleplay immersion guaranteed!
Invasions
Picture yourself, in front of a city gate, looking at a far hill and sighting the scouts of a Kitin swarm. Now picture hundreds of Kitins following them, moving like a united and swarming army. Huge battles call for the cooperation of a great part of the community to counter these threatening invasions. And what if, one day, the Kitin were to win again, threatening hominity for the third time?Consensual PVP
You can fight everywhere, but only when you wish to do so. Duels, outposts battles, faction of region fights... You are free to engage in them... or abstain!Advanced Forage & Harvest
Ryzom features an advanced havesting and crafting system.Harvesting - allows you to dig materials from the ground depending on season and weather and your skill. It's not so simple once predators get involved!
Crafting - Careful combination of materials depending on their characteristics and colors, allows production of unique weapons and armors. Thousands of recipes are possible.
Living mobs
A powerful A.I. system allows for a realistic wildlife behavior: carnivores attack herbivorous herds, realistic and dynamic animal motions make them lively, sometimes endearing, other times worrisome. There are also mass migrations on season changes and different behavior for different species. Take your time to sit and observe the life around you, it's an unforgettable view. But be careful of predators!Dynamic environment
Ryzom is a 3D persistent world consisting of five lush and varied ecosystems. Landscape, wildlife behavior and ground material availability all change according to season, weather and time.Discover the beauty of the Forest in the spring, do battle in the Jungle in a rainstorm under a summer sky streaked with lightning, lose yourself in the dunes of the Desert in the fall, or relax enjoying the reflections of a winter sun on the pure water of the Lakes.
Full character customization
Entirely customizable character appearance upon creation: shape your avatar the way you like it!MINIMAL SETUP
- Processor: 1 GHz single coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 1.2 with 32 MB VRAM
- Storage: 10 GB available space
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