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Update 1.2 is out!One more update in quick succession! This update's focus is Steam achievements and bugfixes, mainly another (actual) bugfix for occasional crashes.
On the crashes note, it turns out that due to a problem with my build system, I only actually shipped one of the two fixes for the audio-related crashes in patch 1.1.1. One of the fixes was made in code that I wrote, and the other was taken care of (or so I thought) by updating the underlying game engine.
Well, apparently I screwed up and didn't save changes to one of my config files before building the game, so the game engine didn't actually get updated. You'll notice that this update is a bit larger than the last one because of that, and you should also for real this time have a much more stable experience.
Content
- Added 12 Steam achievements for you to collect
Bugfixes
- Fixed (for real) an audio-related crash
- Fixed mines still spawning after the player wins the game
- Fixed beam sound effect getting stuck playing when beam is not firing
Miscellaneous
- The player icon on the minimap now blinks for improved visibility
[ 2019-12-23 14:22:21 CET ] [ Original post ]
Patch 1.1.1 releasedThis update fixes a couple of bugs that could cause intermittent crashes.
Bugfixes
- Fixed two audio-related bugs that caused the game to crash
Sorry about those. Hopefully your future runs are crash-free!
[ 2019-12-19 07:16:53 CET ] [ Original post ]
Rogue Rocks Update 1.1 is out!The first update for Rogue Rocks is here! This update mainly focuses on balance, while also adding new hard mode ships and unlocking the basic ship types by default.
Content Changes
- All three basic ship types are now unlocked by default
- Three new unlockable "X" type ships (hard modes) have been added
- Hard mode reduces health, increases sectors to center, speeds up asteroids, and more!
- The three basic ship types now all have different starting health values
Balance Changes
- Metal cost to reach the next sector has been reduced across the board
- Metal cost for the first sector reduced, making it quicker
- Time until mines arrive reduced, making them a bit more threatening
- Engine upgrades improved (visuals also tweaked to make it easier to recognize)
- Reaching the teleporter now heals 1 ship
- Reduced sectors until galactic center reached to 6 (8 in hard mode)
- Smoothed out asteroid speeds
- Stealth asteroids visibility slightly improved, also breaks up into smaller/less frustrating chunks
- Map reveal radius around player increased
- Player hitbox size reduced
Miscellaneous
- Game now pauses when the window loses focus
- Level transitions have been polished
- Mines stop spawning when the player is dead
Let me know what you think, and thanks for playing!
[ 2019-12-16 12:16:15 CET ] [ Original post ]
Rogue Rocks
AUX-IN Games
Developer
AUX-IN Games
Publisher
2019-08-15
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:- Rogue Rocks Depot Linux 64-bit [96.6 M]
Rogue Rocks is a space rocks shoot-em-up with minimalist roguelite elements. Blast your way to the center of a procedurally generated galaxy before you get caught!
Features
- Many types of asteroids and space rocks to keep you on your toes
- Collect and buy upgrades for your ship as you go
- Unlockable ships offer new challenges
- Arcade-inspired gameplay brought into the modern era
MINIMAL SETUP- OS: Ubuntu 16.04Storage: 160 MB available spaceAdditional Notes: OpenGL ES 3.0
- Storage: 160 MB available spaceAdditional Notes: OpenGL ES 3.0
5.77$ (17%)
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FANATICAL BUNDLES
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356422 days, 20 hours, 56 minutes
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4 days, 4 hours, 56 minutes
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37 days, 3 hours, 56 minutes
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19 days, 4 hours, 56 minutes
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22 days, 4 hours, 56 minutes
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8 days, 4 hours, 56 minutes
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32 days, 4 hours, 56 minutes
HUMBLE BUNDLES
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9 days, 22 hours, 56 minutes
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Time left:
17 days, 21 hours, 56 minutes
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