One more update in quick succession! This update's focus is Steam achievements and bugfixes, mainly another (actual) bugfix for occasional crashes.
On the crashes note, it turns out that due to a problem with my build system, I only actually shipped one of the two fixes for the audio-related crashes in patch 1.1.1. One of the fixes was made in code that I wrote, and the other was taken care of (or so I thought) by updating the underlying game engine.
Well, apparently I screwed up and didn't save changes to one of my config files before building the game, so the game engine didn't actually get updated. You'll notice that this update is a bit larger than the last one because of that, and you should also for real this time have a much more stable experience.
Content
Added 12 Steam achievements for you to collect
Bugfixes
Fixed (for real) an audio-related crash
Fixed mines still spawning after the player wins the game
Fixed beam sound effect getting stuck playing when beam is not firing
Miscellaneous
The player icon on the minimap now blinks for improved visibility
The first update for Rogue Rocks is here! This update mainly focuses on balance, while also adding new hard mode ships and unlocking the basic ship types by default.
Content Changes
All three basic ship types are now unlocked by default
Three new unlockable "X" type ships (hard modes) have been added
Hard mode reduces health, increases sectors to center, speeds up asteroids, and more!
The three basic ship types now all have different starting health values
Balance Changes
Metal cost to reach the next sector has been reduced across the board
Metal cost for the first sector reduced, making it quicker
Time until mines arrive reduced, making them a bit more threatening
Engine upgrades improved (visuals also tweaked to make it easier to recognize)
Reaching the teleporter now heals 1 ship
Reduced sectors until galactic center reached to 6 (8 in hard mode)
Smoothed out asteroid speeds
Stealth asteroids visibility slightly improved, also breaks up into smaller/less frustrating chunks
Map reveal radius around player increased
Player hitbox size reduced
Miscellaneous
Game now pauses when the window loses focus
Level transitions have been polished
Mines stop spawning when the player is dead
Let me know what you think, and thanks for playing! [ 2019-12-16 12:16:15 CET ][ Original post ]
Rogue Rocks is a space rocks shoot-em-up with minimalist roguelite elements. Blast your way to the center of a procedurally generated galaxy before you get caught!
Features
Many types of asteroids and space rocks to keep you on your toes
Collect and buy upgrades for your ship as you go
Unlockable ships offer new challenges
Arcade-inspired gameplay brought into the modern era
MINIMAL SETUP
OS: Ubuntu 16.04Storage: 160 MB available spaceAdditional Notes: OpenGL ES 3.0
Storage: 160 MB available spaceAdditional Notes: OpenGL ES 3.0