MADNESS: Project Nexus Story and Combat Engine Update!
At long last, we're done with story mode. Every single stage is complete and fully playable. There are still bugs (and we'd love to hear about them!) but the entirety of Story mode is complete and in the current build of the game.
The other main thing Swain's been slaving away at for the past several months is a general combat overhaul. Hundreds of little tweaks and changes have been made to the core gameplay to make it alot more refined and a lot snappier. Unfortunately at the moment, none of these changes have been tested in Arena Mode. Things WILL be broken! Playground mode (formerly Interactive mode) is also currently broken, but will be addressed in a hotfix in the coming days.
So, where does all this leave us for release? Well, we have two main things left to do before we're ready to unleash this thing to the public: a slight Arena revamp and a final bugfix pass. As well as adapting arena to the new combat engine, we wanna take another pass at the core gameplay. Our plan was always to go back and touch up arena mode after we were done with the Story and that's exactly where we're at right now. We've had a few ideas kicking around on how to spice up the main gameplay loop of Arena Mode as well as there still being a few small features that are still currently missing or unfinished from the mode in general (weapon modding, anyone?) We promise this wont take NEARLY as long as finishing up Story Mode. In fact, Swain says he wants to try and get this revamp done and ready for testing in one month. Of course, these plans along with today's update will result in a lot of BUGS. Bugs that will need time to hunt and fix before launch. If you have access to the beta, be sure to report any bugs you find to the Steam discussions and we'll squash 'em ASAP. The more you guys find on your own, the less time we need to spend finding them ourselves and we greatly appreciate it. Finally, once Arena's been touched up and all the bugs have been fixed... Thats it! We'll be all set to finally launch this thing to the public! It's been a hell of a ride for everyone and a hell of a long road, But we truly are at the end here. All the main content of the game is DONE and all we have left are some tune-ups under the hood and some little details to the paint job; we're almost there. Thank you to everyone who's stuck with us on this long and wild journey. Through thick and thin, through delays and silence, you all have continued believed in us and we don't plan on letting you guys down. From the bottom of all our hearts, thank you. Just a little bit further.
[ 2020-06-21 05:07:22 CET ] [ Original post ]
Hey there folks! Today we've shipped a major update to the game that also marks a major landmark in development.
Story Mode is complete!
At long last, we're done with story mode. Every single stage is complete and fully playable. There are still bugs (and we'd love to hear about them!) but the entirety of Story mode is complete and in the current build of the game.
Combat Overhaul
The other main thing Swain's been slaving away at for the past several months is a general combat overhaul. Hundreds of little tweaks and changes have been made to the core gameplay to make it alot more refined and a lot snappier. Unfortunately at the moment, none of these changes have been tested in Arena Mode. Things WILL be broken! Playground mode (formerly Interactive mode) is also currently broken, but will be addressed in a hotfix in the coming days.
What's Left?
So, where does all this leave us for release? Well, we have two main things left to do before we're ready to unleash this thing to the public: a slight Arena revamp and a final bugfix pass. As well as adapting arena to the new combat engine, we wanna take another pass at the core gameplay. Our plan was always to go back and touch up arena mode after we were done with the Story and that's exactly where we're at right now. We've had a few ideas kicking around on how to spice up the main gameplay loop of Arena Mode as well as there still being a few small features that are still currently missing or unfinished from the mode in general (weapon modding, anyone?) We promise this wont take NEARLY as long as finishing up Story Mode. In fact, Swain says he wants to try and get this revamp done and ready for testing in one month. Of course, these plans along with today's update will result in a lot of BUGS. Bugs that will need time to hunt and fix before launch. If you have access to the beta, be sure to report any bugs you find to the Steam discussions and we'll squash 'em ASAP. The more you guys find on your own, the less time we need to spend finding them ourselves and we greatly appreciate it. Finally, once Arena's been touched up and all the bugs have been fixed... Thats it! We'll be all set to finally launch this thing to the public! It's been a hell of a ride for everyone and a hell of a long road, But we truly are at the end here. All the main content of the game is DONE and all we have left are some tune-ups under the hood and some little details to the paint job; we're almost there. Thank you to everyone who's stuck with us on this long and wild journey. Through thick and thin, through delays and silence, you all have continued believed in us and we don't plan on letting you guys down. From the bottom of all our hearts, thank you. Just a little bit further.
MADNESS: Project Nexus
GIBBING TREE, LLC
GIBBING TREE, LLC
2021-09-29
Indie Singleplayer Coop
Game News Posts 147
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(13565 reviews)
http://www.madnessprojectnexus.com
https://store.steampowered.com/app/488860 
Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus is a third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
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