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-Added: Sheriff's got voices now too! -Tweak: The way enemies approach you and choose to attack you in close quarters has been tweaked to feel more balanced. They will attack in waves and then hang out and defend in waves, giving combat a push-and-pull feel. Not all enemies will do this (Zeds, Brutes, etc.), but enough that you should notice the difference. This is a work in progress and will require more input from beta testers. -Fixed: Charge-up attacks should no longer randomly fire off. -Fixed: Won't get stuck in place trying to leap over cover anymore.
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