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Added: New Damage Ticker tracks your destructive power! Enable it in the Options Menu. Tweak: Weapons with small magazines (shotguns, etc) have their bonus mags properly multiplied by your Core Ranged skill and appropriate Extra Mag traits (it's no longer just a bonus measly single additional shot per). Tweak: Outfit pieces now give different kinds of magazine bonuses. Check your gear to see if it applies. Tweak: A little indicator to let you know when you have so many mags that more won't display. Tweak: Starter gear in the Warchest is now just a few set weapons to give all skill groups a chance to train. Tweak: Weapons that break and become other legit, non-handle weapons will cost more at the Quartermaster. Fixed: Error in menus when trying to display a character who is wielding and glowy weapon (shock baton, etc.) Fixed: A couple places where glowy light effects weren't doing what they need to. Fixed: Scrying Goggles and a couple other outfit pieces are optimized and looking sharp. Fixed; Agent origin properly calculating encumbrance again. Fixed: Your starting Arena Origin gear will no longer vanish from your inventory when unequipped. Existing characters are unaffected :frowning: Fixed: Cannot unequip gear that is reducing your encumbrance, if doing so would take you over cap. Fixed: Heavy ranged weapons no longer upgreade their magazine count based on Core Ranged (as it was always meant to be).
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