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Added: Saved games sorted by Last Played. Tweak: Arena Battle stages will calm down on the number of enemies they spawn at once. Except for Slaughter Time, of course. Tweak: (Story) Fallen teammates will receive a little shove forward when they climb back into a stage after falling off a ledge while incapacitated. This should stop them falling backwards off the ledge they just recovered from. Tweak: Those little blips over a character talking in a cutscene will now disappear the moment someone else starts talking. Tweak: Upped the spawn frequency of weapon drops in Slaughter Time. Fixed: Dead teammates being returned to a stage will no longer stand there idle, unable to be saved. Fixed: Water was considering too many physics objects. Significantly reduced which objects water will interact with, which should help tremendously with lag spikes in the Mining Sector. Fixed: Rare bug where using a Takedown on someone just as they leave a door could cause you and them to fly out of the stage. Fixed: Bodies wouldn't decay at certain times during Slaughter Time stage (or any stage really, but mostly that one).
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