-ADDED: Indicators on the Pilot/Bus map for Arena stages you've beaten. -ADDED: Your corpus now display your healing process. -TWEAK: Outskirts snipers firing on you before Stage 2 "Power Play" will now go on forever until you've disabled the spotlights. This replaces an old, unstable system. -TWEAK: The end cutscene of Outskirts Stage 3 "Road to Nexus City" better displays the Mag Bandit destroying the gate. -TWEAK: Slight boost to Hireling XP gain. -TWEAK: Skill description font sized down. -TWEAK: Game is more clear about when you've beaten a stage in Arena via the end-wave breakdown. -TWEAK: Most Arena stages must now be played in a set order. Colors have been added to indicate stages that are unplayable, already completed, or next on your list. -TWEAK: Modified some dialog in Arena (mostly between the Player and Doc) to account for how we want certain plot points revealed, and to remove red herring info that doesn't help to push the plot. -TWEAK: Cleaned up the Options menu, removed obsolete key bindings, and added a tab for Keyboard/Controller instructions. -FIXED: Healing your Corpus used to speed up when dealing damage to enemies. After the healing system revamp/cleanup, this feature was removed. We've put it back in, and a visualization for this process up top. -FIXED: The trail on your target reticle would sometimes load in terribly huge. -FIXED: Enemies that vanish on death (Robots, etc.) were vanishing with their held weapons. These should now drop before they vanish. -FIXED: Animated textures (punch plates, etc.) were messing up if that character was involved in a cutscene. -FIXED: Open vans in Contract 3 had no collision. -FIXED: Squadmates weren't animating in Stage Menu screens. We should have Contract 4 done by the end of the week. The final stage still needed more testing, but we wanted to get these bugfixes out now! NOTE: Since we changed the order that stages are played in Arena, you may find some missions not appearing where you remember them being (namely Contracts), Go check out the helipad and make sure you've completed all missions there. Any green stage markers mean you haven't completed them yet, as far as the game is now concerned.
MADNESS: Project Nexus
GIBBING TREE, LLC
GIBBING TREE, LLC
2021-09-29
Indie Singleplayer Coop
Game News Posts 147
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(13565 reviews)
http://www.madnessprojectnexus.com
https://store.steampowered.com/app/488860 
Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
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