-ADDED: G03LMs have a different tantrum animation than other Brutes. -ADDED: Click to get rid of a tooltip. -ADDED: Goyle's got a proper recording crew for his show. -TWEAK: Huge melee weapons (the ones with reeeeeally heavy swings) will always either knock back or ragdoll opponents. -TWEAK: Ragdoll Executes no longer available to basic NPCs. -TWEAK: Aim reticle recoil visual (the red circle) no longer gets so outrageously big. -TWEAK: Significantly increased the frequency and max number of weapon boxes that spawn in Slaughter Time -TWEAK: We're giving upper level enemies the Deadeye skill, in order to balance against Tac Master a bit. This will let them break corpus with grazing shots. -TWEAK: Some effects on the final boss of the Story Campaign were adjusted to only be seen when they're facing certain directions. This should make it easier to tell which way they're facing, due to transparency. -FIXED: Pathing and collision issues in Murder Room ought to be resolved. -FIXED: Camera issues when traveling between scenes. -FIXED: UI Notifications would glitch out their formatting if more than one played in a row. -FIXED: Medical Cabinets inside vans were missing in Contract 3. -FIXED: Since changing the stage order in Arena, some things were firing off before they were supposed to. -FIXED: Small error in cutscene camera direction when trying to focus on certain characters. -FIXED: The trapped explosion-door at the start of Residential 2 was firing off twice. -FIXED: The broken hilts of some melee weapons could have a range FIFTY TIMES farther than any other, thanks to a typo. -FIXED: A variety of things could cause characters to either become stuck in an emote, or cause an emote to be interrupted prematurely. We've revised the system that controls when these things happen. -FIXED: More Depth of Field issues have been dealt with.
[ 2021-08-17 04:35:53 CET ] [ Original post ]
🕹️ Partial Controller Support
- Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
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