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TWEAK: New rifle ammo types added to workbench, others modified. TWEAK: The Massive origin has a new defensive takedown when they're targeted by enemies, which should stop them from taking painful hits from Orderlies, Patients, Zeds, and other grabby opponents. TWEAK: Enabling/disabling of the HUD has been generally cleaned up. TWEAK: More precautions to prevent enemies from attacking you while you're in a finisher attack. TWEAK: Moving Target Acrobatics skill now has Tactical Novice as a prerequisite. TWEAK: As a general rule, a character cannot be stunlocked by an attacker that is some degree smaller than them. Many enemies already had hard rules regulating whether or not they can be stunlocked, but this will help cover the Massive's gradual growth. TWEAK: The Foundry has been made easier: MERC Gunners only spawn as a boss unit on the final waves of the second and third checkpoint, and the Captains are moved to Infinite Waves only. FIXED: The Massive origin could leap into outer space under the right circumstances. They could also leap outside the boundaries of the stage, and would take damage when landing. FIXED: Small issue when calculating damage dealt by H2H bonuses.
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