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ADDED: New shape for the Disquieted mask, in case you need a version that fits with hoods. ADDED: Zeds now have their own takedown animation versus Brute-sized opponents. TWEAK: Pathfinding tweaked to allow characters to nudge each other out of the way a little more freely. We hope this doesn't create issues, but keep your finger over the bug report button just in case. TWEAK: Some Takedowns would launch enemies further the bigger they are. The game will now adjust your and their animation speeds to stop this from happening. TWEAK: Non-bot NPCs that are struck by melee will not shoot their firearms until after a brief timer has passed. FIXED: We're cleaning up old, obsolete pieces of clothing. The Disquieted origin was using one of them. FIXED: Small issue with Hireling gear reappearing in the inventory after it was supposed to be destroyed. FIXED: Thrown melee/ranged weapons weren't benefitting from the damage powerup. FIXED: Face Picker wasn't properly updating your default face until you left the scene.
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