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TWEAK: Large-vs-Small executes follow the same rules for killing opponents as any other execute, and have been made more gorey to celebrate. TWEAK: Four years later, the beam for your headlamp goes off along with the spotlight by pressing F. FIXED: Locked ladder at beginning of Tutorial. FIXED: Opening some lockers (such as the Warchest), your hand would not follow the opening door or lid. FIXED: Sleepwalker Bed started you off on wave -1. FIXED: Small fixes to the Tricky fight, and made the stage easier to see what's happening. FIXED: Sheriff wouldn't leap the second sandbag. FIXED: (Maybe?) Levels of alertness were being applied strangely. It was only really showing in Turrets, but this may resolve other issues with characters not going agro when they should. FIXED: Turrets weren't reloading when out of ammo, and FIXED: Knockback from heavy and sweep attacks were sending folks the wrong way. FIXED: Tricky and Christoff weren't coming with you into the Overworld after defeating them in their respective stages. FIXED: Mag Bandit's light post would turn on when dropped. FIXED: You shouldn't be trapped out of the stage in the Church/Jorge Mining Sector fight anymore. FIXED: Flare Pistol is no longer obscenely heavy. Some ammo types (not magazines) were increasing the weight of their respective firearms. FIXED: Blackguard's sweep attacks will hit again. FIXED: Camo pants, and some gloves, were lowering their price for having good buffs rather than raising it.
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