





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Starting from now, we're going to be posting our immediate, quick and dirty fixes to the new Beta branch of the game! Once they have been tested and are considered stable, they will be pushed to the main branch of the game.
To access the beta branch, right-click on the game in your library, go to properties. Once in the properties menu, go to 'betas' tab. Then, go to the branch selection and select the 'releasebeta'
Anyways, on to the regularly scheduled patch notes!
ADDED: Option to disable the dream cam effect in Sleeperwalker and Christoff Cutscenes.
TWEAK: Nerfed MERC Zerkers
TWEAK: Small aim-block shelf added to Jorge's ledge in C&J's first fight that is only on when you're up top. Helps keep you from aiming down below unintended.
TWEAK: Teleporter added to Playground so you can move back and forth as a large unit.
TWEAK: Honk Zeds have a flashbang effect on explode rather than a grenade effect.
TWEAK: Crackpot laughs a lot less when casting magic.
TWEAK: Crackpot guarded by two Prophets, not two Graveseekers.
TWEAK: Reduced the grind of Flood Control and Chasms significantly, and threw in a couple of narrations between Sanford and Deimos to cut up the monotony.
TWEAK: Inched the Grab/SwordLock grapple toward being slightly in favor in the player.
FIXED: Interactive mode Throwables and Shields now usable, and you can restart your game properly.
[ 6082 ]
[ 1511 ]
[ 1888 ]