[Access this build from the releasebeta Branch on Steam] ADDED Posters teaching how to press CTRL to swap between squadmates added to all Industrial stages. TWEAKED Fences won't block your gun from passing through them when aiming and firing. More magazines for locker guns in Tough difficulty. If Melee weapons aren't penalized by difficulty, neither should firearms be. Residential stage Inner City given a checkpoint before the boss swarm. A little flavor added to the Pause menu. Hint added to the electric box room in The Scenic Route (sewers). Being ragdolled will prevent enemies from attacking you. Does not apply when you put yourself into ragdoll. Two of the Tutorial rooms adjusted to be more understandable, and another room to be impossible to lock yourself in. FIXED Potential softlock in Sheriff fight if an enemy ends up in the wrong area. Potential softlock in Beat the Streets outdoor area. Spiked gates have a raised blocker to stop characters getting knocked behind them. In very rare cases, certain help indicators wouldn't show. (Maybe?): Trying to fix the door at the end of the first residential stage, Inner City. This is a difficult bug to reproduce, so we're trying something new here. (Maybe?): Trying to fix the soft lock at the water room near the end of Chasms (Mining stage 2). Ally could get stuck in the first Story Flashback cutscene. Could backtrack from the end of Asylum stage and lock yourself out of the final room. Bodies won't decay through the floor anymore, which will stop them being visible if they die on a floor above a room. Zombie G03LMs could spawn with a helmet and be impossible to kill without explosives. A bunch of other potential softlocks. FUTURE PRIORITIES Controller Support. This game is recommended Mouse + Keyboard, but local Co-op depends on having your controller work with the game. Right now the game only supports Xbox and compatible contollers and game pads, but we're working to figure out the current compatibility issues. This, along with the current soft locks, are our top priority.
MADNESS: Project Nexus
GIBBING TREE, LLC
GIBBING TREE, LLC
2021-09-29
Indie Singleplayer Coop
Game News Posts 147
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(13565 reviews)
http://www.madnessprojectnexus.com
https://store.steampowered.com/app/488860 
Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
[ 5949 ]
[ 3154 ]