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Full Release Patch v1.01.b

We're merging the existing Beta fixes into the public build! As always, merging builds may yield unexpected glitches. We appreciate all bug reports to help us resolve those problems. Thanks everyone! Here's what's changing: Beta [2.01.b] [Access this build from the releasebeta Branch on Steam] Status: Released ADDED -Safeguards against file corruption if you should crash while your game is saving. FIXED -(Maybe?) Turkish players were unable to advance past the Inner City stage. Converting a piece of text from upper to lower case would fail 100% of the time for these players specifically, but no one else, and prevented them from completing the stage. -Sheriff doesn't teleport to his start position in his first confrontation. -Demoniac eyes were the wrong color. -Swamp Zed spawning was broken in Haunting. TWEAKED -Zed Brutes (G03LM Mk.Zed) have their armor removed. Because they don't have a takedown prompt, it's unfair to make their bodies invincible. TESTING -There is a soft lock at the fan in Flood Control that can sometimes happen. We've included a few safeguards to stop it, but until we can nail down what's causing it, we can't be sure it's fixed. -It's rare but possible for a character to get caught in an infinite falling loop while using very specific spawn points. We've added safeguards that we hope will prevent this from occurring. Beta [2.01.c] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Blood pools had been switched off. -Was possible to create duplicate saves when creating a character. TWEAKED -Safeties added to prevent Players from killing themselves if they haven't already figured out that Turrets in Seeking Asylum are lethal. Beta [2.01.d] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Wonky physics on rope chains decorations. TWEAKED -Safeguards added to prevent players from getting past the Flood Control giant fan and the Seeking Asylum glass barriers. -Some adjustments to the Orders system to prevent characters following others off of cliffs. Beta [2.01.e] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Bossman wouldn't let you hire folks into your empire if you skipped his dialog with the Quartermaster after rescuing the Pilot. Beta [2.01.f] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Hidden door to the Sewer in Flood Control was moved from the Fan Room to someplace else. You couldn't return to the room that took you there, but that's been fixed. TWEAKED -Improved mask applied to Crackpot in the Chasms bossfight. -Climb is a little less grindy in its more tedious parts, and has more guns. The destruction puzzles are also more obvious. -Footlockers and pegboard "lockers" didn't default to having extra magazines for their weapon drops, but we decided they should. Beta [2.01.g] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -[MAYBE] MERC Zerkers, Mag Agents, and other enemies with an angry charge could get stuck in place and behave as if stunned despite standing idle. -Final Story mission wasn't recording your victory. This prevents beating it again on Madness difficulty, accessing loadouts, or getting your achievement. -Some of the toggle gates in the Sleepwalker Labs wouldn't give you access when up. TWEAKED -Added a few more colors to the Employer swatch in Arena. -More guns brought in by Zeds during Beat the Streets.


[ 2021-10-05 07:15:52 CET ] [ Original post ]

MADNESS: Project Nexus
GIBBING TREE, LLC Developer
GIBBING TREE, LLC Publisher
2021-09-29 Release
Game News Posts: 151
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (13778 reviews)
Public Linux Depots:
  • Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus is a third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.

MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.

Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.

MADNESS: Project Nexus features:
  • Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
  • Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB
  • Storage: 1 GB available space
GAMEBILLET

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5.63$ (62%)
9.9$ (67%)
2.25$ (85%)
23.99$ (40%)
5.4$ (73%)
13.5$ (77%)
12.49$ (50%)
2.0$ (80%)
1.0$ (90%)
4.25$ (79%)
25.0$ (50%)
1.2$ (80%)
3.38$ (77%)
10.0$ (75%)
4.0$ (80%)
1.5$ (90%)

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