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We're merging the existing Beta fixes into the public build! As always, merging builds may yield unexpected glitches. We appreciate all bug reports to help us resolve those problems. Thanks everyone! Here's what's changing: Beta [2.01.b] [Access this build from the releasebeta Branch on Steam] Status: Released ADDED -Safeguards against file corruption if you should crash while your game is saving. FIXED -(Maybe?) Turkish players were unable to advance past the Inner City stage. Converting a piece of text from upper to lower case would fail 100% of the time for these players specifically, but no one else, and prevented them from completing the stage. -Sheriff doesn't teleport to his start position in his first confrontation. -Demoniac eyes were the wrong color. -Swamp Zed spawning was broken in Haunting. TWEAKED -Zed Brutes (G03LM Mk.Zed) have their armor removed. Because they don't have a takedown prompt, it's unfair to make their bodies invincible. TESTING -There is a soft lock at the fan in Flood Control that can sometimes happen. We've included a few safeguards to stop it, but until we can nail down what's causing it, we can't be sure it's fixed. -It's rare but possible for a character to get caught in an infinite falling loop while using very specific spawn points. We've added safeguards that we hope will prevent this from occurring. Beta [2.01.c] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Blood pools had been switched off. -Was possible to create duplicate saves when creating a character. TWEAKED -Safeties added to prevent Players from killing themselves if they haven't already figured out that Turrets in Seeking Asylum are lethal. Beta [2.01.d] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Wonky physics on rope chains decorations. TWEAKED -Safeguards added to prevent players from getting past the Flood Control giant fan and the Seeking Asylum glass barriers. -Some adjustments to the Orders system to prevent characters following others off of cliffs. Beta [2.01.e] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Bossman wouldn't let you hire folks into your empire if you skipped his dialog with the Quartermaster after rescuing the Pilot. Beta [2.01.f] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -Hidden door to the Sewer in Flood Control was moved from the Fan Room to someplace else. You couldn't return to the room that took you there, but that's been fixed. TWEAKED -Improved mask applied to Crackpot in the Chasms bossfight. -Climb is a little less grindy in its more tedious parts, and has more guns. The destruction puzzles are also more obvious. -Footlockers and pegboard "lockers" didn't default to having extra magazines for their weapon drops, but we decided they should. Beta [2.01.g] [Access this build from the releasebeta Branch on Steam] Status: Released FIXED -[MAYBE] MERC Zerkers, Mag Agents, and other enemies with an angry charge could get stuck in place and behave as if stunned despite standing idle. -Final Story mission wasn't recording your victory. This prevents beating it again on Madness difficulty, accessing loadouts, or getting your achievement. -Some of the toggle gates in the Sleepwalker Labs wouldn't give you access when up. TWEAKED -Added a few more colors to the Employer swatch in Arena. -More guns brought in by Zeds during Beat the Streets.
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