MADNESS: Project Nexus
GIBBING TREE, LLC Developer
GIBBING TREE, LLC Publisher
2021-09-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(14636 reviews)
Public Linux Depots:- Madness: Project Nexus Depot Linux [3.23 G]
Full Release v.1.01.d Patch NotesThe Full Release of M:PN has been merged with all patches from the Beta Branch:
**Beta [2.01.j]**
[Access this build from the ``releasebeta`` Branch on Steam]
ADDED
-Integrity check added to file saving. Your old data will not be overwritten if the new data your game is trying to save looks to be corrupted. If you notice any career rollbacks taking place, then it's because you're one of the extremely rare players who may experience their careers being rendered unreadable, but the integrity check prevented the corrupted save from overwriting the old one. If, after this update, you *still* end up with an unreadable career, it may be something more critical, like an OS issue. Either way, we're not done attending to this bug and have alternative fixes we want to test before implementing.
FIXED
-[MAYBE?] If you or an opponent were struck just as you sync'd into an animation with them (Executes, Grapples, and Sword Locks namely), then one character could be released from the animation while the other stays in it to completion (or forever, if it's a loop), even after death. We've added a safety that should prevent this, but we'll need bug reports if it continues.
-Crackpot could teleport to some absurd locations. We're slowly closing off his access to those.
-You would retain your throwable slot weapon when ending your Arena game, before Imprinting.
-Thrown weapons will pass through allies again, and your lawnmower skill will work with larger weapons (such as the Dragon Slayer) again.
-The grapple range for enemies to find a target was terribly low.
-Chainsaw executes (and some others) won't leave bodies hanging in the air anymore.
TWEAKED
-The bridge lock in Last Leg receives a quest marker after using the terminal (if the lock has not been destroyed) to help players figure out what to do.
-The same bridge lock also responds to damage from Dissonance weapons, in case the player opted to bring in the Christoff loadout.
-And while we're here fixing the bridge lock, we've included an infinite-grenade pickup briefcase in addition to the grenade refill box, on the off chance you managed to lose your grenades.
-Some sync'd animations wouldn't move characters close together quickly enough. We're tweaking the numbers to see if we can get the feel we want without breaking anything.
HOTFIX
-Stake weapons given to you by breaking your broom or baseball bat could go into negative durability.
**Beta [2.01.k]**
[Access this build from the ``releasebeta`` Branch on Steam]
FIXED
-Body splitting deaths could prevent room progress.
HOTFIX
-[MAYBE?] Characters should no longer get stuck in their grapple animations despite being dead.
-Achievements for beating Story Campaign and finishing all Arena Wave Stages (also on Madness) has been restructured and *should* work. Please let us know if they're still not applying for you.
**Beta [2.01.l]**
[Access this build from the ``releasebeta`` Branch on Steam]
**Status:** *Released*
FIXED
Exiting a door during a cutscene might have caused your character to run back into the door with an unbreakable pathfind order.
Corrections to light-blockers in the Haunting stage may have fixed some spawn issues with wave enemies.
Buggy spawner in Fast Track now spits folks out just fine.
TWEAKED
A few more bumpers added to locations where players and squadmates could get stuck in the geometry.
Tossed in some zones to guarantee the ghost minions in the final Story battle can never wander outside the play area.
[ 2021-10-10 22:40:16 CET ] [ Original post ] MADNESS: Project Nexus is a
third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and
let's find out.MADNESS: Project Nexus features: - Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
MINIMAL SETUP- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
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