Beta v.2.13.a Update
[You can access this build from the releasebeta Branch on Steam]
Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and is meant to demonstrate how easy it is to put together.
Barrel Cores weren't affecting the firing SFX of the weapons they're attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.) Squadmates will now try to get behind shield enemies as they do with G05 Robots and angry G03LMs.
Modded ammo casings were breaking when assigned. Should be fine now. Priority system added to the SoundPath value on weapon addons, so certain parts have more leeway over changing a firearm's sound. In descending order, that order is BarrelCap, Core, Magazine, Extension, Bayonet, and Stock. Any other addons do not affect the weapon's firing audio. The LeaveToPlayer Trait is now accessible for character MadCards. It forces the user to only target the player squad, and they can only be targeted for attack by the AI if they're in the last remaining squad. (Example: The S-3LF Eater uses this trait).
[ 2024-10-01 00:29:43 CET ] [ Original post ]
mpn_engi Beta [2.13.a] mpn_engi
[You can access this build from the releasebeta Branch on Steam]
FEATURED
Custom Stages are coming soon! This update gives the game the ability to read custom scene files for the Playground specifically. Until v1.0 of the tools go out (this week we hope?), you can give the new feature a whirl with the Custom Playground Demo I put on the workshop. It's not a very interesting stage, but it was made with the new tools and is meant to demonstrate how easy it is to put together.
FIXED
Barrel Cores weren't affecting the firing SFX of the weapons they're attached to. This went away back during the Magiturge update, but we finally caught it. (See Modding below for a related change.) Squadmates will now try to get behind shield enemies as they do with G05 Robots and angry G03LMs.
MODDING
Modded ammo casings were breaking when assigned. Should be fine now. Priority system added to the SoundPath value on weapon addons, so certain parts have more leeway over changing a firearm's sound. In descending order, that order is BarrelCap, Core, Magazine, Extension, Bayonet, and Stock. Any other addons do not affect the weapon's firing audio. The LeaveToPlayer Trait is now accessible for character MadCards. It forces the user to only target the player squad, and they can only be targeted for attack by the AI if they're in the last remaining squad. (Example: The S-3LF Eater uses this trait).
MADNESS: Project Nexus
GIBBING TREE, LLC
GIBBING TREE, LLC
2021-09-29
Indie Singleplayer Coop
Game News Posts 147
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(13565 reviews)
http://www.madnessprojectnexus.com
https://store.steampowered.com/app/488860 
Madness: Project Nexus Depot Linux [3.23 G]
MADNESS: Project Nexus is a third-person Run n' Gun-slash-Beat'Em Up filled with arcade-style action and button-mashing brutality. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself.
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
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