





MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). Not everyone is cut out to survive; we think you may be the exception.
Can you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let's find out.
MADNESS: Project Nexus features:
- Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.
- Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in several combat environments. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to pull through.
Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form!
Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate [u]WORLDWIDE SHIPPING[/u].
Hurry though, this contract's only good through MARCH 7TH, so secure yours today!
As for the Project Nexus side of things, we're still plugging away with the Scene Tools updates (the tools for making custom stages!) We're almost ready to push out the following features for y'all to use:
Event System: Add versatility to modded stages using simple-to-use Conditions & Actions, with MCM support!
Interactives & Event Zones: Things that can be used by characters to compel the Event System to do just about anything. Computers, card readers, bombs, medical cabinets, and many more.
Togglables: Moving platforms, disappearing walls, or any kind of world geometry changes that are triggered by the Event System.
Custom Cover/Togglables/Interactives: Everything you need to create these SceneObjects from scratch instead of resorting to Proxies. Doors are on the roadmap but that feature is still in dev.
Removers: Further diversify modded stages with scripts that remove objects from the game based on things like current game difficulty or "world changes" the player has made in other scenes.
Once these are in we'll only have to tackle a couple of other things like cutscenes, then the scene tools will be complete! And after THOSE are complete, we can get working on all the random leftovers like automatons (scripted enemies/bosses) and the ENTIRE MODDING TOOLSET WILL BE COMPLETE!
As we begin to plot our final course through this modding adventure, be sure to let us know what YOU want to see that we haven't gotten around to implementing yet. None of this would be here, or even possible at all without your collective feedback, and we wanna keep building this mod scene up to be the best it can be. Thank you so much for truckin' on with us and we'll see you all again real soon with that update!
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: 2.4 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 1 GB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]