





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form!
[previewyoutube=vkjZu4c0NQ8;full][/previewyoutube]
Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate WORLDWIDE SHIPPING.
Hurry though, this contract's only good through MARCH 7TH, so secure yours today!
As for the Project Nexus side of things, we're still plugging away with the Scene Tools updates (the tools for making custom stages!) We're almost ready to push out the following features for y'all to use:
Event System: Add versatility to modded stages using simple-to-use Conditions & Actions, with MCM support!
Interactives & Event Zones: Things that can be used by characters to compel the Event System to do just about anything. Computers, card readers, bombs, medical cabinets, and many more.
Togglables: Moving platforms, disappearing walls, or any kind of world geometry changes that are triggered by the Event System.
Custom Cover/Togglables/Interactives: Everything you need to create these SceneObjects from scratch instead of resorting to Proxies. Doors are on the roadmap but that feature is still in dev.
Removers: Further diversify modded stages with scripts that remove objects from the game based on things like current game difficulty or "world changes" the player has made in other scenes.
Once these are in we'll only have to tackle a couple of other things like cutscenes, then the scene tools will be complete! And after THOSE are complete, we can get working on all the random leftovers like automatons (scripted enemies/bosses) and the ENTIRE MODDING TOOLSET WILL BE COMPLETE!
As we begin to plot our final course through this modding adventure, be sure to let us know what YOU want to see that we haven't gotten around to implementing yet. None of this would be here, or even possible at all without your collective feedback, and we wanna keep building this mod scene up to be the best it can be. Thank you so much for truckin' on with us and we'll see you all again real soon with that update!
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