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Hey there folks! We've got a MASSIVE merch drop today from Sharkrobot, alongside another update on the state of mod development for Project Nexus. There's a heckuva lot going on on both fronts, so let's get right into it. First things first: merch! Sharkrobot's really outdone themselves here. T-shirts, hoodies, long sleeves, tank tops, pins, cards AND keychains (oh my!)
[previewyoutube="HYSLeuTFDH0;full"][/previewyoutube]Seriously, these guys went nuts with it. Check out the collection for yourself over at Sharkrobot.com, there's bound to be something in there that catches your eye. Keep in mind that all limited edition items (Tricky card set, apparel, bonus pins and bundles) will be going away on JUNE 24th, so don't miss out!
Next up: Modding. We've covered a hell of a lot of ground these past few months. Every major bullet point we talked about in our last sitrep has been completed, and then some. All those changes are live and can be used in your mods right now. Now we'll kick it over to a direct quote from Swain to explain what's coming up next. The big, final push for M:PN modding is underway: custom Campaigns + Stages and custom Doors are currently in testing! A Campaign, at its simplest, is just a MadCard that describes what Stage a new game should start at. From there, Stages themselves dictate whether or not you go to an Overworld-style hub after beating it, or straight into another Stage. Players will be able to play as many new careers (saved games) based on as many different (or the same) custom Campaigns as they like.
Because each Campaign is basically a mini Story-mode, our testing needs have increased a ton. Were likely to start reaching out for more private tester volunteers within the next week, once we have a serviceable tutorial to distribute. Combined with the completed \[but still unreleased] Cutscenes for SceneTools (including MadCard Maker support), were on the verge of full customized modded experiences.
That's right folks, full custom friggin' campaigns. Y'all already have all the tools to build your levels, (except cutscenes, but we'll get those to you ASAP. They're done, just not stable) and soon you'll finally have the framework to stitch it all together. We'll keep you folks posted here with all the major updates as usual, but if you want to stay on top of everything modding related, including our Github updates, the best place to follow is via our Discord. If you want to play around with the mod tools yourself, head over to our modding resources master doc for a collection of everything you need for your modding journey. Thank you all so much for your continued support. Whether it's buying the merch, creating mods, or even just playing or chatting about the game, it's YOU that enables us to be able to focus on making updates, animations and all the other cool stuff we do. We'll be back in touch again real soon, but until then, keep on truckin'!
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