Name | Silk | ||
Developer | ihobo games | ||
Publisher | Huey Games | ||
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Release | 2019-10-11 | ||
Steam | € £ $ / % | ||
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Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Silk Depot Linux [2.88 G] |
We are thrilled to report that Silk has picked up two nominations in this year's TIGA Games Industry Awards, one for Best Role Playing Game and one for Heritage in Games. |
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We're pleased to announce that the winner of the competition to be the first player in the world to complete Silk is Sebastien Chaume, who lives in Orlans, France. He not only beat all four Destinies, but completed each of them with 100% Mastery to claim all the Steam trophies as well. His final Destiny was the Rebel - notoriously hard to beat! - but he eventually overcame the Parthians to claim victory and his prize. |
We are releasing the current beta branch of the game, which includes a few small bug-fixes, primarily relating to the Temple of Celestial Horses, outside of Khujand in the Kushan Empire. There was a bug preventing sacrifices here counting for the task in the Traveller's Destiny, preventing getting 100% in this Destiny. Thanks to everyone who helped out in fixing this bug! |
Need a little help with your hiring? This Advanced Advisor Guide has your back. |
The old Beta Branch has now been made live; this fixes a number of small but fatal bugs in Nomad settlements on the far east of Takla Makan. A new Beta branch will be going up in the next few days which fixes a few script bugs recently reported. |
The winner is the first player to have posted in the Discussion Forums with screenshot evidence that they have beaten all four Destinies in the game - the Traveller, Rebel, Warlord, and Noble. To claim the prize, you should submit the following screenshots for each victory:
Feel free to submit screenshots for each Destiny as you complete them! We'd love to see how you're doing. There's no end date for the competition - we'll keep it running until somebody wins. Note that ihobo games reserves the right to ask follow up questions of the winner to confirm that they haven't been faking it... victory means nothing without honour. Good luck, and may your nightfall not be troubled by storms! ihobo games |
So you like to think of yourself as a gamer who can beat any game... But you haven't beaten Silk. Maybe 1% of gamers are going to beat this game - maybe 1% of those are going to 100% it (and then complain that the game is 'too easy'!). That's because beating Silk doesn't just require quick reactions and stubborn persistence... it requires players who can think - smart, shrewd players able to rise to a mental challenge like no other.
The Other Destinies And even after you've won your first game as the Traveller, you have only encountered the tip of the iceberg when it comes to the challenges that await you! You're going to need to discover trade routes, work out how to raise an army - and how to feed it once you have it. This is a game where you could have a thousand infantry under your command, and be able to sack any citadel you encounter - and still starve to death because you didn't plan your campaign wisely. To beat all four Destinies is going to require more skills you'll have to know or learn:
It's not just that Silk gets tough, it's that Silk is inspired by games from the 1980s which had little mercy and challenged even the most skilled players to step up their game. Maybe that's not for you. Maybe you're content to mess around with your toy guns in a game that's basically just tag with firearms. But for a few brave gamers, a tiny handful of the smartest, shrewdest players on the planet, victory awaits you on the Ancient Silk Road. Like Alexander the Great you could command an empire that spans the world - and like Alexander, you might nearly die because you crossed the wrong desert rashly... that's Silk. It's not a game for the masses. It's a game for players who can think. All you have to decide is whether you're up to the challenge. |
Just a small update to fix a broken Moss City ruin in the Kunlun Shan mountains north of the Takla Makan desert on the east of the map. This update also includes some small fixes to the credits - including one glaring omission, the amazing Chris Shutt who composed all the music in the game. An incredible composer, and very tolerant of my request to get the orchestration as close to period correct as was plausible. My infinite and undying thanks to the Kickstarter backers, without whom we could never have had the incredible contributions of Chris or Becky (the portrait artist) to the final game. |
Knowing I wanted to make a game in tribute to The Lords of Midnight, the question was: how? Because making a direct spiritual successor to it was clearly not going to work Legions of Ashworld had already tried, and it had struggled because it was solely fans of the original who could possibly appreciate it. No, if I was going to create a game that spoke to why The Lords of Midnight was important to me, I was really going to be making a game about a square-based map. It was mapping, and using other peoples maps, that made those early game experiences for me, and this was especially so for The Bards Tale, which I painstakingly mapped by hand with graph paper, and then took great pleasure in my friends using my maps to complete the game after me. |
In 1984 and 1985, amazing things were happening in the British videogames industry. The following year, Japan would overshadow this with titles like Metroid and The Legend of Zelda that transformed videogames forever by having the ability to preserve player progression (the genesis of save games), but for these two years nobody anywhere in the world can match the inventiveness of British bedroom coders. |
Silk is about 200AD. |