Newsletter #29 October 2023
Our latest interactive graphic novel was released on May 25th, 2023, just a few days after Zelda: Tears of the Kingdom, and at the very moment the press was receiving advance copies of Street Fighter 6 and Diablo 4 with only a few days for them to complete their reviews before their embargo was lifted (spoiler alert: it didn't go well for us). But let's start with the good news: we've had some very good feedback. We'd like to thank everyone who has supported us despite all the big releases coming one right after another this year. Here are a few samples of the reviews the game received over the web and in the press:
Despite the good feedback, as you can imagine, the release of End of Lines was a bit of a disaster for the studio. The game was practically invisible on release and, as a result, to be honest, sales are clearly not up to expectations. For example, the steam page has reached a plateau of 28 reviews over the past few weeks, which is very low. Even if the majority are positive, this is unfortunately not enough to sustain an indie game. As a result, we've had to scale back our ambitions for future projects. We also had to (sadly) part ways with Julie, the wonderful artist who produced most of the backgrounds for End of Lines. If you'd like to help us out, you can continue to spread the word about the game and share your opinion on the Steam page if you haven't already done so. Naturally, we haven't given up at all. We're continuing to do our best to give End of Lines more visibility. Our launch event at the Librairie du Basilic bookshop gave us the opportunity to unveil the game with a glorious public reading by our partner Alix, co-author and proofreader of End of Lines.
We hope to continue our collaboration with booksellers, thanks to a little booklet we've produced that we can leave on the shelves.
If you are a bookseller, or know any booksellers who might be interested in this project, please write to us. On the technical side, a patch is on its way to correct a few bugs and rebalance variables. We've noticed that certain junctions are rarer than they should be.
For reasons we won't go into here, but I'm sure you'll understand, we've decided to stop using the social network formerly known as Twitter for our studio communications. It's a difficult decision, as for several years this platform was our main tool for talking about our productions and for engaging with our community. As a result, we'll be publishing our newsletters much more regularly. We'd be very grateful if you could pass on the subscription link to those who might be interested in our news. To interact with us, you can find us here:
While we're going through the trials and tribulations of releasing End of Lines, we've started to work on at least two projects that we're sure to announce shortly. In the meantime, here's a mysterious concept for one of them (we're keeping the other one exclusive to the subscribers of this newsletter so, please subscribe!).
Thats all for now, and see you next month! (we really mean it this time). And in the meantime, Seers Isle, Along the Edge, and Across the Grooves and End of Lines are available here on Steam: https://store.steampowered.com/bundle/15195/Novabox_Collection/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). Best, Nico, on behalf of the team.
[ 2023-10-17 13:24:07 CET ] [ Original post ]
Hello everyone!
This month, we're diving deep into the launch of End of Lines and its aftermath.
End of Lines is OUT!
Our latest interactive graphic novel was released on May 25th, 2023, just a few days after Zelda: Tears of the Kingdom, and at the very moment the press was receiving advance copies of Street Fighter 6 and Diablo 4 with only a few days for them to complete their reviews before their embargo was lifted (spoiler alert: it didn't go well for us). But let's start with the good news: we've had some very good feedback. We'd like to thank everyone who has supported us despite all the big releases coming one right after another this year. Here are a few samples of the reviews the game received over the web and in the press:
- "If you like visual novel-style games, don't pass up End of Lines. It's really great!", yunicia.fr (18/20),
- "Moving play of impressions, sublime in its sense of detail.", Les Inrockuptibles,
- "End of Lines is an experience that dares to carry a difficult theme perfectly suited to the visual novel theme.", Canard PC (8/10),
- I enjoyed End of Lines take on the consequences of neglecting the climate crisis, as shown via the intimate stories and daily struggles of individuals living those very consequences in the future. Its a warning!, Switchaboo (7/10),
- End of Lines gets down to the nitty-gritty, naming those responsible for a coming catastrophe and showing the ecological and human consequences in the clearest terms. The result leaves nobody unscathed, and is as unsettling for its climatic anxieties as for its human dramas., The Pixel Post,
- "End of Lines is a remarkable game both in terms of storytelling and direction, taking on all the strengths of the developers' previous games.", Loutre Perfide for veuillezparlapresente.com,
- End of Lines brings us a new visual novel in which we get a glimpse at a potential future that can hit us if we dont act on the effects of climate change and global warming before its too late., PS4blog.net (9/10).
OK, shall we move on to the bad news?
Despite the good feedback, as you can imagine, the release of End of Lines was a bit of a disaster for the studio. The game was practically invisible on release and, as a result, to be honest, sales are clearly not up to expectations. For example, the steam page has reached a plateau of 28 reviews over the past few weeks, which is very low. Even if the majority are positive, this is unfortunately not enough to sustain an indie game. As a result, we've had to scale back our ambitions for future projects. We also had to (sadly) part ways with Julie, the wonderful artist who produced most of the backgrounds for End of Lines. If you'd like to help us out, you can continue to spread the word about the game and share your opinion on the Steam page if you haven't already done so. Naturally, we haven't given up at all. We're continuing to do our best to give End of Lines more visibility. Our launch event at the Librairie du Basilic bookshop gave us the opportunity to unveil the game with a glorious public reading by our partner Alix, co-author and proofreader of End of Lines.
We hope to continue our collaboration with booksellers, thanks to a little booklet we've produced that we can leave on the shelves.
If you are a bookseller, or know any booksellers who might be interested in this project, please write to us. On the technical side, a patch is on its way to correct a few bugs and rebalance variables. We've noticed that certain junctions are rarer than they should be.
Social Media
For reasons we won't go into here, but I'm sure you'll understand, we've decided to stop using the social network formerly known as Twitter for our studio communications. It's a difficult decision, as for several years this platform was our main tool for talking about our productions and for engaging with our community. As a result, we'll be publishing our newsletters much more regularly. We'd be very grateful if you could pass on the subscription link to those who might be interested in our news. To interact with us, you can find us here:
- on Mastodon: @novabox@mastodon.gamedev.place
- or on Bluesky (the account is handled by Geoffroy): @nova-box.com
- and why not my personal toot box? @Nicofouque@mastodon.art
What have we been up to?
While we're going through the trials and tribulations of releasing End of Lines, we've started to work on at least two projects that we're sure to announce shortly. In the meantime, here's a mysterious concept for one of them (we're keeping the other one exclusive to the subscribers of this newsletter so, please subscribe!).
Thats all for now, and see you next month! (we really mean it this time). And in the meantime, Seers Isle, Along the Edge, and Across the Grooves and End of Lines are available here on Steam: https://store.steampowered.com/bundle/15195/Novabox_Collection/ If you want to subscribe to our mailing list, you can register here: http://www.nova-box.com/signup You'll get extra-fresh updates about our projects and our whereabouts once a month, nestled in the coziness of your own inbox (we'll never send spam, and you can unsubscribe anytime). Best, Nico, on behalf of the team.
Across the Grooves
Nova-box
Nova-box
2020-06-17
Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(81 reviews)
http://www.acrossthegrooves.com
https://store.steampowered.com/app/957820 
Across the Grooves Linux [2.13 G]
Across the Grooves is an interactive graphic novel, set in a magical-realism universe. Your decisions affect the destiny of Alice, drastically changing her reality and allowing her to explore alternative destinies by modifying her past.
Alice lives an uneventful life. She’s in a long term relationship, has a stable office job and a nice apartment in the center of Bordeaux. One day, Ulysse, her ex-lover, comes back into her life through an old vinyl record she receives in the mail. When she puts it for a spin on turntable, she is thrown back into her own past, forced to relive old events. When she comes back to the present, her reality has changed.
Determined to bring her life back on track, Alice packs up and embarks on a hunt across Europe, following the tracks of Ulysse while trying to uncover the origins of the record. However, her journey gradually turns into a quest of self-discovery as she explores new parallel realities each time she puts the needle in the groove.
- A hand-crafted adventure — With each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
- Every choice matters — Each decision you make slightly alters the personality of the main character, Alice.
- An invitation to travel — Feel the pulse of European cities, meet colourful characters and solve the mystery, all depicted in gorgeous European comic book art style.
- Immersive and finely crafted soundtrack — The music adapts and shifts according to your choices and the mood of each scene.
- High replayability — Choose Alice’s fate and discover the outcome of your decisions through multiple story paths and endings.
MINIMAL SETUP
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 and later. Fedora 21. Debian 8 (64bits only)
- Processor: 2.6 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated or dedicated graphic card with 512MB of VRAM
- Storage: 1 GB available space
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[ 3198 ]
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