WAR IN THE SKY: Bird Rebels vs the Feline Empire!
Steambirds Alliance is a massively-cooperative, permadeath bullet-hell shooter! Fly with dozens of your feathered friends in an open world full of cruel cat bosses and endless waves of deadly bullets. Experience hundreds of unique enemies, secret missions, and 14 unique aircraft to unlock and master. Team up with your fellow birds to end the reign of Meowza, the evil cat overlord.
Steambirds Alliance is brought to you by Spry Fox, co-developer of Realm of the Mad God, the first-ever MMO shmup.
Steambirds Alliance is a massively-cooperative, permadeath bullet-hell shooter! Fly with dozens of your feathered friends in an open world full of cruel cat bosses and endless waves of deadly bullets. Experience hundreds of unique enemies, secret missions, and 14 unique aircraft to unlock and master. Team up with your fellow birds to end the reign of Meowza, the evil cat overlord.
Steambirds Alliance is brought to you by Spry Fox, co-developer of Realm of the Mad God, the first-ever MMO shmup.
Fledgling Flamingo Foveae
Were also rolling out a more general-purpose dynamic difficulty scaling system. As with the previous system, the new system adjusts the effective health of enemies to compensate for more players. The adjustment is fairly gentle, so itll still always be better to have more players, but you (hopefully) wont just be able to steamroll the bosses with a very large group. The old system was an experiment, limited to just bosses, whereas the new system rolls this out to all enemies (with different parameters, depending on the enemy). Over the coming weeks well be tweaking these parameters, adjusting them to be a better experience all round. Let us know if you notice any enemies that seem unpleasantly or drastically stronger or weaker after the update.

Basic wasps T1-10 rebalanced so strength increase is more linear [/list]
Last week was a huge update where we rolled out the new skill and trade systems . These big new features also came with a healthy dose of bugs and issues, so were moving up the next update to this week to deal with some of that.
Skills
- Hotfixed an issue where the wrong level number was used for skills
- Improved the interface for multiple skill loadouts
- Some minor skill balancing/tweaks
- Fixed issue where some stat mods (like max steam) could affect others (like xp)
- Fixed some other minor skill-related bugs, like lasers not working with reduced range, or skills not doing what they say they do
Trade
- Improvements to text, layout, notifications and navigation
- Knob icon on the fee toggle buttons to show they can be adjusted
- Add trade related labels to the item info popup
Dynamic Difficulty
Were also rolling out a more general-purpose dynamic difficulty scaling system. As with the previous system, the new system adjusts the effective health of enemies to compensate for more players. The adjustment is fairly gentle, so itll still always be better to have more players, but you (hopefully) wont just be able to steamroll the bosses with a very large group. The old system was an experiment, limited to just bosses, whereas the new system rolls this out to all enemies (with different parameters, depending on the enemy). Over the coming weeks well be tweaking these parameters, adjusting them to be a better experience all round. Let us know if you notice any enemies that seem unpleasantly or drastically stronger or weaker after the update.
Storage Warehouse
- Fixed an issue with equipped from storage
- Fixed issue with storage filtering/sorting
- Fixed issue when double clicking on the grid
- Fixed toggle buttons losing clicks on toggle area

Content
- Elemental weapon balancing:
[list] - Buffed: Life Ender I / II / III
- Nerfed: Wattson's Fury I / II / III
- Buffed: Poison Pulser I / II / III
- Nerfed: Lightning Laser I / II / III
- Buffed: Railgun I / II / III
- Nerfed: Ice Spear I / II / III
- Buffed: Sprinkler I / II / III
- Nerfed: Lightning Bug I / II / III
Polish and Bugfixes
- Store: Variants, paints and trails now have an additional layer of options after purchasing to instantly equip or put into storage.
- Optimized an issue that was causing significant server lag and lots of memory allocation (up to 1GB!) when some players with very large inventories joined the server.
- Fixed objective complete sound playing every second for item quests
- Remove a debug dialogue bark from Meowza
- Reduce damage threshold to qualify for loot, so its easier to get loot when youre not able to do as much damage.
- Fixed some more smaller errors and exceptions
[ 2018-11-14 19:35:35 CET ] [Original Post]
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